Search found 23 matches

by MikeMXellers
04 Sep 2019, 11:31
Forum: General
Topic: Asset Update to Ogre3D Discussion Thread
Replies: 115
Views: 44260

Re: Asset Update to Ogre3D Discussion Thread

The ripped meshes folder from the BSA says 5783 for Morrowind, 935 for Bloodmoon and 652 for Tribunal, but then you'd need to discount KF files. Personally I don't think a direct 1:1 replacement in assets is ideal, I really hate the way that interior titles are built in Morrowind, it's very inflexib...
by MikeMXellers
20 Mar 2019, 21:35
Forum: Off Topic
Topic: Our retro pixel art dungeon crawler
Replies: 3
Views: 906

Re: Our retro pixel art dungeon crawler

I love those old Horrorsoft games, but I hate facebook, this looks good, I'm going to enjoy this.
by MikeMXellers
15 Mar 2019, 08:49
Forum: General
Topic: Can't wait for extensive dehardcoding!
Replies: 3
Views: 1402

Re: Can't wait for extensive dehardcoding!

See you in 2029.
by MikeMXellers
18 Dec 2018, 21:48
Forum: Example-Suite
Topic: Rethinking the Example Suite
Replies: 30
Views: 6891

Re: Rethinking the Example Suite

This issue of Odd stories, featuring
The Dunwick Horror
The Thing on the Entryway
The Alps of Absurdity
by MikeMXellers
18 Dec 2018, 11:26
Forum: Example-Suite
Topic: Rethinking the Example Suite
Replies: 30
Views: 6891

Re: Rethinking the Example Suite

I was thinking Lovecraftian mystery, hence the new england setting. The Lovecraft setting appears to be free so it would be compatible with this project, it also has a pre established fanbase, and lovecraft games are few and far between, so we could use that to OpenMWs advantage. The main part of wh...
by MikeMXellers
18 Dec 2018, 07:52
Forum: Example-Suite
Topic: Rethinking the Example Suite
Replies: 30
Views: 6891

Re: Rethinking the Example Suite

At this point I have learned to live with current tools. Like learning to live with chronic illness. I'd be willing to actually make content for an example suite but at current point modding OpenMW is a pain, there's no fine placement for objects within the editor, making internal architecture basi...
by MikeMXellers
05 Apr 2018, 22:21
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 102
Views: 22665

Re: Post 1.0 Planning Update

I'm interested in hearing what Scrawl has to say about this.
by MikeMXellers
04 Apr 2018, 01:13
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 102
Views: 22665

Re: Post 1.0 Planning Update

Well now I want to read the whole thing, bit of a tease here. Is there any plan for priority of features post 1.0, or is it just whatever people want to work on?
by MikeMXellers
17 Mar 2018, 12:17
Forum: Off Topic
Topic: Two interesting PRs to watch
Replies: 16
Views: 13397

Re: Two interesting PRs to watch

The pathfinding features appear to be quite significant, it's content like this that will finally lead to fixing bug #1000.
by MikeMXellers
01 Mar 2018, 01:16
Forum: General
Topic: Funding development through freelance sites like upwork?
Replies: 6
Views: 5499

Re: Funding development through freelance sites like upwork?

At one point Scrawl had a patreon and I gave money to that and I'd surely give money again to help push development forwards, although then there are other things that need to be considered, why should 1 developer get paid to work on the game while others put in their time and effort for free and on...