Search found 1039 matches

by DestinedToDie
15 Dec 2019, 21:55
Forum: General Development
Topic: Bound Weapons Expiry Desired Behavior
Replies: 2
Views: 222

Re: Bound Weapons Expiry Desired Behavior

Just my opinion, but forcing the player to immediately draw the previous weapon makes sense. No use swinging a weapon that doesn't exist anymore.
by DestinedToDie
15 Dec 2019, 16:58
Forum: Support
Topic: Can't seem to fix that old animation bug that makes NPCs fall off cliffs
Replies: 2
Views: 160

Re: Can't seem to fix that old animation bug that makes NPCs fall off cliffs

What directory is your mod in and what does your "data=" line look like? The line should navigate into the data file folder where you have mesh folder. For example, you have mods folder that leads into data files that leads into meshes which contains the anim.nifs. Then you want to navigate like thi...
by DestinedToDie
01 Dec 2019, 14:45
Forum: General
Topic: Is it okay to update a mod during gameplay?
Replies: 10
Views: 1264

Re: Is it okay to update a mod during gameplay?

Sort of. If you have an item in your inventory that was deleted in the next patch of the mod... you have an item that doesn't exist. No substantial harm done, though.
by DestinedToDie
22 Oct 2019, 04:19
Forum: General
Topic: Missing Master Trainers?
Replies: 1
Views: 357

Re: Missing Master Trainers?

The master medium armor trainer is "fixed" by Unofficial Morrowind Patch, it's compatible with OpenMW so you can just use it together with OpenMW. It's not OpenMW's territory to fix it since OpenMW doesn't try to modify content files, but mods like Unofficial Morrowind Patch do.
by DestinedToDie
28 Jun 2019, 18:13
Forum: General
Topic: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!
Replies: 29
Views: 4905

Re: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!

1. Are you also interested in utilizing OpenMW as an engine for your own game project? If yes, please describe what you have in mind, and what mechanics you feel you need to add,remove, or alter in the engine, or alternatively, how would you manage to adapt to your setting as is? Yes, dark fantasy ...
by DestinedToDie
28 Jun 2019, 17:41
Forum: General
Topic: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!
Replies: 29
Views: 4905

Re: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!

I'm not asking the current team for any of this, I'm telling you this needs to be done and will be done, sooner or later, by either team I assemble or someone maybe even more patient but also desperate. I feel like I need to cheerlead so here I'm cheerleading I guess. Please do! Any help we can get...
by DestinedToDie
04 Jun 2019, 15:13
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 4386

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

The real reason is that in the vanilla data format, dialog records cannot exceed 512 bytes! Why do you think they did that? Smaller boxes for the apples you are carrying allows you to house more boxes in a limited room, especially when most of the time there aren't enough apples to fill the boxes e...
by DestinedToDie
04 Jun 2019, 14:48
Forum: General
Topic: Importing the .kf animation files into Blender?
Replies: 2
Views: 1107

Re: Importing the .kf animation files into Blender?

Yes, import the kf files and whatever else you want into Blender version 2.49B through the nif importer. https://wiki.nexusmods.com/index.php/In ... of_Blender
by DestinedToDie
19 May 2019, 16:45
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 4386

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

I see in the CS that in the Character-Dialogue menu, I can view the various topics, some of which include in the "Result" window the text "Choice 'Continue' 1". This sums up why this is a bad idea. Continue 1 means there is a continue 2 as well. That means you get different dialogue tree if you cli...