Search found 2540 matches

by AnyOldName3
22 Feb 2024, 00:34
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 552
Views: 971416

Re: OpenMW Nightly builds

Heads up: You might want to set the new DEPLOY_QT_TRANSLATIONS CMake option for those builds as they're not using the system Qt install, so can't grab the system Qt standard button translations.
by AnyOldName3
17 Feb 2024, 16:13
Forum: Infrastructure
Topic: Dead links on wiki (modhistory.com); forum email went to Spam
Replies: 1
Views: 57

Re: Dead links on wiki (modhistory.com); forum email went to Spam

We've had issues with emails before, but never anything we had any hopes of diagnosing, so this is the first actual lead we've got. Hopefully it'll point us in the right direction. As for the wiki, it's far from just the links on that page that are out of date. Much of the wiki goes unmaintained. It...
by AnyOldName3
17 Jan 2024, 14:13
Forum: Support
Topic: Fatal error when starting OpenMW 0.48
Replies: 6
Views: 650

Re: Fatal error when starting OpenMW 0.48

Morrowind doesn't benefit from an archive invalidation BSA, and the one that comes with MO2 is known to crash 0.48 (and possibly the original engine, too, as it's not a Morrowind BSA). If that's where it's come from, you can either disable archive invalidation in MO2 (and remove the BSA from your op...
by AnyOldName3
16 Jan 2024, 14:14
Forum: Support
Topic: Fatal error when starting OpenMW 0.48
Replies: 6
Views: 650

Re: Fatal error when starting OpenMW 0.48

You're not going to be able to analyse the crash dump yourself without the debug symbols and a decent amount of knowledge about OpenMW's internals, so it's definitely best to get the dump to us. As for the log files, it sounds like you've got the super-duper irritating option that hides file extensi...
by AnyOldName3
04 Jan 2024, 16:20
Forum: Organisation and Planning
Topic: DLSS3
Replies: 3
Views: 1112

Re: DLSS3

IIRC, the licence terms for DLSS mean it can never legally be used with OpenMW, but FSR should eventually be doable as it's got a friendlier licence. It's not the highest priority at the moment as OpenMW doesn't get that much more expensive when you run it at higher resolutions, so there's a good ch...
by AnyOldName3
28 Nov 2023, 11:22
Forum: Feature Requests and Suggestions
Topic: More gamepad support
Replies: 1
Views: 849

Re: More gamepad support

We've had discussions and prototypes for improved gamepad support in the past, but nothing's quite got to the point of being a mergeable MR yet. Being a volunteer project, it can be hard to find people willing and able to do this kind of work, especially because they also need to not have something ...
by AnyOldName3
16 Nov 2023, 11:37
Forum: Organisation and Planning
Topic: What is OpenMW 1.0?
Replies: 6
Views: 2091

Re: What is OpenMW 1.0?

That's not exactly true. There's nothing about OSG that would stop us from implementing everything that exists in Morrowind.exe, things like multithreaded physics and navmesh-based pathfinding are fenced off behind options, and the client-server architecture shouldn't get in the way of base-game mec...
by AnyOldName3
13 Nov 2023, 20:26
Forum: Organisation and Planning
Topic: What is OpenMW 1.0?
Replies: 6
Views: 2091

Re: What is OpenMW 1.0?

In theory. There aren't that many issues left for The Underground, though, and there used to be loads.
by AnyOldName3
08 Nov 2023, 11:24
Forum: Support
Topic: OpenMW 2023.04.10: crash on startup
Replies: 26
Views: 5498

Re: OpenMW 2023.04.10: crash on startup

The regular openmw.log ends with Generating /tmp/openmw-crash.log and killing process 1904, please wait... warning: File "/usr/lib/libstdc++.so.6.0.30-gdb.py" auto-loading has been declined by your `auto-load safe-path' set to "$debugdir:$datadir/auto-load". ./openmw: line 31: 19...