Search found 54 matches

by weedfreak
05 Jan 2018, 10:38
Forum: Content Development
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 49
Views: 66243

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

For information this mod does not work with quick or alternative starts, at best you get the error Falc reported usually you die immediately. I rewrote most of this mod as I start with altered racial bonuses and birthsigns and radically reduced attributes and skills. Normally you have no start attri...
by weedfreak
05 Jul 2017, 10:11
Forum: General
Topic: Is OpenMW dead?
Replies: 28
Views: 17704

Is OpenMW dead?

The days of a new release every month or two seem a long way away, in fact there has been no release for over 6 months. 0.42 was flagged for release 3 months ago and since then seems to have quietly died, no feedback from the release team or devs, very little work on the code, almost no testing. I f...
by weedfreak
04 May 2017, 09:25
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 170945

Re: OpenMW 0.42.0

I disagree, there is a rush. The monthly release cycle we had some time ago kept interest going, produced feedback, bug reports and encouraged development. With what is rapidly moving to biennial releases interest is being lost in testing and development has slowed to a crawl. I have not fired up op...
by weedfreak
21 Mar 2017, 10:09
Forum: Feature Requests and Suggestions
Topic: Makehuman integration for character generation?
Replies: 2
Views: 2448

Re: Makehuman integration for character generation?

Makehuman export to Blender.

Blender rig and animate.

Blender export to OSG.

Only problem with that workflow is the Blender to OSG plugin is not complete, it does not support animations yet, development seems to have stalled.
by weedfreak
16 Mar 2017, 11:47
Forum: General Modding
Topic: Testing mods - Better Bodies
Replies: 3
Views: 4789

Re: Testing mods - Better Bodies

Both of these mods do work, I use them and they are listed as working on the mod status page of the wiki.

It seems you may not have installed the mods correctly as the error tell you the meshes are missing. Could you say how you added the mods, hopefully the OpenMW way,.
by weedfreak
23 Feb 2017, 10:38
Forum: General Modding
Topic: My mod list is freezing the game
Replies: 2
Views: 2874

Re: My mod list is freezing the game

The first thing to check is your error log, any messages of script failures etc? The next thing to do itto test all the mods to see what is causing the error. Two methods are to test each one on its own, luckily in your case you only need to run through chargen it seems. Once all mods are known to w...
by weedfreak
16 Feb 2017, 10:43
Forum: General
Topic: Morrowind Formulae
Replies: 2
Views: 4112

Re: Morrowind Formulae

From empirical testing I had long ago realised that pick pocket was broken in vanilla and is still so in openmw. To stand any reasonable chance you need a sneak skill of at least 80, mainly due to multiple checks being done and you only need to fail one to fail totally. To actually get something you...
by weedfreak
15 Feb 2017, 10:45
Forum: Support
Topic: Can't launch OpenMW via desktop launcher. [SOLVED]
Replies: 10
Views: 8297

Re: Can't launch OpenMW via desktop launcher.

You should have several config and log files in ~/.config/openmw and the config files should have been created on first run, it seems something did not work correctly with your install. There should be a desktop file for openmw-cs as well, does that give you any clues?
by weedfreak
14 Feb 2017, 10:24
Forum: Support
Topic: Can't launch OpenMW via desktop launcher. [SOLVED]
Replies: 10
Views: 8297

Re: Can't launch OpenMW via desktop launcher.

The openmw-cs.cfg file should contain something like # This is the OpenMW user 'settings.cfg' file. This file only contains # explicitly changed settings. If you would like to revert a setting # to its default, simply remove it from this file. For available # settings, see the file 'settings-default...
by weedfreak
12 Jan 2017, 10:24
Forum: Example-Suite
Topic: niftools and blender plugin
Replies: 28
Views: 17751

Re: niftools and blender plugin

The niftools dev I was taking with 2 years ago said they might start looking at animation export in 2017, d2d's 5 year estimated might be optimistic and 2.77 blender has already be superseded by 2.78. Finding out how to get NIFScope working on Linux would be helpful, I have never managed to get it t...