Search found 11 matches

by Dasher42
09 Aug 2016, 17:43
Forum: Feature Requests and Suggestions
Topic: 5K resolution, Quad-SLI and 10-core support?
Replies: 39
Views: 20175

Re: 5K resolution, Quad-SLI and 10-core support?

some of us load 250 exterior cells at once and if the api cannot account for this and print all of morrowind, tamriel rebuilt, skyrim, and cyrodiil, and then use machine learning and neural networks to extrapolate and auto make elseweyr and argonia, and print those, and then take me to akavir, in r...
by Dasher42
08 Aug 2016, 23:49
Forum: Feature Requests and Suggestions
Topic: 5K resolution, Quad-SLI and 10-core support?
Replies: 39
Views: 20175

Re: 5K resolution, Quad-SLI and 10-core support?

And here I thought playing games was about gameplay! :D Back when I was on the Sacrifice of Angels modding team for Homeworld as the scripting guy alongside a team of mesh and texture artists, we made things polygon-efficient, we got the most out of textures, we made sure shared texture memory alloc...
by Dasher42
05 Jun 2015, 21:20
Forum: News
Topic: Guess what new package was introduced into Ubuntu...
Replies: 6
Views: 6564

Re: Guess what new package was introduced into Ubuntu...

That's quite a vote of confidence, folks. :) Thanks for making my Linux boxes more fun!
by Dasher42
03 Jun 2015, 05:54
Forum: Off Topic
Topic: any more elder scrolls games on the horizon?
Replies: 8
Views: 4722

Re: any more elder scrolls games on the horizon?

Question, and I want to first acknowledge that faithfully recreating Morrowind is already a huge win. It's been a long time since I did 3D meshing, and open-source Blender and COLLADA weren't out then. How well could OSG use the output of MakeHuman? makehuman.org How well could a remastering project...
by Dasher42
13 May 2015, 15:48
Forum: Off Topic
Topic: any more elder scrolls games on the horizon?
Replies: 8
Views: 4722

Re: any more elder scrolls games on the horizon?

A more plausible question to ask would be what it'd take to make OpenMW reach parity with Skyrim. Obviously, there would need to be a lot of new meshes and textures, but I eyeballed this ( https://code.google.com/p/cartwheel-3d/ ) and thought, "That could make better animations than Skyrim's!&q...
by Dasher42
05 May 2015, 20:02
Forum: General Development
Topic: [post-1.0] Scripting enhancemnts
Replies: 88
Views: 50966

Re: [post-1.0] Scripting enhancemnts

I am really intrigued by maqifrnswa's work with Python and want to investigate Cython and PyPy as possible variants for a Python sandbox. PyPy is even interesting for having a custom interpreter option. Is it crazy to imagine a Papyrus-compatible frontend to a Stackless Python sandbox? However, ther...
by Dasher42
01 May 2015, 17:57
Forum: General
Topic: Why aren't mods on a github?
Replies: 17
Views: 10172

Re: Why aren't mods on a github?

Generally devs here have stayed away from content as much as possible, the OpenMW team provide the engine and tools modders provide the content. If their intention is to continue this way, which seems to work, then mods would come under a separate organisation. I can foresee some problems, like mod...
by Dasher42
01 May 2015, 17:52
Forum: General
Topic: Why aren't mods on a github?
Replies: 17
Views: 10172

Re: Why aren't mods on a github?

Aren't most mods mostly composed of asset files like images? Does version control gracefully handle incremental changes to those, or do the files get completely overwritten with each update?... Definitely. Yes, there are a lot of simple image and sound replacement mods out there. They don't push th...
by Dasher42
01 May 2015, 00:19
Forum: General
Topic: Why aren't mods on a github?
Replies: 17
Views: 10172

Why aren't mods on a github?

Per title, I want to ask the big disruptive questions about how things are done in the mod world, especially since we've got something more than a mod - we've got an alternative engine. The system of packaging wholesale file replacements versus the stock code and merely copying it over top of whatev...
by Dasher42
23 Apr 2015, 20:05
Forum: TES3MP
Topic: Thoughts on multiplayer
Replies: 20
Views: 16507

Re: Thoughts on multiplayer

I concur with all of the above observations, really. With the 3D engine moving to OpenSceneGraph, I'm still keen to ponder what adjustments to the engine would allow something a bit more ambitious. I'm happy to research this and dust off my C++. I used to code a MUD, a cousin of CircleMUD, Death's G...