Search found 2353 matches

by AnyOldName3
26 Nov 2022, 17:16
Forum: Support
Topic: Journal encoding problem
Replies: 4
Views: 166

Re: Journal encoding problem

Is the new version you've tried 0.47, a dev build, or a 0.48 release candidate? We've made some changes to some text encoding stuff recently, so there's a chance we've broken the situation where the local eight-bit encoding doesn't match the game encoding.
by AnyOldName3
26 Nov 2022, 01:39
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 138
Views: 67454

Re: OpenMW 0.48.0

The launcher isn't aware of this system yet, hence why I said it wouldn't work properly if you tried using it.
by AnyOldName3
26 Nov 2022, 01:37
Forum: Organisation and Planning
Topic: Folders in OpenMW launcher mods
Replies: 1
Views: 62

Re: Folders in OpenMW launcher mods

What you're describing are really mod manager features. There are issues with making our launcher into a mod manager, such as: It being a massive task - there are mod managers that have far more lines of code than OpenMW does. What makes a mod manager good is highly subjective - the best mod manager...
by AnyOldName3
25 Nov 2022, 17:38
Forum: Support
Topic: Journal encoding problem
Replies: 4
Views: 166

Re: Journal encoding problem

What OS, and what's your system encoding set to? Also, what language does your Morrowind install use?
by AnyOldName3
25 Nov 2022, 00:29
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 138
Views: 67454

Re: OpenMW 0.48.0

In the openmw.cfg in the same directory as the OpenMW binary, you'll find this: data-local="?userdata?data" user-data="?userdata?" config="?userconfig?" Change it to data-local="./data" user-data="./userdata" (including getting rid of the config line...
by AnyOldName3
20 Nov 2022, 00:35
Forum: Support
Topic: Distant land/Groundcover cache
Replies: 2
Views: 88

Re: Distant land/Groundcover cache

It sounds like maybe you've got a Rem_GL.esp in a higher-priority data directory, so it gets used instead of your edited one when the names are the same.
by AnyOldName3
15 Nov 2022, 00:24
Forum: Feature Requests and Suggestions
Topic: Suggestion: Add a default content pack to downloads section to help get wider exposure and contributions
Replies: 1
Views: 212

Re: Suggestion: Add a default content pack to downloads section to help get wider exposure and contributions

We've got the Example Suite that's on its way to becoming this, and has a couple of regular contributors, but unsurprisingly, making something like this from scratch is a big task. We can't really use anything from existing mods as even in the rare cases that mod authors are okay with opening up the...
by AnyOldName3
11 Nov 2022, 19:39
Forum: Support
Topic: black screen/death on X
Replies: 5
Views: 194

Re: black screen/death on X

I don't think the people maintaining the part of Mesa that deals with cards this old are actually AMD employees, so it might not matter that AMD doesn't care as someone else might. In fact, I think AMD's contributions to the open-source drivers for their cards didn't start for years after these card...
by AnyOldName3
11 Nov 2022, 16:28
Forum: General Modding
Topic: Portmod - Mod Manager
Replies: 67
Views: 68152

Re: Portmod - Mod Manager

The filesystem on the Deck isn't set up in the normal way by default, so certain paths that are usually read/write, but not strictly required to be, end up read-only, and this trips up quite a bit of software.
by AnyOldName3
11 Nov 2022, 16:26
Forum: Support
Topic: black screen/death on X
Replies: 5
Views: 194

Re: black screen/death on X

There's a decent chance this is down to a bug in the graphics driver, and it might have shown up when using OpenMW just because OpenMW happens to do a sequence of calls that none of the other applications you normally run ever do. If you report the problem to Mesa, they might have some idea of troub...