Search found 1771 matches

by AnyOldName3
21 Sep 2020, 00:12
Forum: News
Topic: The Summer in Review: June-July-August 2020
Replies: 20
Views: 1342

Re: The Summer in Review: June-July-August 2020

If we lived in a society where everyone was free to do whatever they wanted, I could exercise my freedom to catch you in a big net and make you my slave forever. You could exercise your freedom to feel like it wasn't a very free society after all. Certain rules, like banning slavery, are freedom-pre...
by AnyOldName3
21 Sep 2020, 00:04
Forum: Organisation and Planning
Topic: Projected release date with all currently-planned features.
Replies: 23
Views: 9219

Re: Projected release date with all currently-planned features.

Also, there were a huge number of undiscovered discrepancies back then. If we time travelled the master-branch back to 2013, we could pass it off as 1.0, but there are seven years of extra playtesting which have turned up new details.
by AnyOldName3
19 Sep 2020, 02:51
Forum: General
Topic: Simple Graphics Mod List
Replies: 13
Views: 321

Re: Simple Graphics Mod List

If you go for active-grid object paging, you're pretty likely to see the light limit cause problems, so it's still off by default even when distant object paging is on. It gives a nice performance boost, though.
by AnyOldName3
19 Sep 2020, 02:50
Forum: Support
Topic: distant land and statics - just can't seem to enable
Replies: 2
Views: 74

Re: distant land and statics - just can't seem to enable

Object paging isn't in 0.46. It just has basic distant terrain, as in literally just the ground. Grab a nightly instead.
by AnyOldName3
18 Sep 2020, 14:29
Forum: General
Topic: Simple Graphics Mod List
Replies: 13
Views: 321

Re: Simple Graphics Mod List

So basically a texture isn't really an image, just a sampling of a continuous function in 2D. You want the GPU to be able to reconstruct that function and apply it to a surface. Even if it's not a particularly accurate reconstruction, at least bilinear filtering preserves the continuous property and...
by AnyOldName3
18 Sep 2020, 14:04
Forum: General
Topic: Simple Graphics Mod List
Replies: 13
Views: 321

Re: Simple Graphics Mod List

As OpenMW's main graphics programmer, I feel obliged to strongly recommend against using nearest-neighbour texture filtering in any situation other than Minecraft. It's objectively less realistic, and if your eyes and optic nerve work anything resembling normally, it shouldn't look prettier unless y...
by AnyOldName3
15 Sep 2020, 15:09
Forum: Mod Compatibility
Topic: Questions about mod management (load order, merged objects, etc.)
Replies: 3
Views: 116

Re: Questions about mod management (load order, merged objects, etc.)

If you're installing your mods through MO2 and using its OpenMW Export plugin to make OpenMW see MO2's VFS, you can run older tools like MLOX through MO2 to trick them into thinking all the plugins are in the game folder.
by AnyOldName3
15 Sep 2020, 04:03
Forum: Support
Topic: Getting unstuck
Replies: 1
Views: 119

Re: Getting unstuck

tcl will help, too.
by AnyOldName3
11 Sep 2020, 23:49
Forum: General
Topic: Changelog (Android)
Replies: 5
Views: 350

Re: Changelog (Android)

There aren't really stable versions for Android.
by AnyOldName3
11 Sep 2020, 13:23
Forum: Feature Requests and Suggestions
Topic: Disable shadow casting per nif
Replies: 1
Views: 158

Re: Disable shadow casting per nif

We can't add this kind of thing before 1.0 dehardcoding as until then we're aiming for things that work in OpenMW to owrk in the vanilla engine. None of the 4.0.0.2 Nif fields mean This TriShape doesn't cast shadows , and OpenMW-specific stuff can use better containers than Nif. There are technical...