Search found 144 matches

by dteviot
01 Jun 2016, 21:17
Forum: Off Topic
Topic: C++ performance article from MMO programmer
Replies: 5
Views: 2011

C++ performance article from MMO programmer

I found the following article interesting.
As I say in the title, it's been written by a person who writes game software for a living and is about C++ performance Dos and Don'ts in games.

http://ithare.com/c-performance-common- ... n-wisdoms/
by dteviot
14 Jan 2016, 20:31
Forum: Off Topic
Topic: MS Visual Studio 2015 Update 1 includes Clang compiler
Replies: 2
Views: 932

MS Visual Studio 2015 Update 1 includes Clang compiler

http://blogs.msdn.com/b/vcblog/archive/2015/12/04/introducing-clang-with-microsoft-codegen-in-vs-2015-update-1.aspx?MC=Vstudio Not sure to laugh or cry. Notes: Implementation/Integration is still a work in progress, so would not just be a "flick the switch" to get OpenMW building on Clang on Windows...
by dteviot
28 Sep 2015, 20:32
Forum: Off Topic
Topic: Why the Microsoft C++ compiler sucks
Replies: 2
Views: 1280

Why the Microsoft C++ compiler sucks

Some amusing/scary history from the Microsoft development team.

http://blogs.msdn.com/b/vcblog/archive/ ... piler.aspx
by dteviot
23 Sep 2015, 22:52
Forum: Feature Requests and Suggestions
Topic: Export/Import XML
Replies: 11
Views: 3968

Re: Export/Import XML

Doing a little more thinking, and some Googling, if the primary advantage is to use a version control tool, an alternate solution is to write
  • custom merge driver
  • external diff driver
for the ESM file format.
by dteviot
22 Sep 2015, 21:31
Forum: Feature Requests and Suggestions
Topic: Export/Import XML
Replies: 11
Views: 3968

Re: Export/Import XML

@EmperorArthur Did you do any work on this? Sorry, no. Currently my primary focus is Feature #2229 https://bugs.openmw.org/issues/2229. (Although I keep getting distracted trying to clean up some of the more ugly parts of the codebase.) And I have some open source projects of my own that need some a...
by dteviot
22 Sep 2015, 21:20
Forum: Off Topic
Topic: Bjarne Stroustrup announces C++ Core Guidelines
Replies: 7
Views: 2506

Bjarne Stroustrup announces C++ Core Guidelines

https://isocpp.org/blog/2015/09/bjarne-stroustrup-announces-cpp-core-guidelines This morning in his opening keynote at CppCon, Bjarne Stroustrup announced the C++ Core Guidelines , the start of a new open source project on GitHub to build modern authoritative guidelines for writing C++ code. The gui...
by dteviot
13 Sep 2015, 21:42
Forum: General Development
Topic: Running in Circles - Solved (maybe)
Replies: 2
Views: 1166

Re: Running in Circles - Solved (maybe)

Infrequent checking to see if actor reached a navpoint resulted in Fast moving actors overshooting navpoints between checks, then circle back to try an hit it again. Partial fix: Now test each frame. so long as rate is above about 15 FPS, overshoot should not occur, even for actors with speed of 10...
by dteviot
13 Sep 2015, 00:29
Forum: General Development
Topic: Running in Circles - Solved (maybe)
Replies: 2
Views: 1166

Running in Circles - Solved (maybe)

Feature 2229 notes that Actors have a "habit of running" in circles. And I've been working on fixing this. So far, I've found 5 causes of this. Flying creatures check that creature had reached navpoint did not allow for vertical distance between creature and navPoint. Fixed. Infrequent checking to s...
by dteviot
13 Sep 2015, 00:02
Forum: Off Topic
Topic: Endless Sky
Replies: 6
Views: 2580

Re: Endless Sky

@SquireNed

You should not have posted this.
Now I have yet another project I want to work on.
by dteviot
11 Sep 2015, 07:49
Forum: General Development
Topic: Feature #2229: Improve pathfinding AI
Replies: 48
Views: 15312

Re: Feature #2229: Improve pathfinding AI

With assistance of Asmo, I believe I've solved the mystery of Huleeya running in circles in the Black Shalk Cornerclub. When Player enters the Black Shalk Cornerclub, Huleeya has AiWander with a distance of 0. Player then talks to Huleeya selecting "travel together" and "No, you should wait here for...