Search found 24 matches
- 08 Sep 2020, 05:26
- Forum: News
- Topic: The Summer in Review: June-July-August 2020
- Replies: 4
- Views: 12847
Re: The Summer in Review: June-July-August 2020
Feels good man.
- 04 Sep 2019, 11:31
- Forum: General
- Topic: Asset Update to Ogre3D Discussion Thread
- Replies: 115
- Views: 99225
Re: Asset Update to Ogre3D Discussion Thread
The ripped meshes folder from the BSA says 5783 for Morrowind, 935 for Bloodmoon and 652 for Tribunal, but then you'd need to discount KF files. Personally I don't think a direct 1:1 replacement in assets is ideal, I really hate the way that interior titles are built in Morrowind, it's very inflexib...
- 20 Mar 2019, 21:35
- Forum: Off Topic
- Topic: Our retro pixel art dungeon crawler
- Replies: 3
- Views: 3748
Re: Our retro pixel art dungeon crawler
I love those old Horrorsoft games, but I hate facebook, this looks good, I'm going to enjoy this.
- 15 Mar 2019, 08:49
- Forum: General
- Topic: Can't wait for extensive dehardcoding!
- Replies: 3
- Views: 3904
Re: Can't wait for extensive dehardcoding!
See you in 2029.
- 18 Dec 2018, 21:48
- Forum: Example-Suite
- Topic: Rethinking the Example Suite
- Replies: 32
- Views: 39760
Re: Rethinking the Example Suite
This issue of Odd stories, featuring
The Dunwick Horror
The Thing on the Entryway
The Alps of Absurdity
The Dunwick Horror
The Thing on the Entryway
The Alps of Absurdity
- 18 Dec 2018, 11:26
- Forum: Example-Suite
- Topic: Rethinking the Example Suite
- Replies: 32
- Views: 39760
Re: Rethinking the Example Suite
I was thinking Lovecraftian mystery, hence the new england setting. The Lovecraft setting appears to be free so it would be compatible with this project, it also has a pre established fanbase, and lovecraft games are few and far between, so we could use that to OpenMWs advantage. The main part of wh...
- 18 Dec 2018, 07:52
- Forum: Example-Suite
- Topic: Rethinking the Example Suite
- Replies: 32
- Views: 39760
Re: Rethinking the Example Suite
At this point I have learned to live with current tools. Like learning to live with chronic illness. I'd be willing to actually make content for an example suite but at current point modding OpenMW is a pain, there's no fine placement for objects within the editor, making internal architecture basi...
- 05 Apr 2018, 22:21
- Forum: Organisation and Planning
- Topic: Post 1.0 Planning Update
- Replies: 102
- Views: 63317
Re: Post 1.0 Planning Update
I'm interested in hearing what Scrawl has to say about this.
- 04 Apr 2018, 01:13
- Forum: Organisation and Planning
- Topic: Post 1.0 Planning Update
- Replies: 102
- Views: 63317
Re: Post 1.0 Planning Update
Well now I want to read the whole thing, bit of a tease here. Is there any plan for priority of features post 1.0, or is it just whatever people want to work on?
- 17 Mar 2018, 12:17
- Forum: Off Topic
- Topic: Two interesting PRs to watch
- Replies: 16
- Views: 20600
Re: Two interesting PRs to watch
The pathfinding features appear to be quite significant, it's content like this that will finally lead to fixing bug #1000.