These nightly build are a great thing
thanks
Just a question, the upload of the nightly build is automatic or you do it yourself every day?
Search found 186 matches
- 09 Feb 2015, 10:32
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 554
- Views: 1088271
- 17 Jan 2015, 10:02
- Forum: General Development
- Topic: Hidden bugs
- Replies: 1
- Views: 1390
Hidden bugs
I have a question on the overview of the bugs sections we can see that there is still 179 bug open But in the current version + 1.0 + post 1.0, there is only 112 bugs. Any idea where are the ~50 other bugs? Can it be a good idea to link them all with 0.35 in order to be more visible and easily track...
- 11 Jan 2015, 22:57
- Forum: Off Topic
- Topic: why real rpgs do not exist anymore
- Replies: 27
- Views: 13547
Re: why real rpgs do not exist anymore
One other thing that should be mentionned is that even between pen-and-paper RPG writers and editors there is no consensus of what is a real REP. Somes say that using action figure is no more a real RPG, because it lead to losing the role part of the game. Somes say that not using it is not real RPG...
- 11 Jan 2015, 17:46
- Forum: General Development
- Topic: Reversing Morrowind's formulas
- Replies: 125
- Views: 83541
Re: Reversing Morrowind's formulas
For the duration, according to the formula here : http://uesp.net/wiki/Morrowind:Enchant (at the end)
The x duration of a constant effect seems to be 100.
The x duration of a constant effect seems to be 100.
- 10 Jan 2015, 18:22
- Forum: Feature Requests and Suggestions
- Topic: Questions about the limits for landscape
- Replies: 17
- Views: 11050
Re: Questions about the limits for landscape
Its looks very good!!
Have you tested maw height between 25000 and 52000? Where is the limit?
For information, what is the max heights in morrowind?
Have you tested maw height between 25000 and 52000? Where is the limit?
For information, what is the max heights in morrowind?
- 09 Jan 2015, 23:22
- Forum: General Development
- Topic: Ashes of Apocalypse
- Replies: 127
- Views: 58962
Re: Ashes of Apocalypse
Maybe the solution is to add an option which allow to resize all text by a multiplicative factor.
If all font are vectorial this can be done without losing anything
If all font are vectorial this can be done without losing anything
- 26 Dec 2014, 10:49
- Forum: Organisation and Planning
- Topic: Feature Cleanup and Beta
- Replies: 45
- Views: 33407
Re: Feature Cleanup and Beta
this night i made some information recovery : On December 31st 2013 with the release of the 0.27 - 337 bug have been resolved - 223 features have been implemented - 47 task have been completed total : 607 issues solved, corresponding to 38.5% of the registered issue Today, a total of - 956 bug have ...
- 18 Dec 2014, 00:19
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 554
- Views: 1088271
Re: OpenMW Nightly builds
This thing about Solstheim in rumors was considered as a bug by many and was remove by some patch (the fact that everybody on the Vvardenfell island had heard about it et speake avbout it in "rumors". I'm not sure if OpenMW should consider it as a bug and correct it or consider it as a fea...
- 18 Dec 2014, 00:15
- Forum: Other Forks and Ports
- Topic: OpenMw for android
- Replies: 27
- Views: 31568
Re: OpenMw for android
Sandstranger give up the port on android of OpenMW. In9 month he doesn't manage to create a working version and was not even close to it so he gave up. He send his last openmw android build to raevol but it's still very far to be able to run even the start of a playthrought. But if you are willing t...
- 15 Dec 2014, 23:33
- Forum: Organisation and Planning
- Topic: Feature Cleanup and Beta
- Replies: 45
- Views: 33407
Re: Feature Cleanup and Beta
I think this idea of "advancement of OpenMW in 2014" is a very good idea, because the evolution is really impressive. 31st December 2013, it was still 0.27 And for the 31st December 2014, it will be 0.34. 752 issues have been resolved between these two releases. And 30 more are already rea...