Search found 2335 matches

by AnyOldName3
30 Sep 2022, 00:20
Forum: General Modding
Topic: Help requested determining origin of errors in logfile (and in game)
Replies: 6
Views: 123

Re: Help requested determining origin of errors in logfile (and in game)

When you get an error about a missing mesh, you'll normally see a big yellow placeholder error marker where it would have been. If you open the console (usually the ~ or ` key depending on your keyboard layout), click on the error marker, and type ori , it'll tell you which content file told the eng...
by AnyOldName3
29 Sep 2022, 18:30
Forum: General Modding
Topic: Help requested determining origin of errors in logfile (and in game)
Replies: 6
Views: 123

Re: Help requested determining origin of errors in logfile (and in game)

I'd personally recommend using Mod Organizer 2 (which you're still calling modmanager 2 for some reason) and the export plugin as it's what I find the most convenient, but I know other people find it less intuitive than I do. There's not really anything else that works as well for the later games, b...
by AnyOldName3
29 Sep 2022, 18:24
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 116
Views: 48604

Re: OpenMW 0.48.0

Post-processing shaders don't go in the resources directory. They go in a data directory like normal mods.
by AnyOldName3
29 Sep 2022, 17:14
Forum: General Modding
Topic: Help requested determining origin of errors in logfile (and in game)
Replies: 6
Views: 123

Re: Help requested determining origin of errors in logfile (and in game)

I'm guessing you mean Mod Organizer 2 when you say mod Modmanager2 as if the latter is a real thing, it's certainly not a tool for modding Elder Scrolls games. I'm not completely sure whether you're using the OpenMW Export plugin, but I'd recommend doing so if you're not. The first thing I'd say abo...
by AnyOldName3
25 Sep 2022, 23:25
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 116
Views: 48604

Re: OpenMW 0.48.0

Usually, probably, but we recommend against it. Just delete the 0.47 folder first to be on the safe side.
by AnyOldName3
25 Sep 2022, 01:31
Forum: Support
Topic: Crash after clicking Load after quicksave
Replies: 18
Views: 593

Re: Crash after clicking Load after quicksave

In about an hour and three minutes, the dev build on the downloads page will be working again.
by AnyOldName3
23 Sep 2022, 18:41
Forum: Support
Topic: Yellow objects when using open MW M1 mac
Replies: 1
Views: 90

Re: Yellow objects when using open MW M1 mac

It's still a driver issue, so only Apple can fix it properly. I can't remember if this is one of the things that's affected by changing the lighting mode, so that might be something to try.
by AnyOldName3
23 Sep 2022, 18:37
Forum: Support
Topic: Crash after clicking Load after quicksave
Replies: 18
Views: 593

Re: Crash after clicking Load after quicksave

Good news! Turns out I can reproduce this myself, so I don't need a dump.
by AnyOldName3
21 Sep 2022, 22:51
Forum: Support
Topic: Crash after clicking Load after quicksave
Replies: 18
Views: 593

Re: Crash after clicking Load after quicksave

Can you send a dump generated when it's not run through MO2 just in case it's that that's making the dump not match the binaries?