Search found 186 matches
- 06 Jun 2015, 10:47
- Forum: General
- Topic: Anyone having issues with Madd Leveler?
- Replies: 2
- Views: 3271
Re: Anyone having issues with Madd Leveler?
Madd Leveller had always had some "unsynchronization" (even in vanilla morrwind) because the scripts don't really handle well 2 things : a - skills level given by script (quest by example) that lead to reach 100 (exactly) for the skill => lead to go to 100 without activing the normal scrip...
- 03 Jun 2015, 06:37
- Forum: Off Topic
- Topic: them feels
- Replies: 31
- Views: 16154
Re: them feels
Scrawl you are amazing
- 25 May 2015, 10:53
- Forum: General Development
- Topic: [patch] new fog shader
- Replies: 127
- Views: 128257
Re: [patch] new fog shader
If you can make configurable decrease/increase with altitude (even if its not through in game menu) i think it would open a lot of cool possibilities
- 24 May 2015, 09:36
- Forum: Editor Development
- Topic: Manual & Icons
- Replies: 113
- Views: 87509
Re: Manual & Icons
I know that in openMW what think the biggest number of fan/player has not a supreme value. But maybe some kind of large scale pool could be usefull to decide if it's better to put written tutorial or viedo tutorial. But even is we do written tutorial, the don't have to be in the manual, they can be ...
- 24 May 2015, 00:59
- Forum: Editor Development
- Topic: Manual & Icons
- Replies: 113
- Views: 87509
Re: Manual & Icons
Before modifying the manual, i'd like to check the definition : - object : thing with a number of gamplay parameter defined (weigth, value, health....) - instance : apparence of an object in the game world (all instances of an object will have the same value for gameplay parameter) Second question, ...
- 23 May 2015, 06:43
- Forum: Editor Development
- Topic: Manual & Icons
- Replies: 113
- Views: 87509
Re: Manual & Icons
After many adventures and 18 download of fresh source from master branch, i think i managed to do my commit in the right way
I will now be able to spend time one the file and not on the git config
I will now be able to spend time one the file and not on the git config
- 21 May 2015, 15:56
- Forum: Editor Development
- Topic: Manual & Icons
- Replies: 113
- Views: 87509
Re: Manual & Icons
Thanks for the feedback i will check the configuration of my git client and my latex editor to find the cause of these wrongly flagged sections I think i will anyway make these smalls mods to check i understand how evrything is working. I'm not sure what place is the best, but i think having this as...
- 21 May 2015, 05:34
- Forum: Editor Development
- Topic: Manual & Icons
- Replies: 113
- Views: 87509
Re: Manual & Icons
Do you think puting a step by step tutorial for some really basic add-on at the end of the manual could be a good idea? I was thinking about somthing with screenshot, precise description of the action to be done for example add-ons like : - modification of an object (like weight/price or something l...
- 20 May 2015, 23:25
- Forum: Editor Development
- Topic: Manual & Icons
- Replies: 113
- Views: 87509
Re: Manual & Icons
it looks like you mostly worked on "files and directory" .tex file.
If it too difficult to merge with my change, you can overwrite them (or by the way who decide which commit are accepted in master branch?)
If it too difficult to merge with my change, you can overwrite them (or by the way who decide which commit are accepted in master branch?)
- 20 May 2015, 07:46
- Forum: Editor Development
- Topic: Manual & Icons
- Replies: 113
- Views: 87509
Re: Manual & Icons
I have clone the repository and i will look at it tonight (japan time).
First i will stay on language and latex code correction, later i will go deeper into informative stuff
Be ready for my first commit to openMW...
First i will stay on language and latex code correction, later i will go deeper into informative stuff
Be ready for my first commit to openMW...