Search found 8 matches

by Count
26 May 2017, 07:55
Forum: General
Topic: How do I change where OpenMW saves files?
Replies: 1
Views: 2522

How do I change where OpenMW saves files?

I need it to save everything(the settings, save games, screenshots, mods, etc) in it's own folder instead of the my games folder in documents, any help?
by Count
30 Nov 2016, 05:29
Forum: Feature Requests and Suggestions
Topic: Space/Empty Effect in Spell and Enchantment Creation
Replies: 10
Views: 6137

Re: Space/Empty Effect in Spell and Enchantment Creation

Oh and I also had another awesome(hopefully lol) and simple feature suggestion, but I don't think I should start a whole new thread to say it. Three words: Cast on Swing :D
by Count
30 Nov 2016, 05:24
Forum: Feature Requests and Suggestions
Topic: Space/Empty Effect in Spell and Enchantment Creation
Replies: 10
Views: 6137

Re: Space/Empty Effect in Spell and Enchantment Creation

Your request sounds more like an engine feature to me, i.e., we should allow modders to "enable" extended spell customisation in their mods; OpenMW provides the framework, modders have to use it. However, I don't know whether this feature is already on the post-1.0 list of any of our deve...
by Count
28 Nov 2016, 12:01
Forum: Feature Requests and Suggestions
Topic: Space/Empty Effect in Spell and Enchantment Creation
Replies: 10
Views: 6137

Re: Space/Empty Effect in Spell and Enchantment Creation

It sounds a bit weird though. For example a 30 seconds protection cost much less than half 60 seconds protection. So this would be a cheap way to lower the cost of effects, isn't? I don't quite understand what you mean by "protection". Could you explain this a bit more? :? Anyway, in my o...
by Count
23 Oct 2016, 12:49
Forum: Feature Requests and Suggestions
Topic: Space/Empty Effect in Spell and Enchantment Creation
Replies: 10
Views: 6137

Space/Empty Effect in Spell and Enchantment Creation

Okay now let me better explain it, on creating a spell or enchantment you could use an effect called "Space". It wouldn't do anything or cost anything, and you could set a time on it. Placing it in between spell effects would make the spell so that the effects above the Space, and the Spac...
by Count
24 Feb 2016, 15:03
Forum: Feature Requests and Suggestions
Topic: On Target enchantment Cast On Strike behavior
Replies: 7
Views: 4359

Re: On Target enchantment Cast On Strike behavior

This is already a thing in a mod, where all Cast on Strike enchantments are turned into Cast on Swing, but I think it requires the script extender so it may not work with OpenMW. :ugeek:
by Count
24 Feb 2016, 14:58
Forum: Feature Requests and Suggestions
Topic: Delays in Spell Making
Replies: 3
Views: 2872

Re: Delays in Spell Making

How hard would this be to code?
by Count
29 Dec 2015, 00:13
Forum: Feature Requests and Suggestions
Topic: Delays in Spell Making
Replies: 3
Views: 2872

Delays in Spell Making

Being able to put delays in-between spell effects during spell making, probably between 0.1-4 seconds, would make the current spell making system basically unlimited. The possibilities with this would be endless! An example: -Raining Fireballs: Jump 30, Delay 1.5 seconds, Levitate 50 for 5 seconds, ...