Search found 63 matches
- 09 Jul 2020, 15:26
- Forum: Editor Development
- Topic: Game Data Text Export/Import
- Replies: 5
- Views: 9059
Game Data Text Export/Import
A very important feature that the original Construction Set offers, is the ability to export much of the game's data to a delimited text file. That is very easy to make tools and programs for, as it's just a set number of text fields separated with tab characters. But, unfortunately, it doesn't expo...
- 08 Jul 2020, 14:09
- Forum: Content Development
- Topic: TES3CMD - Perl Scripting Help Needed
- Replies: 2
- Views: 4592
TES3CMD - Perl Scripting Help Needed
Now that TES3MP is due an update any day now, I've turned to modding Morrowind, with plenty of experience with the newer Elder Scrolls and Fallout games. Cut my teeth on making TES5Edit scripts in Delphi to automate inhumane amounts of work. But there is a problem; there's no real documentation nor ...
- 27 Mar 2020, 08:31
- Forum: Feature Requests and Suggestions
- Topic: Better grass support
- Replies: 37
- Views: 17786
Re: Better grass support
Performance improving when you look down is an effect visible in most games. Everything has some degree of culling, and unless you're drawing something really simple compared to the rest of what your game is doing, drawing less is going to make it faster. This also doesn't mean that you're draw cal...
- 10 Mar 2020, 07:59
- Forum: Feature Requests and Suggestions
- Topic: Better grass support
- Replies: 37
- Views: 17786
Re: Better grass support
Vulkan looks great. I get the impression OpenMW is quite CPU-limited, so anything that allows more extensive use of CPU parallelization would seem to be a good step. It looks like there is a 'sister' project to OSG - VulkanSceneGraph - currently being worked on. Wouldn't it be nice if the API was a...
- 09 Mar 2020, 05:03
- Forum: Feature Requests and Suggestions
- Topic: Better grass support
- Replies: 37
- Views: 17786
Re: Better grass support
It's a perfectly reasonable stance for them to take, too. Most of the time, people creating a graphics application have the power to make the things they're drawing not really dumb. Even if they don't, they usually have the power to make the ways those things can be changed not dumb. There are vari...
- 07 Mar 2020, 03:15
- Forum: Feature Requests and Suggestions
- Topic: Better grass support
- Replies: 37
- Views: 17786
Re: Better grass support
Just out of interest, from someone who doesn't have a great deal of experience with rendering: Is this 'robust batching' a feature that is already present in OSG, that 'just' needs to be taken advantage of in OpenMW, or is it something that OpenMW would have to create from scratch? Also, I'm kind o...
- 05 Mar 2020, 04:42
- Forum: Feature Requests and Suggestions
- Topic: Better grass support
- Replies: 37
- Views: 17786
Re: Better grass support
We're not going to waste time on half-measures. That just means time that could have gone towards a robust batching method goes to something worse instead. That is true. I figured instancing would be a quick implementation, since it's little more than a shader. I am very intrigued now, is a robust ...
- 04 Mar 2020, 04:24
- Forum: Feature Requests and Suggestions
- Topic: Better grass support
- Replies: 37
- Views: 17786
Re: Better grass support
No, instancing isn't a magic bullet. If it can be batched, batching is much faster. Generic dynamic batching is obscenely slower, and generic static batching being very limited in use. If a robust batching method is implemented, then I'd agree, but isn't instancing grass an industry standard since ...
- 04 Mar 2020, 04:19
- Forum: Support
- Topic: OpenMW 0.46.0 52fa20fb1c - DirectInput Controller Buttons 11 and 12 ignored
- Replies: 3
- Views: 1849
Re: OpenMW 0.46.0 52fa20fb1c - DirectInput Controller Buttons 11 and 12 ignored
This is probably either SDL's fault or something's wrong with the drivers the gamepad is using and it's not exposing all its buttons. Do they work in any other software, and do they not work in any other software? They work perfectly in Dolphin and Xebra. Using X360CE to use it with Dark Souls 3 an...
- 03 Mar 2020, 06:12
- Forum: Feature Requests and Suggestions
- Topic: Better grass support
- Replies: 37
- Views: 17786
Re: Better grass support
Why would grass be batched? Far more efficient to just use instancing, no?
Hell, a way to mark objects as instanced would be great. Just make it a flag for the records, so level designers and item hoarders can go nuts.
Hell, a way to mark objects as instanced would be great. Just make it a flag for the records, so level designers and item hoarders can go nuts.