Search found 4 matches
- 16 May 2017, 12:56
- Forum: Content Development
- Topic: OpenMW CS Dialogues?
- Replies: 3
- Views: 4659
OpenMW CS Dialogues?
I hope its good board for questions like this. Can someone explain me, how do i make custom dialogues in OpenMW CS ? I never did this (in Morrowind nor in OpenMW) and manuals for normal morrowind are not really covering with OpenMW CS at this part. I made custom NPC, a Khajit named Test1 and i wante...
- 17 Jan 2016, 22:16
- Forum: Organisation and Planning
- Topic: OpenMW 0.38.0
- Replies: 124
- Views: 77554
Re: OpenMW 0.38.0
A new set of Windows RCs then; 32-bit 64-bit Theres a bug with fov on both x64 and x32 version. I cant change fov, im usually play with 85 fov but now even switching to maximum doesnt change anything. I noticed something with my character speed too. Everything is okay in 0.37 tho, my character spee...
- 15 Jan 2016, 07:40
- Forum: Feature Requests and Suggestions
- Topic: 2 questions regarding water and view distance
- Replies: 22
- Views: 18024
Re: 2 questions regarding water and view distance
I did same thing some time ago (never managed to record it) + i replaced water bump map with my own. Only thing i dont like is this "transparency" in "corners" of water, when it collide with some objects ex walls in Vivec etc and you can see through it, i hope that someday it wil...
- 12 Dec 2015, 16:25
- Forum: Support
- Topic: Modded grass collision issue
- Replies: 1
- Views: 2425
Modded grass collision issue
Hello. I recently installed "Morrowind Grass Mod" which i get from wiki https://wiki.openmw.org/index.php?title=Mod_status and i realised that i...cant move anywhere because im stuck in grass and everytime i have to jump over it. Is theres any way to fix it/disable collisions for grass mod...