Search found 838 matches

by AnyOldName3
19 Jun 2018, 04:13
Forum: Feature Requests and Suggestions
Topic: New Font Implementation
Replies: 15
Views: 468

Re: New Font Implementation

I think a lot of it is upside-down, so it's been altered a little.
by AnyOldName3
18 Jun 2018, 21:26
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 46
Views: 1893

Re: The Future of OpenMW Scripting

We don't need the CS' scripting language to be secure as it's likely to need to do stuff like access files and potentially even web services.
by AnyOldName3
18 Jun 2018, 18:11
Forum: Support
Topic: Mac Visual Issues
Replies: 8
Views: 779

Re: Mac Visual Issues

It might be nice to have configurable tone mapping post-process shaders, though, and not call them Gamma.
by AnyOldName3
18 Jun 2018, 17:43
Forum: Content Development Section
Topic: Free-licensed game in OpenMW engine?
Replies: 20
Views: 1006

Re: Free-licensed game in OpenMW engine?

Capitalism itself isn't evil, but it needs heavy regulation to ensure that it remains ethical and wealth doesn't tend to trickle up. The problem is that nearly all of the world, including many areas that are seen as socialist by outsiders (e.g. Scandinavia), are hypercapitalist, so it doesn't work f...
by AnyOldName3
18 Jun 2018, 12:54
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 46
Views: 1893

Re: The Future of OpenMW Scripting

I think he was meaning having to learn OldScript+/NewScript for the engine and Python for the editor.
by AnyOldName3
18 Jun 2018, 01:42
Forum: Off Topic
Topic: Free Software vs Open Source
Replies: 12
Views: 417

Re: Free Software vs Open Source

My personal preference is to use the best software available to me, using freeness and openness as tiebreakers when it's not immediately clear what's best. I'm a lot happier knowing that if I break something, I can dig in and work out why it's broken and either fix it or make it easy for someone mor...
by AnyOldName3
18 Jun 2018, 01:24
Forum: General discussion
Topic: Heads up...
Replies: 20
Views: 893

Re: Heads up...

In the first post of each report there's a thing at the bottom saying who originally posted it, but this isn't the case for comments on issues. I thought this was something that was being worked on. It's really hard to follow a comment chain when you can't tell who posted what.
by AnyOldName3
18 Jun 2018, 01:22
Forum: Content Development Section
Topic: Free-licensed game in OpenMW engine?
Replies: 20
Views: 1006

Re: Free-licensed game in OpenMW engine?

It's not just slowness. A lot of copyright law is moving in the wrong direction as the biggest rights holders tend to be rich and able to lobby effectively.
by AnyOldName3
18 Jun 2018, 01:19
Forum: Mod Compatibility
Topic: problem with script
Replies: 1
Views: 121

Re: problem with script

There's something wrong with the line before:

Code: Select all

KS_Shani->AiTravel 83 228 -102 "Mournhold, Royal Palace Throne Room"
Look at the documentation for AiTravel and see what it says.
by AnyOldName3
17 Jun 2018, 00:42
Forum: General discussion
Topic: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?
Replies: 38
Views: 815

Re: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?

What's to stop you from making that horse a chopper/motorcycle? Or a hat into a train! We'll not do things like idiots, so you'll never consider that it might be easiest to make trains by repurposing the code controlling hats. I imagine that vehicles will be a specific subclass of actor or that we'...