Search found 101 matches
- 11 Aug 2015, 08:46
- Forum: Support
- Topic: Compiling on Gentoo: +osg?
- Replies: 17
- Views: 6415
Re: Compiling on Gentoo: +osg?
I've been away for a long weekend and haven't had a chance to look at the problem. I can confirm that I am using +qt4 when building osg. I had this building when the first OSG port was released, so it can't be that far off. I'll check my use flags against that list when I get home. It might just be ...
- 07 Aug 2015, 09:02
- Forum: Support
- Topic: Compiling on Gentoo: +osg?
- Replies: 17
- Views: 6415
Re: Compiling on Gentoo: +osg?
So I wonder why cmake isn't finding it then. Something must have changed. Oh well, that's Gentoo I suppose.
Thanks for the explanation.
Thanks for the explanation.
- 06 Aug 2015, 20:40
- Forum: Support
- Topic: Compiling on Gentoo: +osg?
- Replies: 17
- Views: 6415
Compiling on Gentoo: +osg?
Trying to compile on Gentoo. It worked just fine a few weeks ago. Now I need an updated version of OSG. Fair enough, I can update that. I still don't seem to have osgQT though. The only clue I have is the notation "incomplete +osg" on the wiki. So I'm guessing I need to set a use flag on s...
- 06 Aug 2015, 11:13
- Forum: Feature Requests and Suggestions
- Topic: Export/Import XML
- Replies: 11
- Views: 8037
Re: Export/Import XML
I always wished (and this is a general TES grumble rather than a OpenMW request) but I always wished there was some sort of assembler or compiler that would let me create game items with a text editor. Probably not dungeon layouts or other highly visual aspects, but things like spells, dialogue, jou...
- 31 Jul 2015, 10:05
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 157449
Re: OpenMW Game Template
Perhaps have a full moon with a gear overlaid, with the gear spinning while the moon stays in place. Maybe the gear could be star-shaped somehow? That was my first thought. It would keep a call-back to the projects roots without treading too closely on Bethesda's toes. How about mirroring the moon ...
- 27 Jul 2015, 11:30
- Forum: General
- Topic: Width of (N)PC Imperials and Argonians
- Replies: 4
- Views: 3596
Re: Width of (N)PC Imperials and Argonians
I've been finding this on vanilla with MGE XE. Put an exquisite robe on one of my guys and the they look like they need to join weight-watchers. I've been assuming that's to do with the aspect ratio being changed for wide screen. I've not noticed it particularly in OpenMW though. Still, what resolut...
- 16 Jul 2015, 12:43
- Forum: Feature Requests and Suggestions
- Topic: Item Grouping
- Replies: 5
- Views: 4005
Re: Item Grouping
Restocking items stack separately from non-restocking instances of the same object as well. Ajira starts with five restocking units of crab meat, but often has a sixth one for sale in her initial stock. That shows up as two stacks of crab meat, one restocking and one not. If you try to expand her st...
- 16 Jul 2015, 12:29
- Forum: General
- Topic: Daggerfall on OpenMW?
- Replies: 31
- Views: 18022
Re: Daggerfall on OpenMW?
Good enough for melysol wrote:Ignore I said anything haha. I was at work when I wrote although I didn't really have the time to browse the forums. So I basically just gleaned through the thread and misinterpreted a bit.DocClox wrote: Fair enough. What did I say that sounded like I disagreed with that statement?
- 15 Jul 2015, 12:34
- Forum: Feature Requests and Suggestions
- Topic: Noticed a few of the MCP options have been implemented,
- Replies: 4
- Views: 4571
Re: Noticed a few of the MCP options have been implemented,
Don't have an opinion an arrow enchanting (other than "more options are always nice") but I agree that merchants should wear nice armor if they are sold it. I always thought it was a funny thing to see, in a good way. Actually, that's one thing I'd strongly prefer to see left optional. Ot...
- 09 Jul 2015, 12:04
- Forum: Support
- Topic: Barter Screen Strangeness
- Replies: 5
- Views: 3405
Re: Barter Screen Strangeness
I just ran into this one again. Mercantile of 80, Personality of 120, luck of 80 and selling potions valued at 1700 drakes. I was getting roughly 10% of the price as my offer price. I can supply screenshots if anyone wants them. I think it might have been the result of something glitching somewhere....