Search found 1072 matches

by AnyOldName3
17 Nov 2018, 14:21
Forum: Organisation and Planning
Topic: Deprecating Ubuntu Trusty Builds
Replies: 9
Views: 310

Re: Deprecating Ubuntu Trusty Builds

Ubuntu 18.04 is Xorg by default, but on the login screen there's a button you can press to use Wayland. I think 17.10 was Wayland and 18.10 is definitely Wayland (both with Xorg buttons on the login screen) but IIRC they discovered a couple of bugs with the Wayland setup shortly before the 18.04 rel...
by AnyOldName3
16 Nov 2018, 14:15
Forum: Content Development
Topic: Adding scripts generated like a levelled list merger.
Replies: 7
Views: 209

Re: Adding scripts generated like a levelled list merger.

If you're making a script in the original CS, you have your script source code, and then it also automatically compiles it to script bytecode when you save the ESP. The original Morrowind engine doesn't execute the script source code, but instead executes the bytecode. OpenMW is a little different, ...
by AnyOldName3
16 Nov 2018, 12:54
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 5
Views: 419

Re: OpenMW 0.46.0

What are the blockers for Shadows right now? Are they still what is listed in the PR at the top? More or less, but that's not exactly the most well-explained version. As it stands, the remaining tasks are: Chop up CSM shadow maps by depth as well as location, which should magically fix all the flic...
by AnyOldName3
16 Nov 2018, 02:09
Forum: Support
Topic: Truly Dark Nights
Replies: 2
Views: 283

Re: Truly Dark Nights

Most of those would just end up copied to fallback lines, so, for example,

Code: Select all

[LightAttenuation]
UseLinear=1
would become

Code: Select all

fallback=LightAttenuation_UseLinear,1
by AnyOldName3
16 Nov 2018, 02:05
Forum: Other Forks and Ports
Topic: OpenMW Andriod -- Graphics Issues... Any Ideas?
Replies: 21
Views: 942

Re: OpenMW Andriod -- Graphics Issues... Any Ideas?

vec3 scatterColour = mix(vec3(SCATTER_COLOUR)*vec3(1.0,0.4,0.0), SCATTER_COLOUR, clamp(1.0-exp(-sunHeight*SUN_EXT), 0.0, 1.0)); // fresnel - float ior = (cameraPos.z>0.0)?(1.333/1.0):(1.0/1.333); // air to water; water to air + float ior = (cameraPos.z>0.0)?(1.333/1.0):(1.450/1.0); // air to water;...
by AnyOldName3
16 Nov 2018, 01:59
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 5
Views: 419

Re: OpenMW 0.46.0

I'll be pretty pissed off if shadows aren't a thing, although I remember when we released 0.44 I said I'd get shadows into 0.45 no matter what state they were in.
by AnyOldName3
14 Nov 2018, 14:43
Forum: Other Forks and Ports
Topic: OpenMW Andriod -- Graphics Issues... Any Ideas?
Replies: 21
Views: 942

Re: OpenMW Andriod -- Graphics Issues... Any Ideas?

There's no good reason unless either you want to take all the credit (which Sandstranger has been pretty keen on avoiding) or have done something naughty like including stolen proprietary code (which is also unlikely). However, we know Sandstranger can get excessively worried and paranoid about thin...
by AnyOldName3
13 Nov 2018, 21:32
Forum: News
Topic: OpenMW version 0.45 is in RC phase
Replies: 4
Views: 477

Re: OpenMW version 0.45 is in RC phase

They're usually kept internal. This has benefits like preventing someone grabbing a broken RC (which identifies itself as the release build) and sharing it after the release as if it were the real build (either accidentally or maliciously).
by AnyOldName3
13 Nov 2018, 14:00
Forum: General Development
Topic: Visual Studio 2015: Access Denied When debugging
Replies: 4
Views: 421

Re: Visual Studio 2015: Access Denied When debugging

That won't help. Not every access denied issue can be solved with more access. The problem here was that there's nothing to access in the first place.