Search found 10 matches
- 27 Apr 2021, 14:57
- Forum: Feature Requests and Suggestions
- Topic: Randomly generated save files
- Replies: 1
- Views: 1877
Randomly generated save files
I have always struggled in TES games to not always play the same character; every play through of morrowind I end up some alchemy junkie and spear wielding badass; I was curious if it is possible [post 1.0.0?] to add an option to randomly generate a save file and load into it so as to enable less co...
- 19 Aug 2015, 12:47
- Forum: General Development
- Topic: Resting outside is nearly always interrupted
- Replies: 52
- Views: 29025
Re: Resting outside is nearly always interrupted
after some testing with vanilla, I did catch a couple things. as I stated in my previous (needlessly long) post, the case of fSleepRandMod >0 < 0.05 is special. In Scrawl's Formula, it would result in a 0% encounter rate. in Vanilla morrowind, fSleepRandMod==0.04 results in interruptions. also, the ...
- 19 Aug 2015, 09:34
- Forum: General Development
- Topic: Resting outside is nearly always interrupted
- Replies: 52
- Views: 29025
Re: Resting outside is nearly always interrupted
My hypothesis is it's a bug in the Vanilla code. You're probably right, It just doesn't make sense to me haha. one of the nice things about the code for the wait dialog is that the game is paused when you're in it, making that code 10ms faster shouldn't have much of an impact. it's also just a coup...
- 18 Aug 2015, 02:43
- Forum: General Development
- Topic: Resting outside is nearly always interrupted
- Replies: 52
- Views: 29025
Re: Resting outside is nearly always interrupted
I am not going to argue with scrawl, he is seemingly right with the (x < int(fSleepRandMod*housToWait)), but i do not understand why bethesda would make it so resting 4 hours gives you a higher chance to get an interruption than resting 23 hours.. //(x < int(fSleepRandMod*hoursToWait)) hours: 1 Inte...
- 15 Aug 2015, 11:05
- Forum: General Development
- Topic: Resting outside is nearly always interrupted
- Replies: 52
- Views: 29025
Re: Resting outside is nearly always interrupted
I did some rough math, with the current formula being used in /apps/openmw/mygui/waitdialog.cpp, compared to in previous fix int x = OEngine::Misc::Rng::rollDice(hoursToWait); if (x > fSleepRandMod * hoursToWait) mInterruptAt = hoursToWait - int(fSleepRestMod * hoursToWait) here is the results: //(x...
- 13 Aug 2015, 21:35
- Forum: News
- Topic: Fundamentals
- Replies: 15
- Views: 24022
Re: Fundamentals
@ahehalftalftow Change value of "show owned" under "[Game]" in settings.cfg to 3, for more info look at comments in default settings file: https://github.com/OpenMW/openmw/blob/master/files/settings-default.cfg it took me a little while to find that file, (~/.config/openmw/setti...
- 12 Aug 2015, 05:13
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 155976
Re: OpenMW Game Template
I actually thought of a scripted mod idea, I am hoping to extend OpenMW to support it (because it does not line up with OPENMWs goals)... basically, it's quest markers, except instead of markers, you get very vague details in the night sky pointing you towards your goal. I was thinking a very subtle...
- 07 Aug 2015, 21:59
- Forum: General
- Topic: cosmetic inaccuracy with swimming near water's surface?
- Replies: 2
- Views: 2762
Re: cosmetic inaccuracy with swimming near water's surface?
filed @ http://bugs.openmw.org/issues/2833asmo wrote:You are right, and you should file a bug at http://bugs.openmw.org
thank you for telling me to file one, and sorry for the delay
- 07 Aug 2015, 20:40
- Forum: News
- Topic: Fundamentals
- Replies: 15
- Views: 24022
Re: Fundamentals
you never explained how to enable the new crosshairs ;-;
how do we do that? i need more than a screenshot please :{
how do we do that? i need more than a screenshot please :{
- 27 Jul 2015, 19:53
- Forum: General
- Topic: cosmetic inaccuracy with swimming near water's surface?
- Replies: 2
- Views: 2762
cosmetic inaccuracy with swimming near water's surface?
Hello, I have noticed that while swimming in Vanilla Morrowind, your character's head can breach the surface of the water, allowing you to more easily navigate while in water. In OpenMW, it seems only the very top of PCs head will breach the surface of the water, making it very difficult to see wher...