Search found 9 matches
Re: C vs C++
an example for a complex c project is the linux kernel. so you don't need c++ for big projects. paul graham sums up this topic quite nicely : Object-oriented programming is popular in big companies, because it suits the way they write software. At big companies, software tends to be written by large...
- 02 Apr 2016, 12:50
- Forum: General
- Topic: Fullscale Game Rebalance Manifesto
- Replies: 11
- Views: 7704
Re: Fullscale Game Rebalance Manifesto
No.vrolok wrote:That's my opinion, what do you guys think?
- 26 Mar 2016, 16:18
- Forum: General Development
- Topic: [solved] avoiding ogre dependency
- Replies: 2
- Views: 2479
Re: avoiding ogre dependency
the wiki has some infos: http://wiki.openmw.org/index.php?title= ... etup#MyGUI
- 26 Mar 2016, 15:40
- Forum: General Development
- Topic: [solved] avoiding ogre dependency
- Replies: 2
- Views: 2479
[solved] avoiding ogre dependency
hello, by looking at the code i learned that i *have* to build mygui before building openmw, there is no way around. mygui itself needs ogre, which is a fat dependency given the fact that openmw itself uses openscenegraph for rendering now. so actually one has to install two rendering engines. are t...
- 03 Dec 2015, 14:19
- Forum: Off Topic
- Topic: (missing) quality of mods
- Replies: 4
- Views: 3155
Re: (missing) quality of mods
i'm aware of the limitations, but the topic i mentioned is showing how much room for improvement there is. actually the code wasn't even correct if i understand correctly. that is what i am referring to when talking about poor quality - the fact that mods are broken or badly written. i have seen onl...
- 03 Dec 2015, 14:06
- Forum: Off Topic
- Topic: Bjarne Stroustrup announces C++ Core Guidelines
- Replies: 7
- Views: 5491
Re: Bjarne Stroustrup announces C++ Core Guidelines
or use the google c++ style guide: https://google.github.io/styleguide/cppguide.htmlpsi29a wrote:Yay, another standard... and you can fork it! </snark>
otoh google is more and more switching away from c++ to go for obvious reasons.
- 03 Dec 2015, 11:54
- Forum: Off Topic
- Topic: (missing) quality of mods
- Replies: 4
- Views: 3155
(missing) quality of mods
i don't want to hijack the "Problems with Julan Ashlander/Other companion mods" thread so i start a new topic. i want to know about your experiences with mods. i looked at a few, and they were - from the code point of view - awful. i mean *'really* bad. i guess the reason is that many mod ...
- 29 Oct 2015, 16:55
- Forum: General
- Topic: Question about OSG performance on the Free Linux drivers
- Replies: 18
- Views: 9138
Re: Question about OSG performance on the Free Linux drivers
Laptop: Intel Corporation 3rd Gen Core processor Graphics Controller I get 200~ fps @ 800x600. I get 110~ fps @ 1920x1080. wow, what a big difference - i have an "Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller", and running current openmw git version...
- 27 Oct 2015, 21:26
- Forum: Editor Development
- Topic: omwaddon file format
- Replies: 2
- Views: 6765
omwaddon file format
hello@all, i was tinkering with opemw-cs and its amazing how well it works. my question: what is the reason that openwm-cs saves addons as binary file? i was suprised it wasn't some sort of text file. i even glanced over the saving code, but all i found was tables and vectors written to the omwaddon...