Search found 1687 matches

by AnyOldName3
31 May 2020, 21:39
Forum: Feature Requests and Suggestions
Topic: Improved File Format for omwaddon files
Replies: 24
Views: 1335

Re: Improved File Format for omwaddon files

And the WeiDU language is just plain horrible, which is somewhat surprising given that the tool is coded in OCaml and one would expect that any user of one of the ML family of languages would come up with something better. I've heard some good things about OCaml, but my experience of Standard ML at...
by AnyOldName3
30 May 2020, 18:56
Forum: Feature Requests and Suggestions
Topic: Improved File Format for omwaddon files
Replies: 24
Views: 1335

Re: Improved File Format for omwaddon files

You might be able to output all of those separate files to stdout with some kind of separator between them to say where one file stops and the next starts. That'd make it only one actual file, and it'd exist in memory instead of on the filesystem.
by AnyOldName3
30 May 2020, 14:15
Forum: Feature Requests and Suggestions
Topic: Improved File Format for omwaddon files
Replies: 24
Views: 1335

Re: Improved File Format for omwaddon files

If you've extended the JSON format, and haven't done it in a completely insane way, it's probably still valid YAML. You might not need to do any legalising transformations if you just parse it with something else. Also, Git lets you register a command to turn a binary file into a text version and ba...
by AnyOldName3
30 May 2020, 03:15
Forum: Example-Suite
Topic: sources of 3D assets
Replies: 17
Views: 870

Re: sources of 3D assets

MakeHuman seems more active.
by AnyOldName3
29 May 2020, 18:35
Forum: Example-Suite
Topic: sources of 3D assets
Replies: 17
Views: 870

Re: sources of 3D assets

A few years ago we kept discussing MakeHuman a lot. It would give us a body mesh with rigging, morphs (so we could have an every-game-after-Morrowind-esque character creator eventually), textures, and a reasonable bank of other user-created stuff like clothing. All we'd need to do ourselves would be...
by AnyOldName3
27 May 2020, 21:32
Forum: General
Topic: gaming on android taken to the next level
Replies: 3
Views: 220

Re: gaming on android taken to the next level

Whew, there's a lot to unpack here. I'll start with the easy stuff. Please don't double post when your post is in the moderation queue.
by AnyOldName3
27 May 2020, 21:31
Forum: Off Topic
Topic: OpenMW 0.46.0 Video Complaining Thread
Replies: 22
Views: 1318

Re: OpenMW 0.46.0 Video Complaining Thread

That's kind of what we've done this time.
by AnyOldName3
27 May 2020, 15:44
Forum: Off Topic
Topic: OpenMW 0.46.0 Video Complaining Thread
Replies: 22
Views: 1318

Re: OpenMW 0.46.0

Anyway, could we please stop that discussion here? It is in no way constructive and has no relevance for the current release. Well, you started this discussion by your "Also keep in mind that video production is really time-consuming - even more so for a single person - and can only start after the...
by AnyOldName3
27 May 2020, 12:51
Forum: Off Topic
Topic: OpenMW 0.46.0 Video Complaining Thread
Replies: 22
Views: 1318

Re: OpenMW 0.46.0

It's not common to see videos made to the standard of an OpenMW release video come from the same person within a couple of weeks, and it's always from YouTube-as-a-day-job channels. It's not a fair comparison at all.
by AnyOldName3
27 May 2020, 00:16
Forum: Example-Suite
Topic: sources of 3D assets
Replies: 17
Views: 870

Re: sources of 3D assets

A big thing with guns versus bows and arrows is that one fires when you click the mouse button, and the other when you release it.