Search found 3 matches
Search found 3 matches • Page 1 of 1
- 10 Jul 2016, 05:21
- Forum: Feature Requests and Suggestions
- Topic: Morrowind's Abysmal Filenames and Folders
- Replies: 2
- Views: 1256
For my own convenience as a modder, I've recently started sorting through a copy of Morrowind's mesh data folder to organize all the models by type (armor type, item type, architecture type, etc.), and I've learned that there are essentially no standard naming conventions (there are usually several ...
Really curious about one thing: I saw an old post showing how normal and spec maps would be natively supported, but now, with the switch to OpenSceneGraph, will that change? I'd love to know what graphical capabilities I can take advantage of as a modder, without expecting people to have any graphic...
- 11 Nov 2014, 14:48
- Forum: General
- Topic: Asset Update to Ogre3D Discussion Thread
- Replies: 113
- Views: 41327
I suppose I should chime in here, just to demonstrate further interest. Back when I saw the first video demonstrating spec/normal maps in OMW, I set out on a short-lived quest to modernize the "Misc" meshes/textures folders. At the time, my only baking/texturing tool was Blender, so I burnt myself o...