Search found 1014 matches

by DestinedToDie
04 Aug 2018, 17:07
Forum: Off Topic
Topic: TES3 Edit (Tool)
Replies: 5
Views: 235

Re: TES3 Edit (Tool)

We have a tool called OpenMW-CS that is made for editing our files. While it's still unfinished, the idea is to use it for future features of the OpenMW engine. I'm not sure if zEdit would go down that line? Or if zEdit is more developed than OpenMW-CS already is.
by DestinedToDie
03 Jul 2018, 21:28
Forum: Organisation and Planning
Topic: My thoughts on the design document (post 1.0)
Replies: 13
Views: 1457

Re: My thoughts on the design document (post 1.0)

Yeah I'm also of the opinion that if we go with one scripting language, we ought to fully deprecate the other. Having 2 script languages is redundant.
by DestinedToDie
02 Jul 2018, 07:23
Forum: Organisation and Planning
Topic: My thoughts on the design document (post 1.0)
Replies: 13
Views: 1457

My thoughts on the design document (post 1.0)

My wishes are to have a simple Morrowind-like engine with more customizability of existing features. The post 1.0 design document seems to touch on that, with features such as: Small launcher changes to make total conversion installment more elegant. De-Hardcoding: GMSTs Fallback Values Dynamic Stat...
by DestinedToDie
27 Jun 2018, 06:45
Forum: Editor Development
Topic: Creature/Npc Editing
Replies: 22
Views: 1533

Re: Creature/Npc Editing

I think the main animation file contains those boxes. But females have some kind of alternate file that doesn't?

Anim file contains two things: armanent and those boxes. Possible solution (though I don't know much about engine) - do not render any non-armanent objects from the anim skeleton files.
by DestinedToDie
14 Jun 2018, 15:10
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 127
Views: 7327

Re: The Future of OpenMW Scripting

However if there is an overwhelming consensus that we should go with option B) instead (with an option to later translate it to C) ), I won't try to block it; that is, if we have the volunteers to do it. If it's about consensus then I vote that we go for oldscript+ just my opinion I'm not a code co...
by DestinedToDie
10 Jun 2018, 14:38
Forum: Off Topic
Topic: Microsoft Buys Github for $7.5 Billion
Replies: 131
Views: 6856

Re: Microsoft Buys Github for $7.5 Billion

Maybe I shouldn't have stayed silent. I'm sort of ignorant on this topic so I decided not to speak up, but I'm also on the team of OpenMW being more than just a way to play Morrowind. Having read through this thread, it seems there are just a few people here who are Microsoft-centrists. I hope devel...
by DestinedToDie
25 May 2018, 17:59
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 35598

Re: OpenMW 0.44.0

ladyonthemoon wrote:
25 May 2018, 17:01
Hi there!

Sorry that I intrude; I just have a noob question: will the saves we made with OpenMW 0.43.0 be compatible with 0.44.0?
Yes.
by DestinedToDie
25 May 2018, 04:49
Forum: Off Topic
Topic: Morrowind HD?
Replies: 16
Views: 1562

Re: Morrowind HD?

The UV-mapping of Morrowind models is horrible. I could imagine them thinking about maybe remaking Morrowind textures, then seeing the UV-maps and being like "nope, I don't want to have to deal with this".
by DestinedToDie
23 May 2018, 04:28
Forum: General Discussion
Topic: Making Example Suite not require Morrowind to be installed
Replies: 5
Views: 1055

Re: Making Example Suite not require Morrowind to be installed

The character model exists, as well as anim files. The fault is that I made them with a few flaws, which arose during later OpenMW versions. Currently making new character model and anim files, which will fix the 1st person issue once they get released. Right now you can go into 3rd person mode to m...