Search found 2566 matches
- 28 Apr 2016, 13:35
- Forum: Off Topic
- Topic: Mod Manager Features & Functionality
- Replies: 31
- Views: 18327
Re: Mod Manager Features & Functionality
I'd like something pretty much exactly like Mod Organizer, but with mods being immutable within the VFS. I know OpenMW has a VFS (although, of course, it doesn't support hooking into external programs), so it makes sense to me to at the least base any mod manager off a similar tool, as it's an examp...
- 23 Apr 2016, 19:21
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 554
- Views: 1088237
Re: OpenMW Nightly builds
Yes, that works.
- 23 Apr 2016, 14:44
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 554
- Views: 1088237
Re: OpenMW Nightly builds
Yeah. I'll go and find it. After much work with trying to get VS2013 to remember that I'm licenced to use it (apparently the product key I had written down was not my real product key) I found it. In daeWTransforms.cpp, in the void daeWriter::writeUpdateTransformElements(const osg::Vec3 &pos, co...
- 22 Apr 2016, 23:42
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 554
- Views: 1088237
Re: OpenMW Nightly builds
While Scrawl's here and we're discussing OSG-On-Steroids (which may not be supposed to be hyphenated), was the issue where the collada/dae plugin was still expecting double-precision quaternions fixed yet? I hacked a solution to make it work, but don't feel confident in my ability to cleanly work wi...
- 22 Apr 2016, 23:38
- Forum: Organisation and Planning
- Topic: OpenMW 0.39.0
- Replies: 144
- Views: 79566
Re: OpenMW 0.39.0
It's probably good that you mentioned the chocolatey package as I've got a bunch of stuff that Chocolatey is supposed to manage but that's now out of date.
- 20 Apr 2016, 00:22
- Forum: Support
- Topic: I fumble through building on Windows so you don't have to.
- Replies: 35
- Views: 18407
Re: I fumble through building on Windows so you don't have t
Chocolatey's supposed to just be for complete programs. It's NuGet (which Chocolatey is based on) you want to use for libraries and source code.
- 19 Apr 2016, 14:52
- Forum: General
- Topic: List of bugs/missing features
- Replies: 9
- Views: 6367
Re: List of bugs/missing features
We're up to 0.39, which is actually a fairly high version number. OpenMW uses Semantic version numbers, which means that every release before feature completeness starts with '0.', and then the number of releases in that state are appended onto the end, so 0.39 means that there have been 39 feature-...
Re: New Rig
I didn't know that HGST and WD were still separate. Most of my external drives are HGST, but I've always counted them as WD because they say a WD company on the back in small writing.
- 17 Apr 2016, 00:37
- Forum: General
- Topic: Openmw performance and testing so far
- Replies: 31
- Views: 14187
Re: Openmw performance and testing so far
That's basically how it works in Skyrim's Papyrus (so I'd assume it's similar in Morrowind). Player is an instance of a Player class, which extends something, which extends Actor (what you called character), which has a load of utility functions and does stuff like track inventory and health.
Re: New Rig
I was fixing a friend's laptop a bit ago, and he needed to replace his HDD. He'd asked his dad what he was allowed to get, and he'd said anything except a WD as they always break. This seemed odd to me, as I preferentially use WD drives as they're reliable, decently fast, and reasonably priced.