Search found 2 matches
- 11 Jun 2015, 09:15
- Forum: General Development
- Topic: Feature #2229: Improve pathfinding AI
- Replies: 48
- Views: 35503
Re: Feature #2229: Improve pathfinding AI
I would bet that checking each frame won't affect running-in-circles problem (or will affect it minimally). The main cause of the problem is limited turn speed, not frequency of threshold checks. You can tweak that max turn speed value (don't remember where is it) and see how the circling disappeari...
- 03 Jun 2015, 20:38
- Forum: General Development
- Topic: Feature #2229: Improve pathfinding AI
- Replies: 48
- Views: 35503
Re: Feature #2229: Improve pathfinding AI
Hi. I want to clarify some things (I was working a bit on pathfinding specifically in AiCombat package). First to mention, both of you are right: I believe the problem is the pathing can have problems when it "overshoots" a nav point. It's true, it applies to all packages (though maybe sim...