Search found 2566 matches

by AnyOldName3
28 Apr 2016, 13:35
Forum: Off Topic
Topic: Mod Manager Features & Functionality
Replies: 31
Views: 18327

Re: Mod Manager Features & Functionality

I'd like something pretty much exactly like Mod Organizer, but with mods being immutable within the VFS. I know OpenMW has a VFS (although, of course, it doesn't support hooking into external programs), so it makes sense to me to at the least base any mod manager off a similar tool, as it's an examp...
by AnyOldName3
23 Apr 2016, 19:21
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 554
Views: 1088237

Re: OpenMW Nightly builds

Yes, that works.
by AnyOldName3
23 Apr 2016, 14:44
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 554
Views: 1088237

Re: OpenMW Nightly builds

Yeah. I'll go and find it. After much work with trying to get VS2013 to remember that I'm licenced to use it (apparently the product key I had written down was not my real product key) I found it. In daeWTransforms.cpp, in the void daeWriter::writeUpdateTransformElements(const osg::Vec3 &pos, co...
by AnyOldName3
22 Apr 2016, 23:42
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 554
Views: 1088237

Re: OpenMW Nightly builds

While Scrawl's here and we're discussing OSG-On-Steroids (which may not be supposed to be hyphenated), was the issue where the collada/dae plugin was still expecting double-precision quaternions fixed yet? I hacked a solution to make it work, but don't feel confident in my ability to cleanly work wi...
by AnyOldName3
22 Apr 2016, 23:38
Forum: Organisation and Planning
Topic: OpenMW 0.39.0
Replies: 144
Views: 79566

Re: OpenMW 0.39.0

It's probably good that you mentioned the chocolatey package as I've got a bunch of stuff that Chocolatey is supposed to manage but that's now out of date.
by AnyOldName3
20 Apr 2016, 00:22
Forum: Support
Topic: I fumble through building on Windows so you don't have to.
Replies: 35
Views: 18407

Re: I fumble through building on Windows so you don't have t

Chocolatey's supposed to just be for complete programs. It's NuGet (which Chocolatey is based on) you want to use for libraries and source code.
by AnyOldName3
19 Apr 2016, 14:52
Forum: General
Topic: List of bugs/missing features
Replies: 9
Views: 6367

Re: List of bugs/missing features

We're up to 0.39, which is actually a fairly high version number. OpenMW uses Semantic version numbers, which means that every release before feature completeness starts with '0.', and then the number of releases in that state are appended onto the end, so 0.39 means that there have been 39 feature-...
by AnyOldName3
17 Apr 2016, 12:54
Forum: Off Topic
Topic: New Rig
Replies: 26
Views: 12255

Re: New Rig

I didn't know that HGST and WD were still separate. Most of my external drives are HGST, but I've always counted them as WD because they say a WD company on the back in small writing.
by AnyOldName3
17 Apr 2016, 00:37
Forum: General
Topic: Openmw performance and testing so far
Replies: 31
Views: 14187

Re: Openmw performance and testing so far

That's basically how it works in Skyrim's Papyrus (so I'd assume it's similar in Morrowind). Player is an instance of a Player class, which extends something, which extends Actor (what you called character), which has a load of utility functions and does stuff like track inventory and health.
by AnyOldName3
17 Apr 2016, 00:32
Forum: Off Topic
Topic: New Rig
Replies: 26
Views: 12255

Re: New Rig

I was fixing a friend's laptop a bit ago, and he needed to replace his HDD. He'd asked his dad what he was allowed to get, and he'd said anything except a WD as they always break. This seemed odd to me, as I preferentially use WD drives as they're reliable, decently fast, and reasonably priced.