Search found 144 matches

by dteviot
01 Jun 2016, 21:17
Forum: Off Topic
Topic: C++ performance article from MMO programmer
Replies: 5
Views: 3765

C++ performance article from MMO programmer

I found the following article interesting.
As I say in the title, it's been written by a person who writes game software for a living and is about C++ performance Dos and Don'ts in games.

http://ithare.com/c-performance-common- ... n-wisdoms/
by dteviot
14 Jan 2016, 20:31
Forum: Off Topic
Topic: MS Visual Studio 2015 Update 1 includes Clang compiler
Replies: 2
Views: 1988

MS Visual Studio 2015 Update 1 includes Clang compiler

http://blogs.msdn.com/b/vcblog/archive/2015/12/04/introducing-clang-with-microsoft-codegen-in-vs-2015-update-1.aspx?MC=Vstudio Not sure to laugh or cry. Notes: Implementation/Integration is still a work in progress, so would not just be a "flick the switch" to get OpenMW building on Clang ...
by dteviot
28 Sep 2015, 20:32
Forum: Off Topic
Topic: Why the Microsoft C++ compiler sucks
Replies: 2
Views: 2282

Why the Microsoft C++ compiler sucks

Some amusing/scary history from the Microsoft development team.

http://blogs.msdn.com/b/vcblog/archive/ ... piler.aspx
by dteviot
23 Sep 2015, 22:52
Forum: Feature Requests and Suggestions
Topic: Export/Import XML
Replies: 11
Views: 7931

Re: Export/Import XML

Doing a little more thinking, and some Googling, if the primary advantage is to use a version control tool, an alternate solution is to write
  • custom merge driver
  • external diff driver
for the ESM file format.
by dteviot
22 Sep 2015, 21:31
Forum: Feature Requests and Suggestions
Topic: Export/Import XML
Replies: 11
Views: 7931

Re: Export/Import XML

@EmperorArthur Did you do any work on this? Sorry, no. Currently my primary focus is Feature #2229 https://bugs.openmw.org/issues/2229. (Although I keep getting distracted trying to clean up some of the more ugly parts of the codebase.) And I have some open source projects of my own that need some a...
by dteviot
22 Sep 2015, 21:20
Forum: Off Topic
Topic: Bjarne Stroustrup announces C++ Core Guidelines
Replies: 7
Views: 5475

Bjarne Stroustrup announces C++ Core Guidelines

https://isocpp.org/blog/2015/09/bjarne-stroustrup-announces-cpp-core-guidelines This morning in his opening keynote at CppCon, Bjarne Stroustrup announced the C++ Core Guidelines , the start of a new open source project on GitHub to build modern authoritative guidelines for writing C++ code. The gui...
by dteviot
13 Sep 2015, 21:42
Forum: General Development
Topic: Running in Circles - Solved (maybe)
Replies: 2
Views: 2132

Re: Running in Circles - Solved (maybe)

Infrequent checking to see if actor reached a navpoint resulted in Fast moving actors overshooting navpoints between checks, then circle back to try an hit it again. Partial fix: Now test each frame. so long as rate is above about 15 FPS, overshoot should not occur, even for actors with speed of 10...
by dteviot
13 Sep 2015, 00:29
Forum: General Development
Topic: Running in Circles - Solved (maybe)
Replies: 2
Views: 2132

Running in Circles - Solved (maybe)

Feature 2229 notes that Actors have a "habit of running" in circles. And I've been working on fixing this. So far, I've found 5 causes of this. Flying creatures check that creature had reached navpoint did not allow for vertical distance between creature and navPoint. Fixed. Infrequent che...
by dteviot
13 Sep 2015, 00:02
Forum: Off Topic
Topic: Endless Sky
Replies: 6
Views: 4513

Re: Endless Sky

@SquireNed

You should not have posted this.
Now I have yet another project I want to work on.
by dteviot
11 Sep 2015, 07:49
Forum: General Development
Topic: Feature #2229: Improve pathfinding AI
Replies: 48
Views: 35498

Re: Feature #2229: Improve pathfinding AI

With assistance of Asmo, I believe I've solved the mystery of Huleeya running in circles in the Black Shalk Cornerclub. When Player enters the Black Shalk Cornerclub, Huleeya has AiWander with a distance of 0. Player then talks to Huleeya selecting "travel together" and "No, you shoul...