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by AnyOldName3
08 Mar 2021, 16:06
Forum: Support
Topic: Having trouble getting OpenMW to work on Crouton Linux
Replies: 2
Views: 46

Re: Having trouble getting OpenMW to work on Crouton Linux

Code: Select all

OpenMW version 0.38.0
That's immediately a bad sign. We're getting pretty close to releasing 0.47.
by AnyOldName3
07 Mar 2021, 02:33
Forum: General Development
Topic: Deno/Javascript scripting in OpenMW
Replies: 3
Views: 72

Re: Lua scripting in OpenMW

A lot of the discussion regarding which scripting language we should have happened before I got a job requiring me to write a lot of Javascript. It didn't change my opinion that I should veto JavaScript being the scripting language, but it did give me the confidence to say I've got some experience t...
by AnyOldName3
07 Mar 2021, 02:23
Forum: Support
Topic: Issues compiling under Windows, attempting to use multithreaded physics
Replies: 1
Views: 102

Re: Issues compiling under Windows, attempting to use multithreaded physics

We know it's possible to build OpenMW for Windows with MSVC without the full Visual Studio IDE. It's possible, however, that we require packages not documented on our Wiki. The minimal set we know works are those in this list https://gitlab.com/gitlab-org/ci-cd/shared-runners/images/gcp/windows-cont...
by AnyOldName3
05 Mar 2021, 16:06
Forum: Mod Compatibility
Topic: Beautiful Cities of Morrowind Issue
Replies: 2
Views: 130

Re: Beautiful Cities of Morrowind Issue

That really depends how sneaky you expect mods to be, but that's something you can only learn with experience. Sometimes things don't look like they'll conflict until you know minute details of how they work, and other times it would look like two mods conflict, but they don't.
by AnyOldName3
04 Mar 2021, 02:53
Forum: Support
Topic: Some texture/mesh replacers not loading?
Replies: 12
Views: 346

Re: Some texture/mesh replacers not loading?

You could edit the post title by editing the first post, but it's not something people regularly do here. This is actually the first time the extra ori stuff has helped someone, and it's not even for the problem that made me decide we needed it, so it's good to know we've got a tool to check whether...
by AnyOldName3
03 Mar 2021, 14:41
Forum: General
Topic: Curious about Bullet and OpenCL...
Replies: 1
Views: 241

Re: Curious about Bullet and OpenCL...

Currently we don't, and I'm reasonably sure we don't use the aspects of bullet that are helped significantly/at all by GPU acceleration. Even if we did, GPUs are asynchronous processors, so even when they can actually do the maths for a task in under a millisecond, that doesn't mean the results will...
by AnyOldName3
03 Mar 2021, 01:35
Forum: Support
Topic: Some texture/mesh replacers not loading?
Replies: 12
Views: 346

Re: Some texture/mesh replacers not loading?

ori is giving you a relative path, so it's quite clearly not actually telling you it's from the base game. We've actually changed it recently so it also tells you which data directory it's loading from, so if you try with a 0.47 development build (either the generic Linux one from our downloads page...
by AnyOldName3
02 Mar 2021, 23:20
Forum: Support
Topic: Some texture/mesh replacers not loading?
Replies: 12
Views: 346

Re: Some texture/mesh replacers not loading?

I've just had another look at your original post, and I now realise there are probably not error messages for this. As far as I can tell, you think there's a problem because when using Project Atlas, a mod intended to make the game run faster while looking exactly the same, your game looks exactly t...
by AnyOldName3
02 Mar 2021, 23:17
Forum: Support
Topic: Some texture/mesh replacers not loading?
Replies: 12
Views: 346

Re: Some texture/mesh replacers not loading?

OpenMW knows that it's got a case-insensitive virtual file system, so if you've got file.ext in a low-priority data directory, and File.EXT in a high-priority data directory, any references the game data makes to anything that's file.ext when made lower case will go to the version in the high-priori...
by AnyOldName3
02 Mar 2021, 14:43
Forum: Support
Topic: Some texture/mesh replacers not loading?
Replies: 12
Views: 346

Re: Some texture/mesh replacers not loading?

Because Windows filesystems aren't case-sensitive by default, modders and Bethesda have never had to bother making sure the case matches between what's referenced in the game data and what's on disk. That means that OpenMW has to have case insensitive file access by default, too. There's a setting t...