Search found 440 matches

by sjek
14 Sep 2020, 10:35
Forum: General
Topic: Changelog (Android)
Replies: 5
Views: 464

Re: Changelog (Android)

well. hash didn't work out with easy search. and desktop github is more geared toward code maintenance than general searching in this case. for 0.46 stable release there's changelog https://github.com/OpenMW/openmw/blob/master/CHANGELOG.md for nightlies in forks thread instead searching what isn't y...
by sjek
10 Sep 2020, 18:50
Forum: General
Topic: Changelog (Android)
Replies: 5
Views: 464

Re: Changelog (Android)

no what know of besides what has been written to discord and to port's forum threads. apparently thought there should be hash search somewhere. https://docs.github.com/en/github/searching-for-information-on-github/searching-commits#search-by-hash which i think is one in here https://github.com/xyzz/...
by sjek
31 Aug 2020, 08:58
Forum: Documentation
Topic: openmw 0.46 testing doc feedback
Replies: 1
Views: 1384

Re: openmw 0.46 testing doc feedback

hi .p To cut things short this document is kinda on hiatus as has been last months after release. All the test cases has been written iirc so feel free to skim trought. Testing remaining issues now has kind lost it's point althought can work as an reference for future. Was picking strawberries and t...
by sjek
27 May 2020, 16:59
Forum: Off Topic
Topic: OpenMW 0.46.0 Video Complaining Thread
Replies: 22
Views: 3638

Re: OpenMW 0.46.0

just throwing here as have tried to make job interview videos from ground up. four, each about minute long. figuring out what to say is it's own hurdle and depending on person can take time or less. Then memorizing that said text and iterating to something that you can naturally speak, memorize and ...
by sjek
06 May 2020, 11:13
Forum: Documentation
Topic: openmw 0.46 testing doc feedback
Replies: 1
Views: 1384

openmw 0.46 testing doc feedback

hi. now that release is near this is kinda just a showcase. there has been effort to catalogue, descripe and test o.46 changelog issues. https://docs.google.com/document/d/1x-x6omuc01NsDoHSMdWQeZbzv3y0QZTJVvYL-e9foPI/edit?usp=sharing would say that issues marked green are ready to test. some are sim...
by sjek
28 Apr 2020, 16:58
Forum: Documentation
Topic: Scripting Reference
Replies: 9
Views: 4861

Re: Scripting Reference

now that i'm in a scroll, just a question. (edit: as talking about documentation instead of a software) could this be good licenced at CC BY SA NC as would that prohibit using this documentation for commercial purposes as is or would CC BY SA be better option ? i figure that GhanBuriGhan purposebly ...
by sjek
22 Apr 2020, 14:54
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 61092

Re: OpenMW 0.46.0

i think there would be lot of overhead making this integral part of the development cycle. even when in same workplace could, as files need to be made and test cases written continuously. it would be good for documenting purposes but not much help if nobody actively making said document. that's why ...
by sjek
21 Apr 2020, 08:45
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 61092

Re: OpenMW 0.46.0

so. to keep things short :) There's has been an effort to test issues in 0.46 changelog via google docs. https://docs.google.com/document/d/1x-x6omuc01NsDoHSMdWQeZbzv3y0QZTJVvYL-e9foPI/edit?usp=sharing Basically almost third (78) of them is more or less tested and have marked with a little green bac...
by sjek
18 Mar 2020, 10:46
Forum: Off Topic
Topic: COVID-19 Well wishes
Replies: 20
Views: 3222

Re: COVID-19 Well wishes

Here in finland things took kinda fast turn. First is was 500 people gatherings cancelled and in about a week or half, 10 people. There's no direct law to limit third parties explicitely so bars are still largely open. Public and in any way goverment owned places got lockdown. shops and public trans...
by sjek
10 Mar 2020, 03:40
Forum: General
Topic: Distant Lands and OpenMW
Replies: 86
Views: 14058

Re: Distant Lands and OpenMW

there's lod levels what can be used. i don't see that automatic and manual would rule each others out. in morrowind mipmaps are used for some object's textures and it's kinda easy to set up. let's say you got a telvanni tower. rendering only parts of it would seem lunky and doing automatic polycount...