Search found 8 matches
- 26 May 2017, 07:55
- Forum: General
- Topic: How do I change where OpenMW saves files?
- Replies: 1
- Views: 2522
How do I change where OpenMW saves files?
I need it to save everything(the settings, save games, screenshots, mods, etc) in it's own folder instead of the my games folder in documents, any help?
- 30 Nov 2016, 05:29
- Forum: Feature Requests and Suggestions
- Topic: Space/Empty Effect in Spell and Enchantment Creation
- Replies: 10
- Views: 6137
Re: Space/Empty Effect in Spell and Enchantment Creation
Oh and I also had another awesome(hopefully lol) and simple feature suggestion, but I don't think I should start a whole new thread to say it. Three words: Cast on Swing
- 30 Nov 2016, 05:24
- Forum: Feature Requests and Suggestions
- Topic: Space/Empty Effect in Spell and Enchantment Creation
- Replies: 10
- Views: 6137
Re: Space/Empty Effect in Spell and Enchantment Creation
Your request sounds more like an engine feature to me, i.e., we should allow modders to "enable" extended spell customisation in their mods; OpenMW provides the framework, modders have to use it. However, I don't know whether this feature is already on the post-1.0 list of any of our deve...
- 28 Nov 2016, 12:01
- Forum: Feature Requests and Suggestions
- Topic: Space/Empty Effect in Spell and Enchantment Creation
- Replies: 10
- Views: 6137
Re: Space/Empty Effect in Spell and Enchantment Creation
It sounds a bit weird though. For example a 30 seconds protection cost much less than half 60 seconds protection. So this would be a cheap way to lower the cost of effects, isn't? I don't quite understand what you mean by "protection". Could you explain this a bit more? :? Anyway, in my o...
- 23 Oct 2016, 12:49
- Forum: Feature Requests and Suggestions
- Topic: Space/Empty Effect in Spell and Enchantment Creation
- Replies: 10
- Views: 6137
Space/Empty Effect in Spell and Enchantment Creation
Okay now let me better explain it, on creating a spell or enchantment you could use an effect called "Space". It wouldn't do anything or cost anything, and you could set a time on it. Placing it in between spell effects would make the spell so that the effects above the Space, and the Spac...
- 24 Feb 2016, 15:03
- Forum: Feature Requests and Suggestions
- Topic: On Target enchantment Cast On Strike behavior
- Replies: 7
- Views: 4359
Re: On Target enchantment Cast On Strike behavior
This is already a thing in a mod, where all Cast on Strike enchantments are turned into Cast on Swing, but I think it requires the script extender so it may not work with OpenMW.
- 24 Feb 2016, 14:58
- Forum: Feature Requests and Suggestions
- Topic: Delays in Spell Making
- Replies: 3
- Views: 2872
Re: Delays in Spell Making
How hard would this be to code?
- 29 Dec 2015, 00:13
- Forum: Feature Requests and Suggestions
- Topic: Delays in Spell Making
- Replies: 3
- Views: 2872
Delays in Spell Making
Being able to put delays in-between spell effects during spell making, probably between 0.1-4 seconds, would make the current spell making system basically unlimited. The possibilities with this would be endless! An example: -Raining Fireballs: Jump 30, Delay 1.5 seconds, Levitate 50 for 5 seconds, ...