Search found 338 matches
- 19 Mar 2019, 17:29
- Forum: Organisation and Planning
- Topic: OpenMW 0.45.0
- Replies: 379
- Views: 268005
Re: OpenMW 0.45.0
I don't think many people will notice.
- 19 Mar 2019, 10:31
- Forum: General Development
- Topic: Shadows
- Replies: 310
- Views: 170884
Re: Shadows
So, uh, the fact that the effective shadow map resolution right next to/under the player character can change so much with the camera angle is kind of a horrible serious problem. At the absolute minimum the default settings should get changed so it's less obvious.
- 15 Mar 2019, 16:23
- Forum: General Development
- Topic: Fog shader?
- Replies: 19
- Views: 17968
Re: Fog shader?
I think that happens automatically, since you only set x y and z. The issue is probably the underlying black layer.
- 15 Mar 2019, 16:05
- Forum: General Development
- Topic: Fog shader?
- Replies: 19
- Views: 17968
Re: Fog shader?
Terrain texture blending adds terrain textures (multiplied by their blend alpha) onto a pitch black base layer now, instead of alpha blending them over a base dirt texture. Aside from that, I have no idea. The black layer may be rendering through the terrain fragment shader.
- 14 Mar 2019, 06:33
- Forum: Content Development
- Topic: a inquiry from a wanabie game dev
- Replies: 4
- Views: 4851
Re: a inquiry from a wanabie game dev
You'd basically be making the assets of a normal Morrowind mod, and the tools for doing so are incredibly brittle and annoying to use. > also would Gobot be capable of making an elder scrolls style game? Godot is a "real" game engine, where you can control almost everything and build your ...
- 13 Mar 2019, 09:16
- Forum: Other Forks and Ports
- Topic: [Android port] Incorrect Texture Placement
- Replies: 4
- Views: 3013
Re: Incorrect Texture Placement
Post a screenshot?
- 13 Mar 2019, 03:11
- Forum: Content Development
- Topic: a inquiry from a wanabie game dev
- Replies: 4
- Views: 4851
Re: a inquiry from a wanabie game dev
It would be very, very, very inconvenient to try to make a game from scratch in OpenMW right now, even considering that you wouldn't have to program in most of the game mechanics, for a lot of reasons. One reason is that OpenCS is very incomplete, another reason is that getting any custom assets int...
- 05 Mar 2019, 17:02
- Forum: Feature Requests and Suggestions
- Topic: Unlimited Light Sources with Clustered Forward Shading
- Replies: 38
- Views: 30032
Re: Unlimited Light Sources with Clustered Forward Shading
I agree with the above post.
- 04 Mar 2019, 20:55
- Forum: Feature Requests and Suggestions
- Topic: Unlimited Light Sources with Clustered Forward Shading
- Replies: 38
- Views: 30032
Re: Unlimited Light Sources with Clustered Forward Shading
I'd like to emphasize that comparing modern rendering architectural patterns to anything that an N64 game did is a very bad idea. If you're talking about the 3DS remake though then you might be right, I don't know.
- 04 Mar 2019, 19:34
- Forum: General
- Topic: [PATCH] Show [empty] tags on empty containers
- Replies: 10
- Views: 7116
Re: [PATCH] Show [empty] tags on empty containers
This has the potential to conflict with containers with random contents in the future because contents are supposed to be determined upon opening them. Why? Because it has real effects on normal gameplay because of leveled lists. https://gitlab.com/OpenMW/openmw/issues/3862