Search found 1066 matches
- 05 Dec 2021, 17:22
- Forum: Content Development
- Topic: show target resistances
- Replies: 3
- Views: 5646
Re: show target resistances
In The Underground mod, there is a powerful ring called Ring of Awareness or something like that. If you talk to someone, you can use this ring to learn every detail about their character. This sounded similar to what you're talking about, just thought I'd mention it.
- 02 Dec 2021, 22:42
- Forum: Feature Requests and Suggestions
- Topic: Attack speed in third person mode
- Replies: 8
- Views: 5327
Re: Attack speed in third person mode
I followed your directions and copied the renamed animations file to my vanilla morrowind Data Files/Meshes directory and loaded up the game. I tested this and I got it working. I copied and renamed bunch of files rather than the one file I was talking about. https://imgur.com/JWXlnk5 I'm pretty su...
- 02 Dec 2021, 21:50
- Forum: Feature Requests and Suggestions
- Topic: Attack speed in third person mode
- Replies: 8
- Views: 5327
Re: Attack speed in third person mode
Now it shows an overwhelming list of files with options to extract them. How do I proceed from there? You can extract them all if you want, that's what I did. What you might be especially interested in are these two: https://imgur.com/CSKiTqM Base_anim and base_anim.1st contain the animation files ...
- 02 Dec 2021, 14:06
- Forum: Feature Requests and Suggestions
- Topic: Attack speed in third person mode
- Replies: 8
- Views: 5327
Re: Attack speed in third person mode
I'm unclear on where I'm supposed to find the files you refer to. Oh, you won't find it because it's packed inside Morrowind's BSA files. What you need to do is get the Morrowind BSA unpacker. https://www.nexusmods.com/morrowind/mods/12189 Then unpack Morrowind.bsa file. Inside, you will find all o...
- 02 Dec 2021, 08:54
- Forum: Feature Requests and Suggestions
- Topic: Attack speed in third person mode
- Replies: 8
- Views: 5327
Re: Attack speed in third person mode
I decided to look at some of the attack frames for the 1st and 3rd person. Slash attack, in specific.https://imgur.com/O53UMOC So you can see that in first person, the attack has this many frames: 1252 - 1232 = 20 But do the math for the third person and it's: 7554 - 7535 = 19 In this case it would ...
- 08 Jul 2021, 20:45
- Forum: Support
- Topic: GMST Permanent Effects on Savegame
- Replies: 1
- Views: 1432
Re: GMST Permanent Effects on Savegame
Been a while, but in my experience cleaning up a mod GMSTs did not have any permanent effects on my save.
- 21 Jun 2021, 06:13
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 193118
Re: OpenMW 0.47.0
Same here. Btw it looks like collada loading is fixed with windows rc3 now.
- 20 Jun 2021, 13:05
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 193118
Re: OpenMW 0.47.0
Don't have any dae files on hand, so no idea if it'll work or not, but the plugin at least seems to load without throwing any error. I get an error when trying to load the Template with RC3 on windows. It says there's no loader for dae files. I believe Atahualpa had a similar problem when he was te...
- 16 Jun 2021, 08:11
- Forum: Support
- Topic: Every Lock "Too Difficult"
- Replies: 6
- Views: 3286
Re: Every Lock "Too Difficult"
Alternatively... you could try making your own mod and loading it last, so that it overrides your existing mods. I don't know if this is the right GMST but my guess is this is the one...
- 16 Jun 2021, 08:05
- Forum: Support
- Topic: Every Lock "Too Difficult"
- Replies: 6
- Views: 3286
Re: Every Lock "Too Difficult"
Disable half the mods, see if the problem persists. If it persists, the problem is within the list of mods that you haven't disabled. In that case, disable half of those mods and see if the problem persists. Repeat halving your mods like this until you single out the mod responsible. This is usually...