Search found 241 matches

by CMAugust
09 Sep 2020, 12:58
Forum: General
Topic: Bugs(?) while playing
Replies: 9
Views: 455

Re: Bugs(?) while playing

Sweet; glad that's been sorted for you.
by CMAugust
09 Sep 2020, 08:41
Forum: General
Topic: Bugs(?) while playing
Replies: 9
Views: 455

Re: Bugs(?) while playing

JDGBOLT has already made the relevant changes to the offending nifs, which can be downloaded here: https://cdn.discordapp.com/attachments/ ... 0/trees.7z

Let me know if that fixes it for you.
by CMAugust
09 Sep 2020, 08:22
Forum: General
Topic: Bugs(?) while playing
Replies: 9
Views: 455

Re: Bugs(?) while playing

The trees in Bitter Coast appear suddenly with a jarring effect. I could see this effect only in the Bitter Coast. I guess you're using Morrowind Optimization Patch. The latest version adds NiLODNode to the Bitter Coast trees. Due to the nature of NiLODNode, the trees simply will not render beyond ...
by CMAugust
05 Sep 2020, 23:24
Forum: Support
Topic: Is there a way to debug objecs in the game
Replies: 2
Views: 196

Re: Is there a way to debug objecs in the game

Perhaps too clever. :) Realistically an NPC would need to use an attack once or twice before catching on that it isn't effective.
by CMAugust
27 Jun 2020, 12:39
Forum: Feature Requests and Suggestions
Topic: Main menu Hi Res
Replies: 5
Views: 673

Re: Main menu Hi Res

No worries, glad everything's good to go. :)
by CMAugust
27 Jun 2020, 11:43
Forum: Feature Requests and Suggestions
Topic: Main menu Hi Res
Replies: 5
Views: 673

Re: Main menu Hi Res

Open your settings.cfg, and under [GUI], paste stretch menu background = true. It will not fit your entire screen, and you can use a widescreen HD menu replacer of your choosing.
by CMAugust
26 Jun 2020, 01:54
Forum: General
Topic: Is optimization limited?
Replies: 1
Views: 873

Re: Is optimization limited?

In all the time Morrowind has existed, it's only been very recently that the modding community has paid any attention to things like draw cost. The two biggest mods to address this, Morrowind Optimization Patch and Project Atlas, are less than 3 years old. Those mods only touch a fraction of Morrowi...
by CMAugust
24 Jun 2020, 14:12
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 272
Views: 81293

Re: Lysol's normal mapped texture packs

Hmm, from what I can tell there is no automated atlasing going on with object paging. Project Atlas will still have its place unless that is true, no?
by CMAugust
22 Jun 2020, 03:52
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 496
Views: 375671

Re: OpenMW Nightly builds

Hm, 64-bit build link is not working right now (internal server error), but 32-bit build is.
by CMAugust
22 Jun 2020, 03:01
Forum: General
Topic: Dragging it up again FPS and GPU usage
Replies: 7
Views: 1061

Re: Dragging it up again FPS and GPU usage

It's not an OpenMW-specific thing, pretty much all graphics in games require CPU to send draw instructions to GPU. The question is how efficiently can you do it. Fundamentally it's an asset issue. In other words, how the artist built the object and textured it. Most games try to use 1 texture for 1 ...