Search found 1849 matches

by AnyOldName3
23 Nov 2020, 03:51
Forum: Support
Topic: Game taking upwards of 2 minutes to launch
Replies: 3
Views: 269

Re: Game taking upwards of 2 minutes to launch

We can't recommend using a computer without malware protection in 2020 if it's connected to the internet under any circumstances. You could try just adding an exclusion for OpenMW, or, even better, reporting a false positive to the vendor so they whitelist OpenMW.
by AnyOldName3
22 Nov 2020, 15:46
Forum: General
Topic: Translation Management and Community
Replies: 7
Views: 319

Re: Translation Management and Community

Localisation of content has been a post-1.0 goal for a long time. It's just it'll require ESM format changes to do it in a more modern way (where the strings live outside the content files in a separate database so you don't need to swap out everything just to swap the strings).
by AnyOldName3
20 Nov 2020, 00:48
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 517
Views: 408118

Re: OpenMW Nightly builds

As the CI jobs seem to have taken over from nightlies, I've made the part of the first post that discusses them bold now. It should be a bit more visible. We probably want to change things so the bit that refers to the old nightlies links to the latest master-branch build, too, but that's getting to...
by AnyOldName3
19 Nov 2020, 02:02
Forum: General
Topic: OpenMW runs fine on Apple M1/Rosetta
Replies: 3
Views: 182

Re: OpenMW runs fine on Apple M1/Rosetta

Okay, Apple's documentation says: OpenGL is deprecated, but is available on Apple silicon Which is more or less the exact same state as it's been in on Intel-based Macs for the last few years. I'm glad they changed their mind about that, but I'm not too surprised as there's a lot of software out the...
by AnyOldName3
19 Nov 2020, 01:58
Forum: General
Topic: OpenMW runs fine on Apple M1/Rosetta
Replies: 3
Views: 182

Re: OpenMW runs fine on Apple M1/Rosetta

I was under the impression the ARM-based Macs wouldn't have any OpenGL support, and OpenMW requires OpenGL. Is there an OpenGL implementation in Rosetta? If so, that's annoying as it means there is an OpenGL driver for those Macs, but you can't use it with native code.
by AnyOldName3
17 Nov 2020, 02:23
Forum: Off Topic
Topic: Learning C++
Replies: 26
Views: 7755

Re: Learning C++

Learning C# makes learning Java harder because suddenly you hate Java for being an objectively worse C# that makes you do extra typing and thinking for no good reason whatsoever.
by AnyOldName3
16 Nov 2020, 20:48
Forum: Support
Topic: Help figuring out framerate!
Replies: 14
Views: 1021

Re: Help figuring out framerate!

Piledriver was known for having awful performance, and you could work around it by making an application use more threads as then at least then you'd have several sets of terrible performance to add together. That meant there were certain situations where eight piledriver cores could more-or-less ke...
by AnyOldName3
16 Nov 2020, 16:54
Forum: General Development
Topic: Lua scripting in OpenMW
Replies: 69
Views: 5849

Re: Lua scripting in OpenMW

Rendering is entirely done on the draw thread. That's why it's called the draw thread. If you press F3 until the profiler comes up, you'll see the draw thread overlaps most of the frame. A part of the main thread is spent deciding what to render. This is labelled Cull in the profiler. Depending on t...
by AnyOldName3
15 Nov 2020, 19:18
Forum: General Development
Topic: Lua scripting in OpenMW
Replies: 69
Views: 5849

Re: Lua scripting in OpenMW

We're already processing the world state during the rendering of the previous frame. If scripting happens then, too, then it's necessarily ignoring that frame's world state changes.
by AnyOldName3
15 Nov 2020, 15:21
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 118
Views: 37536

Re: OpenGEX as .Nif alternative for OpenMW

I was under the impression that usually osgDB just gives the loader plugins an istream and they don't need to care whether it's a file or an in-memory stream. I'd just double-check that it's breaking how you think it's breaking.