Search found 2534 matches
- 28 Nov 2023, 11:22
- Forum: Feature Requests and Suggestions
- Topic: More gamepad support
- Replies: 1
- Views: 146
Re: More gamepad support
We've had discussions and prototypes for improved gamepad support in the past, but nothing's quite got to the point of being a mergeable MR yet. Being a volunteer project, it can be hard to find people willing and able to do this kind of work, especially because they also need to not have something ...
- 16 Nov 2023, 11:37
- Forum: Organisation and Planning
- Topic: What is OpenMW 1.0?
- Replies: 6
- Views: 1102
Re: What is OpenMW 1.0?
That's not exactly true. There's nothing about OSG that would stop us from implementing everything that exists in Morrowind.exe, things like multithreaded physics and navmesh-based pathfinding are fenced off behind options, and the client-server architecture shouldn't get in the way of base-game mec...
- 13 Nov 2023, 20:26
- Forum: Organisation and Planning
- Topic: What is OpenMW 1.0?
- Replies: 6
- Views: 1102
Re: What is OpenMW 1.0?
In theory. There aren't that many issues left for The Underground, though, and there used to be loads.
- 08 Nov 2023, 11:24
- Forum: Support
- Topic: OpenMW 2023.04.10: crash on startup
- Replies: 26
- Views: 4622
Re: OpenMW 2023.04.10: crash on startup
The regular openmw.log ends with Generating /tmp/openmw-crash.log and killing process 1904, please wait... warning: File "/usr/lib/libstdc++.so.6.0.30-gdb.py" auto-loading has been declined by your `auto-load safe-path' set to "$debugdir:$datadir/auto-load". ./openmw: line 31: 19...
- 07 Nov 2023, 11:25
- Forum: Support
- Topic: OpenMW 2023.04.10: crash on startup
- Replies: 26
- Views: 4622
Re: OpenMW 2023.04.10: crash on startup
If you can figure out how to get rid of the error about GDB, then we could at least look at the crash log. Without it, there's no way to know what caused the problem.
- 05 Nov 2023, 18:01
- Forum: General Development
- Topic: Funding for features
- Replies: 2
- Views: 610
Re: Funding for features
In the past, people have listed bounties on BountySource, but they've been closer to tips than actually paying people to do things. It might be enough to tempt someone who wasn't otherwise going to, but probably won't. There's also nothing stopping you finding a software engineer and contracting the...
- 03 Nov 2023, 18:24
- Forum: Support
- Topic: So, I can't install my 257th mod - the ESP won't show up
- Replies: 10
- Views: 566
Re: So, I can't install my 257th mod - the ESP won't show up
It's fine when I download it.
- 03 Nov 2023, 11:22
- Forum: Support
- Topic: So, I can't install my 257th mod - the ESP won't show up
- Replies: 10
- Views: 566
Re: So, I can't install my 257th mod - the ESP won't show up
Can you please open it with a hex editor and share a screenshot? 0x4 is a suspiciously early offset.
- 02 Nov 2023, 12:29
- Forum: Support
- Topic: Unable to Open OpenMW on MacOS latest version 48 despite being able to run the old V48 version 48 nightly build
- Replies: 1
- Views: 182
Re: Unable to Open OpenMW on MacOS latest version 48 despite being able to run the old V48 version 48 nightly build
The dev builds aren't the same thing as the release builds, so if we did something like upgrade our dependencies between making the dev build you tried and finishing the release, it's entirely expected that you'd be able to run the old build but not the new one. Honestly, it's a massive amount of tr...
- 02 Nov 2023, 11:30
- Forum: Support
- Topic: So, I can't install my 257th mod - the ESP won't show up
- Replies: 10
- Views: 566
Re: So, I can't install my 257th mod - the ESP won't show up
The limit's supposed to have been raised (we've not historically had anyone complaining that it hasn't worked at least), but each plugin can still only depend on a limited number of files. Maybe your merged delta plugin is set to depend on everything?