Search found 1442 matches

by AnyOldName3
21 Sep 2019, 01:25
Forum: General
Topic: Can OpenMW make NPCs activate doors that load to other cell?
Replies: 5
Views: 237

Re: Can OpenMW make NPCs activate doors that load to other cell?

I've asked someone who knows, and the later games just set the position and rotation directly on the actor, and then adds the actor to the cell's reference list. I don't imagine that this would be hard to replicate at all if we weren't trying to be Morrowind right now.
by AnyOldName3
21 Sep 2019, 00:23
Forum: General
Topic: Can OpenMW make NPCs activate doors that load to other cell?
Replies: 5
Views: 237

Re: Can OpenMW make NPCs activate doors that load to other cell?

Preloading just means the cell's data is in memory instead of on-disk. It doesn't mean we're actually processing anything about the cell. There are a few ways Skyrim might work. For example, it could just have a collection of actors that are waiting to be placed in each cell next time it's visited, ...
by AnyOldName3
20 Sep 2019, 12:22
Forum: Mod Compatibility
Topic: Issues with Magical Trinkets of Tamriel
Replies: 10
Views: 940

Re: Issues with Magical Trinkets of Tamriel

So how are the dead people in this mod talking in vanilla?
by AnyOldName3
17 Sep 2019, 22:07
Forum: General
Topic: PBR in OpenMW on reddit
Replies: 11
Views: 629

Re: PBR in OpenMW on reddit

I'm not really worried about PBR assets intended for MGE XE looking wrong in OpenMW. If it's PBR, it'll have the right data to be convertible, and if we don't natively support it, an automatic converter can be made. There are at least two automatic fake-bumpmap-to-normal-map tools floating around, e...
by AnyOldName3
13 Sep 2019, 17:47
Forum: General
Topic: PBR in OpenMW on reddit
Replies: 11
Views: 629

Re: PBR in OpenMW on reddit

Also, if we ever resuscitate the MOAR project, we can make PBR-friendly materials a requirement for everything submitted to that.
by AnyOldName3
13 Sep 2019, 17:46
Forum: General
Topic: PBR in OpenMW on reddit
Replies: 11
Views: 629

Re: PBR in OpenMW on reddit

MGE XE has a PBR prototype, and a few things have been made for it. Once that settles down, it becomes more viable to start making similar changes in OpenMW.
by AnyOldName3
13 Sep 2019, 14:24
Forum: General
Topic: PBR in OpenMW on reddit
Replies: 11
Views: 629

Re: PBR in OpenMW on reddit

There's nothing in OSG that stops it from being PBR-friendly as-is. Things like osg::Material with capture fixed-function state obviously aren't going to work, but there's no fixed-function state for PBR anyway, so it's not like modifying it would get you anywhere. It'd just be a case of OpenMW sett...
by AnyOldName3
13 Sep 2019, 14:18
Forum: Off Topic
Topic: TES3 Edit (Tool)
Replies: 11
Views: 2205

Re: TES3 Edit (Tool)

Apparently VCL was the only viable option when xEdit was started back in 2007. Someone could potentially fork it and port it to use something else, but it's not a priority. https://www.crossvcl.com/ exists now, though, which might be of some help, even though it's closed-source, and recent Delphi ve...
by AnyOldName3
13 Sep 2019, 03:48
Forum: Support
Topic: install openmw/morrowind on ubuntu from CD
Replies: 6
Views: 201

Re: install openmw/morrowind on ubuntu from CD

I know innoextract is a requirement for it to work, so either the Ubuntu PPA is built without it or it's found at runtime and you need to install it as its own package.
by AnyOldName3
12 Sep 2019, 20:11
Forum: Off Topic
Topic: TES3 Edit (Tool)
Replies: 11
Views: 2205

Re: TES3 Edit (Tool)

I'll forward this to ElminsterAU, but I'd be surprised if he's going to bend over backwards to change what libraries everything uses. If you want to have a play around with it and see if you can get it working, though, that might be accepted as a pull request.