Search found 8 matches
- 14 Jun 2018, 15:33
- Forum: General Development
- Topic: The Future of OpenMW Scripting
- Replies: 127
- Views: 65709
Re: The Future of OpenMW Scripting
What about implementing oldscript+ (and dehardcoding in general) now/when the design document is finished instead of post-1.0? Could this attract new developers interested in new script capabilities/dehardcoding who might also help with bugfixes and remaining 1.0 features, helping 1.0 happen faster,...
- 31 Mar 2018, 17:42
- Forum: Feature Requests and Suggestions
- Topic: My Dumb Post 1.0 Requests
- Replies: 6
- Views: 4849
Re: My Dumb Post 1.0 Requests
Occlusion Plane Support - While I think boundary boxes would take a lot of work, I think an occlusion plane that could be dropped in the OpenMW CS make help in densely populated areas where effectively objects behind it in view of the player would not be rendered. When I play Tamriel Rebuilt and vi...
- 19 Oct 2017, 10:50
- Forum: Feature Requests and Suggestions
- Topic: Filled Soulgems
- Replies: 4
- Views: 4429
Re: Filled Soulgems
There's already an AddSoulGem command in vanilla that lets you add filled soulgems.
- 29 May 2017, 14:48
- Forum: Feature Requests and Suggestions
- Topic: Request : Modify Armor Class Weight Ranges
- Replies: 8
- Views: 6843
Re: Request : Modify Armor Class Weight Ranges
This can be done in the vanilla game by changing the GMSTs fLightMaxMod and fMedMaxMod, which are multiplied by one of the GMSTs iHelmWeight, iPauldronWeight, iCuirassWeight, iGauntletWeight, iGreavesWeight, iBootsWeight or iShieldWeight depending on which armor piece you're wearing. iHelmWeight = 5...
- 23 Apr 2017, 10:35
- Forum: News
- Topic: Distant terrain
- Replies: 27
- Views: 36491
Re: Distant terrain
You're right, but I was thinking of zoom separate from FOV, I know from MGE XE's Auto FOV function that there's an optimal FOV for the screen resolution, and increasing FOV wider than that could cause distortion in the corners of the screen.
- 23 Apr 2017, 10:21
- Forum: News
- Topic: Distant terrain
- Replies: 27
- Views: 36491
Re: Distant terrain
Could the camera's zoom be tweaked so the distant terrain looks a bit farther away, by maybe 25% to 35%? In the first image, Red Mountain looks a bit too close to Ald'ruhn to me, and I feel it's because the camera settings are based on vanilla Morrowind which wasn't designed for distant terrain.
- 23 Jan 2017, 13:56
- Forum: Feature Requests and Suggestions
- Topic: Optional Vanilla Water Shader
- Replies: 34
- Views: 35076
Re: Optional Vanilla Water Shader
I agree with you. Aside from 'nostalgia reasons', the cubic reflection used with the original shader works much better for the water ripple effect as well. It's on my todo list but I don't know when I'll get to it. Thanks for planning this scrawl, I've wanted this as well, but for performance reaso...
- 18 Oct 2016, 04:06
- Forum: Feature Requests and Suggestions
- Topic: Make Fortify Health safe to use
- Replies: 5
- Views: 4657
Make Fortify Health safe to use
Currently, when a Fortify Health effect expires, it simply subtracts its magnitude from your current health, which can kill you if your current health is less than the effect's magnitude. This causes many players to never use Fortify Health. Skyrim adresses this by leaving you with at least 1HP, but...