Search found 1523 matches

by AnyOldName3
24 Jan 2020, 22:49
Forum: General
Topic: Comments on first try
Replies: 21
Views: 1118

Re: Comments on first try

No objects in Morrowind are truly static. A script can disable or move anything with no warning whatsoever. Also, as I've already mentioned, Morrowind's assets are really inefficient for being drawn by modern hardware, and that problem only gets worse with view distance. A system that can improve th...
by AnyOldName3
23 Jan 2020, 22:03
Forum: General
Topic: Comments on first try
Replies: 21
Views: 1118

Re: Comments on first try

The main argument against distant statics is that anyone capable of implementing them well either doesn't work on OpenMW, or doesn't have time. We don't want a system like MGE XE's where you have to generate it with a separate tool beforehand and it can't adapt to scripts disabling or moving objects...
by AnyOldName3
22 Jan 2020, 22:20
Forum: General
Topic: Comments on first try
Replies: 21
Views: 1118

Re: Comments on first try

ECLD at four means you'll miss a lot of stuff. Tarhiel will fall from the sky as soon as you step on the top deck of the boat at the beginning and a bunch of other events will fire too early. OpenMW uses a forward renderer with pretty simple fragment shading. That means that there's not a big differ...
by AnyOldName3
22 Jan 2020, 22:01
Forum: Support
Topic: Save files not appearing in launcher
Replies: 6
Views: 281

Re: Save files not appearing in launcher

Yeah, then the first answer you got is accurate - the launcher doesn't do anything with saves.
by AnyOldName3
21 Jan 2020, 01:28
Forum: Mod Compatibility
Topic: Ready assemblies
Replies: 3
Views: 142

Re: Ready assemblies

Most mods don't have permissive enough licences for other people to repackage the mod as part of a bundle. Mod authors like it when people know that they're using their stuff, and that can't happen if it all gets thrown together into one bundle.
by AnyOldName3
18 Jan 2020, 23:41
Forum: Join the team
Topic: Application: tvenissat
Replies: 2
Views: 136

Re: Application: tvenissat

If you're reasonably confident in your programming ability, feel free to jump on something. Make sure to ask us plenty of questions and ask for feedback early - it could save you a lot of time.
by AnyOldName3
17 Jan 2020, 20:56
Forum: Support
Topic: Taskbar still showing on borderless window mode
Replies: 4
Views: 223

Re: Taskbar still showing on borderless window mode

Sometimes I work around it in other things by setting the taskbar to auto-hide.
by AnyOldName3
16 Jan 2020, 21:23
Forum: Feature Requests and Suggestions
Topic: Separate the config file
Replies: 2
Views: 195

Re: Separate the config file

Eventually, all the fallback settings are supposed to be moved to game files (omwaddons and omwgames), settings.cfg, or just dropped altogether. Adding an extra pre-1.0 way of doing things distracts from work that would bring the proper solution closer, and also means that when the proper solution a...
by AnyOldName3
16 Jan 2020, 21:16
Forum: Support
Topic: Taskbar still showing on borderless window mode
Replies: 4
Views: 223

Re: Taskbar still showing on borderless window mode

I've never had this issue with OpenMW, but it does occasionally happen with things in borderless window and then goes away again later. The fastest thing that's likely to sort it is a reboot.
by AnyOldName3
15 Jan 2020, 22:22
Forum: Mod Compatibility
Topic: Julan bug
Replies: 4
Views: 110

Re: Julan bug

I found the button.