Search found 28 matches
- 11 Feb 2015, 00:04
- Forum: Organisation and Planning
- Topic: OpenMW 0.35.0
- Replies: 82
- Views: 54121
Re: OpenMW 0.35.0
Where is the Wide Screen function? Or isn't it added yet?
- 28 Jan 2015, 13:59
- Forum: Feature Requests and Suggestions
- Topic: Widescreen on the main menu ?
- Replies: 6
- Views: 9458
Re: Widescreen on the main menu ?
Ok, so I added a setting . Please note this will also apply to cutscenes (not doing so would cause problems, since the animated MW logo before the menu shows, as well as the Credits screen, are technically cutscenes). I'm not really sure what to do about this problem. Add two more settings? One for...
- 27 Jan 2015, 00:16
- Forum: Feature Requests and Suggestions
- Topic: Widescreen on the main menu ?
- Replies: 6
- Views: 9458
Re: Widescreen on the main menu ?
The reason we don't fill the whole screen is because the Morrowind main menu background and loading screens were created for a 4:3 aspect ratio. Some users might prefer stretching, though. Maybe we should add an option to do that. Yeah, do that please :), I have played with a 16:10 (?) aspect ratio...
- 26 Jan 2015, 23:28
- Forum: General Development
- Topic: .ess Importer
- Replies: 60
- Views: 65033
Re: .ess Importer
Just wondering what this means?
Code: Select all
$ ./openmw* ~/Desktop/GenSave000A.ess -o ~/desktop/save.omw
unknown record REGN (0x13a80)
unknown record CONT (0x2c240)
Error: ESM Error: Previous record contains unread bytes
File: ~/Desktop/GenSave000A.ess
Record:
Subrecord: CNDT
Offset: 0xfe1fc
- 26 Jan 2015, 23:09
- Forum: Feature Requests and Suggestions
- Topic: Widescreen on the main menu ?
- Replies: 6
- Views: 9458
Widescreen on the main menu ?
Im using 2880x1880, and when I play its widescreen. It fills my whole screen except when I'm on the starting menu. (New, Load, Options, Credits, Exit). Is this something with my settings or isn't this implemented yet? I couldn't find anything on https://bugs.openmw.org . So, yeah, that would be nice...
- 22 Jan 2015, 23:24
- Forum: Support
- Topic: How do I build OpenMW on OS X?
- Replies: 6
- Views: 2942
Re: How do I build OpenMW on OS X?
scrawl wrote:Nope. The plugin is only needed for MyGUI tools, not for OpenMW itself.
Thanks, that did it
![Smile :)](./images/smilies/icon_e_smile.gif)
- 22 Jan 2015, 22:54
- Forum: Support
- Topic: How do I build OpenMW on OS X?
- Replies: 6
- Views: 2942
Re: How do I build OpenMW on OS X?
Try to set BUILD_MYGUI_PLUGIN in cmake to false. Building it is not required to run OpenMW. It currently doesn't work on OS X anyway, because the MyGUI plugin loader is unimplemented for OS X. Doesn't that mean that the compiled product will have missing resources? (If built by me, on OS X that is).
- 22 Jan 2015, 22:30
- Forum: Support
- Topic: How do I build OpenMW on OS X?
- Replies: 6
- Views: 2942
Re: How do I build OpenMW on OS X?
Log, $ bash ~/Desktop/LOL Cloning into 'openmw'... remote: Counting objects: 108619, done. remote: Compressing objects: 100% (227/227), done. remote: Total 108619 (delta 147), reused 69 (delta 44) Receiving objects: 100% (108619/108619), 40.04 MiB | 118.00 KiB/s, done. Resolving deltas: 100% (84767/...
- 22 Jan 2015, 22:05
- Forum: Support
- Topic: How do I build OpenMW on OS X?
- Replies: 6
- Views: 2942
How do I build OpenMW on OS X?
I have tried everything on the wiki and (the same instructions) on github, it just fails at like 25%.
- 22 Jan 2015, 21:40
- Forum: General Development
- Topic: Issues building OpenMW on OS X.
- Replies: 4
- Views: 2779
Re: Issues building OpenMW on OS X.
One warning I get in every single `CMakeLists.txt` is: CMake Warning (dev) in apps/wizard/CMakeLists.txt: Policy CMP0043 is not set: Ignore COMPILE_DEFINITIONS_<Config> properties. Run "cmake --help-policy CMP0043" for policy details. Use the cmake_policy command to set the policy and supp...