Search found 430 matches

by sjek
18 Sep 2019, 14:13
Forum: Support
Topic: Merchants do not accept money.
Replies: 3
Views: 48

Re: Merchants do not accept money.

Which traders exactly and what are you trying to sell .?
Some will not accept books for example.

You can try writing in russian
by sjek
23 Aug 2019, 13:51
Forum: Documentation
Topic: Scripting Reference
Replies: 8
Views: 2971

Re: Scripting Reference

There's only messagebox function topic line and same in some functions at stats unwritten and readme. Organizing has taken the last miles althought thats will life a bit as not a scripting wizard or coder. I have mostly time on weekends to work on this so might be slow to thinging this trought mysel...
by sjek
24 Apr 2019, 08:48
Forum: Documentation
Topic: Scripting Reference
Replies: 8
Views: 2971

Re: Scripting Reference

https://scripts-workspace.readthedocs.io/en/latest/ This is shaping somewhat to it's final form. For adjusting to phinx folder structure the topics now have their individual subpages and "index" files therefore, to make moving around a bit easier. At the sources, conf.py have same extensions as the ...
by sjek
22 Apr 2019, 15:16
Forum: General
Topic: Understanding per-group animation support
Replies: 9
Views: 1970

Re: Understanding per-group animation support

https://github.com/OpenMW/openmw/pull/1704#issuecomment-392493996 Respective pull reguest http://mw.modhistory.com/download-95-6027 Liztails animkit Split big multi-animation KF files into smaller single animation ones. Love the jump animation from a total animation replacer, but don't want to use a...
by sjek
14 Mar 2019, 18:43
Forum: Documentation
Topic: Scripting Reference
Replies: 8
Views: 2971

Re: Scripting Reference

One thing I am wondering about is how we want the offline help to be added to the edited executable. I believe it would be possible to include it as part of the build step, but then building openmw-cs will require python and sphinx installed. Building it manually and including it by hand would also...
by sjek
11 Mar 2019, 19:02
Forum: Documentation
Topic: Scripting Reference
Replies: 8
Views: 2971

Re: Scripting Reference

Seeing as the MR takes shape quite well sorry for jumping a bit further, but how have you considered to report the little deviations from vanilla engine? Is there gonna be different section for every command like in UESP wiki or wider take like in morrowind scripting for dummies 9 ? Tougher question...
by sjek
16 Oct 2018, 10:23
Forum: Content Development
Topic: Clear enchantments from items possible?
Replies: 1
Views: 614

Re: Clear enchantments from items possible?

there is some most surely. One way with script specified ID's could be getenchant, position, deleting the one and then creating the base item into same coordinates. But Getting that base item on the fly or modifiyng enchants? for now needs mwse. modding community have gone into discords. https://dis...
by sjek
13 Oct 2018, 10:21
Forum: Content Development
Topic: Newb Question: Editing Interior Cells
Replies: 9
Views: 1249

Re: Newb Question: Editing Interior Cells

Do you know if I can use the most recent nightly build to create and run compatible with tes3mp? it should. nothing rastical in changelog as far as i can tell. would advice installing to separate folders. settings stay the same. it seems to teleport upwards before allowing movement that's the bug. ...
by sjek
12 Oct 2018, 16:51
Forum: Content Development
Topic: Newb Question: Editing Interior Cells
Replies: 9
Views: 1249

Re: Newb Question: Editing Interior Cells

can you use nightlies .?
linux .?

i can crag and prop in windows but this one make the precise moving kinda impossible.
https://gitlab.com/OpenMW/openmw/issues/4593 (Instance dragging is broken)
by sjek
12 Oct 2018, 04:41
Forum: Content Development
Topic: Newb Question: Editing Interior Cells
Replies: 9
Views: 1249

Re: Newb Question: Editing Interior Cells

which version of openmw are you using .?

works here by fragging from object table, couple days old nigthly.
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