Search found 64 matches

by Shnatsel
02 Jul 2018, 21:23
Forum: General Development
Topic: The Future of OpenMW Scripting
Replies: 127
Views: 65030

Re: The Future of OpenMW Scripting

If we go for something relatively obscure we lose some of the key advantages we'd get by transitioning, namely: Lots of people already know it Has extensive documentation, tutorials and Q&A, as a result of 1 Has pre-existing tooling (profilers, etc) that we would not have to reimplement Has a pr...
by Shnatsel
25 Jun 2018, 07:53
Forum: General Development
Topic: The Future of OpenMW Scripting
Replies: 127
Views: 65030

Re: The Future of OpenMW Scripting

Mishtal wrote: 22 Jun 2018, 23:23It's a freakin nightmare. I'm struggling to understand how anyone could consider Lua to be a legitimate interface for creating mods for games?
Could you describe specific issues you were having with it, so that OpenMW could make a more informed decision?
by Shnatsel
18 Jun 2018, 04:03
Forum: General Development
Topic: The Future of OpenMW Scripting
Replies: 127
Views: 65030

Re: The Future of OpenMW Scripting

What I meant to say is, it would be a shame if I'd have to learn two completely different languages in order to script the game and in order to do some automation in the editor for said game. That is, assuming modders are the target audience for the scripting feature. If it's just a framework to sim...
by Shnatsel
16 Jun 2018, 20:08
Forum: General Development
Topic: The Future of OpenMW Scripting
Replies: 127
Views: 65030

Re: The Future of OpenMW Scripting

You _can't_ practically sandbox python so that's a no go for OpenMW but not for OpenMW-CS where it can be used. Actually, scripting support would be helpful in OpenMW-CS - as in, automating actions in the CS itself, not writing game scripts. And you cannot expect modders to learn an entirely new pr...
by Shnatsel
15 Jun 2018, 10:30
Forum: General Development
Topic: The Future of OpenMW Scripting
Replies: 127
Views: 65030

Re: The Future of OpenMW Scripting

As someone who has a teeny tiny bit of experience writing translators, I can tell you this is not really a fun prospect. There is a reason there is still no functional translators between languages out there, despite the presence of numerous compilers. The only actually functional translator out the...
by Shnatsel
02 Jun 2018, 13:29
Forum: Editor Development
Topic: Scene Toolbar Icon Request
Replies: 237
Views: 192524

Re: Scene Toolbar Icon Request

I'm not a fan of icon themes in OpenCS for several reasons: The icons should be clear and not distracting. As long as they do that, there's no reason to change them. OpenCS is about productivity, not eyecandy. Having people use alternative icon themes may be confusing. Imagine watching a tutorial vi...
by Shnatsel
02 Jun 2018, 01:58
Forum: Editor Development
Topic: Scene Toolbar Icon Request
Replies: 237
Views: 192524

Re: Scene Toolbar Icon Request

I was going to drop by and ask if the OpenCS tools have advanced to a point where drawing the rest of the icons would make sense. But then after looking up git history it turned out that all my icons have been replaced by another matched set, so I guess my stuff is no longer needed. Looking forward ...
by Shnatsel
10 Apr 2018, 16:08
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 102
Views: 61332

Re: Post 1.0 Planning Update

Okay, does this sound an actionable plan that we can all agree on? 1. Wait for 1.0 to be released (or help it along ;) ) 2. Discuss and pick a course of action for supporting legacy MWSE/mwscript mods (with "not supporting them" also being a valid course of action) 3. Explore the desirabil...
by Shnatsel
09 Apr 2018, 02:33
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 102
Views: 61332

Re: Post 1.0 Planning Update

I can see at least three distinct desirable features for OpenMW scripting: 1. Support for legacy mwscript+MWSE mods in some form, or at least easing conversion of legacy mods to work on OpenMW. 2. Easing creation of OpenMW-specific mods and exposing additional capabilities to modders. 3. Providing a...
by Shnatsel
29 Sep 2016, 23:29
Forum: Organisation and Planning
Topic: Mod compatibility drive
Replies: 6
Views: 5940

Re: Mod compatibility drive

Sounds good to me. Perhaps a news announcement on the frontpage is in order? Is OpenCS verifier sufficiently feature-complete and tested for such production use?