Search found 2 matches

by mrcheko
11 Jun 2015, 09:15
Forum: General Development
Topic: Feature #2229: Improve pathfinding AI
Replies: 48
Views: 35503

Re: Feature #2229: Improve pathfinding AI

I would bet that checking each frame won't affect running-in-circles problem (or will affect it minimally). The main cause of the problem is limited turn speed, not frequency of threshold checks. You can tweak that max turn speed value (don't remember where is it) and see how the circling disappeari...
by mrcheko
03 Jun 2015, 20:38
Forum: General Development
Topic: Feature #2229: Improve pathfinding AI
Replies: 48
Views: 35503

Re: Feature #2229: Improve pathfinding AI

Hi. I want to clarify some things (I was working a bit on pathfinding specifically in AiCombat package). First to mention, both of you are right: I believe the problem is the pathing can have problems when it "overshoots" a nav point. It's true, it applies to all packages (though maybe sim...