Search found 63 matches
- 27 Dec 2021, 20:19
- Forum: General
- Topic: "NPCs avoid collisions" cause of poor navigation?
- Replies: 9
- Views: 5496
Re: "NPCs avoid collisions" cause of poor navigation?
We got complaints that NPCs were too smart and would follow you "forever". This gets back to the argument: do we improve "AI" or do we stay true to Morrowind. So we try to stay somewhere in the middle of two extremes, in the hope that we please everyone, yet I get the feeling th...
- 27 Nov 2021, 03:57
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 188989
Re: OpenMW 0.48.0
It's a pretty unknown engine, but NeoAxis makes use of BGFX, which has support for all manner of rendering APIs: https://github.com/bkaradzic/bgfx It has it all, including GLES 3.1, Vulkan, and Direct3D 12. I imagine it would be a massive change from an OSG-based renderer, to the point of being a co...
- 17 Aug 2021, 03:37
- Forum: General Development
- Topic: Postprocessing: For real
- Replies: 21
- Views: 16768
Re: Postprocessing: For real
Controlling shaders through a Lua interface, for example, is incredibly powerful. Per-weather effects or a skooma trip. Those are the obvious effects, but we've seen really awesome ones with MGE-XE like this https://www.nexusmods.com/morrowind/mods/47565. Point is, I'm keeping this primarily a post...
- 13 Aug 2021, 00:28
- Forum: General
- Topic: Understanding Morrowind's Asset Issues
- Replies: 12
- Views: 9850
Re: Understanding Morrowind's Asset Issues
There are possibilities, like implementing robust dynamic batching which doesn't throw out all the built data each frame. Another one would be Cluster Mesh Rendering, which is prime for games with few materials (i.e, not PBR). There's an interesting thread on Unity's forums showcasing it: https://fo...
- 04 Aug 2021, 02:30
- Forum: General Development
- Topic: Lua scripting in OpenMW
- Replies: 137
- Views: 108009
Re: Lua scripting in OpenMW
Just going to chime in for a moment. A public scripting function shouldn't be introduced until we have a problem (feature request) it's needed to solve, at which point we should already know how to implement it, no thin wrapper needed. All sorts of functions should be added pre-emptively, so we have...
- 19 Jun 2021, 01:38
- Forum: General Development
- Topic: Lua scripting in OpenMW
- Replies: 137
- Views: 108009
Re: Lua scripting in OpenMW
When Lua does get added to OpenMW, and we have access to all sorts of properties and such, AI should be relatively easy enough to add. We already have AI packages, it's just Morrowind has such barebones and horribly limited conditions, targets, etc. Now, if we can do the logic in Lua? We can fake a ...
- 16 Nov 2020, 03:38
- Forum: Support
- Topic: Help figuring out framerate!
- Replies: 14
- Views: 5905
Re: Help figuring out framerate!
The Bulldozer family of CPUs have woeful draw call performance. With that on top of AMD's terrible OpenGL driver, you're seeing the impact of a higher number of draw calls.
- 10 Jul 2020, 14:33
- Forum: Content Development
- Topic: TES3CMD - Perl Scripting Help Needed
- Replies: 2
- Views: 4430
Re: TES3CMD - Perl Scripting Help Needed
First ye must venture to the MMC Discord of ancient yore. There ye shalt find a wizened wizard known as "Greatness7", he is a master scripter of all things Morrowind be it TES3CMD Perl, MWSE-lua, using python to edit .NIFs, or even the accursed mwscript of certain death. To seek the wisdo...
- 09 Jul 2020, 22:33
- Forum: Editor Development
- Topic: Game Data Text Export/Import
- Replies: 5
- Views: 8117
Re: Game Data Text Export/Import
A quick chat: AnyOldName3Today at 16:27 @ElminsterAU what's the status of TES3Edit? ElminsterAUToday at 16:28 TES3View AnyOldName3Today at 16:28 Fair enough. ElminsterAUToday at 16:28 That's the current status AnyOldName3Today at 16:28 If I throw a Delphi programmer of unknown skill and experience ...
- 09 Jul 2020, 16:05
- Forum: Editor Development
- Topic: Game Data Text Export/Import
- Replies: 5
- Views: 8117
Re: Game Data Text Export/Import
Eventually, the CS is going to have a (probably Python-based) plugin API so hopefully when that's available, it'll satisfy your every desire. As for the short term, our CS might not be the best place to look. Maybe chat to ElminsterAU about the state of Morrowind support in xEdit, as Delphi is the ...