Search found 19 matches
- 26 Jun 2015, 14:16
- Forum: General Development
- Topic: Multiplayer Development
- Replies: 41
- Views: 21814
Re: Multiplayer Development
you might want to look at raknet, it is really good (and they have this awsome replication thing). I was even bought by oculus ;) I was and still am considering Raknet. Two of the biggest advantages I see of Raknet over ENet is that Raknet's library support voice-chat and it also has a larger commu...
- 25 Jun 2015, 22:20
- Forum: General Development
- Topic: Multiplayer Development
- Replies: 41
- Views: 21814
Re: Multiplayer Development
Hey krugman good luck with your project! I do not have a lot of experience with development in any field, but if you want a non-invasive multiplayer addon, what if you created mod loader of some sort which will disable the single-player characteristics and loads ones that will not restrict co-op ga...
- 22 Jun 2015, 00:39
- Forum: Support
- Topic: Code::Blocks Slow Compiling
- Replies: 3
- Views: 3157
Re: Code::Blocks Slow Compiling
If you have a mac, why not just do osx and use xcode? On the Linux side, I've been using vim, eclipse, qtcreator and just recently tried CLion (makers of PyCharm). I suggest you give them a try and see which fits you best. https://www.jetbrains.com/clion/ <-- has won my heart https://wiki.qt.io/Cat...
- 21 Jun 2015, 02:36
- Forum: Support
- Topic: Code::Blocks Slow Compiling
- Replies: 3
- Views: 3157
Re: Code::Blocks Slow Compiling
Just a quick update, I made the decision to switch to KDev. I've read some really good things about it when compared to Code::Blocks so I decided to give it a try. Still if someone knows the solution the to issue it may help someone else out down the road.
- 21 Jun 2015, 01:18
- Forum: Support
- Topic: Code::Blocks Slow Compiling
- Replies: 3
- Views: 3157
Code::Blocks Slow Compiling
I am running Ubuntu 14.04 and CB 13.12. I have compiled openmw using Make, CB and KDevelop4. When I compile it using Make and Kdevelop they both take around 10 minutes. When I compile using CB it takes 30 minutes. CB is definitely my IDE of choice but the 3x slower compiling is kind of painful. My o...
- 18 Jun 2015, 13:51
- Forum: General Development
- Topic: Multiplayer Development
- Replies: 41
- Views: 21814
Re: Multiplayer Development
like others said, the difficult part will be the integration of a "multiple player-actor concept" into an engine that has been designed to be strictly single-player centric. the networking code and any new additional use-cases for interaction between players you might have in mind is quit...
- 17 Jun 2015, 23:29
- Forum: General Development
- Topic: Multiplayer Development
- Replies: 41
- Views: 21814
Re: Multiplayer Development
Thanks psi29a, lysol, raevol. This is the kind of thing of support I was hoping to see out of the OpenMW dev community. That means a lot to outside devs like me that would like try and contribute to this project, whether or not that work ever gets pulled into the main build. You never know what to e...
- 17 Jun 2015, 21:29
- Forum: General Development
- Topic: Multiplayer Development
- Replies: 41
- Views: 21814
Re: Multiplayer Development
It's seems pretty clear that forking the project and having a potential case of another parallel version w/ MP is probably not a good idea. As I mentioned in an earlier post I don't at all want to disturb the work going on here. I will approach it from an addon standpoint, and work on it as a separa...
- 17 Jun 2015, 20:33
- Forum: General Development
- Topic: Multiplayer Development
- Replies: 41
- Views: 21814
Re: Multiplayer Development
Just read post below...
- 17 Jun 2015, 18:18
- Forum: General Development
- Topic: Multiplayer Development
- Replies: 41
- Views: 21814
Re: Multiplayer Development
After looking into it more I will most likely need to modify in game metadata for assets, scripts, ect as well as add in a networking library and all of the classes/scripts I write myself. I don't know if "mod" would be the correct way to describe MP, it may be more invasive than that. Or ...