Search found 279 matches

by CMAugust
30 May 2022, 13:37
Forum: Support
Topic: 40 FPS on an RTX 3080
Replies: 3
Views: 1420

Re: 40 FPS on an RTX 3080

If the Draw bar is as long as GPU, it's almost certainly CPU limited. That RTX 3080 is just idling most of the time waiting for the (probably much less capable) CPU to send 9022 draw calls. A ridiculous number, given that modern games take pains not to go over 2500. Badly optimized vanilla assets, s...
by CMAugust
07 Mar 2022, 13:37
Forum: General
Topic: Please stop implementing Vanilla Bugs as Features
Replies: 6
Views: 7121

Re: Please stop implementing Vanilla Bugs as Features

With a few exceptions, OpenMW generally favors vanilla engine behavior as a baseline unless it's blatantly wrong. The reason for this is so that it has maximum compatibility with existing mods and player expectations. This can be frustrating at times, but the end goal has always been to dehardcode t...
by CMAugust
18 Nov 2021, 00:34
Forum: Support
Topic: OpenMW 0.47 NPC glitches
Replies: 6
Views: 2146

Re: OpenMW 0.47 NPC glitches

This is most likely the issue of certain actors like Danso Indules spawning before the large objects they're standing on are loaded, which happens because the object's origin actually belongs to the next cell over - in the unloaded chunk. It's already fixed for 0.48.0.
by CMAugust
02 Oct 2021, 23:37
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 180
Views: 187992

Re: OpenMW 0.47.0

No more problems with VC redist on my end.
by CMAugust
24 Aug 2021, 09:16
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 105
Views: 127489

Re: Benchmarks / Hardware Specs

Basically, stuff has to happen engine-side before the PBR materials in those mods can be handled properly in-game. OpenMW doesn't create PBR materials themselves, in the same way it doesn't generate normal maps; that is the domain of content creators. Once PBR is properly supported, we will probably...
by CMAugust
23 Aug 2021, 12:32
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 105
Views: 127489

Re: Benchmarks / Hardware Specs

Objects would ideally use one texture. Actually, the more objects can share a texture, the better. This is the purpose of mods like Project Atlas, which does indeed rework meshes to make then share a texture atlas. Ray tracing is still too far off to see, but a more immediately useful step before th...
by CMAugust
30 Jul 2021, 08:38
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 180
Views: 187992

Re: OpenMW 0.47.0

RC6 breaks my Visual C++ packages once again.
by CMAugust
21 Jun 2021, 01:00
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 180
Views: 187992

Re: OpenMW 0.47.0

Installing RC3 breaks my Visual C++ packages for some reason. I have to repair them from VC_redist.64.exe in order for the RC3 (and all my other OpenMW installations) to work properly again. Aside from that, it looks like multithreaded bullet is working (no warning in openmw.log when using >1 thread...
by CMAugust
20 May 2021, 21:32
Forum: Support
Topic: Lost reflective water on update
Replies: 3
Views: 1730

Re: Lost reflective water on update

I'm not actually sure what you mean by map zoom - as far as I know the MR that allows zooming of the world map has will not be merged until after 0.47.0 release. Also, I don't know what you mean by "master" config; are you referring to the settings-default.cfg that users are explicitly tol...