Search found 13 matches
- 01 Sep 2014, 14:39
- Forum: General
- Topic: Head bob? yay, neigh, or hay?
- Replies: 14
- Views: 10127
Re: Head bob? yay, neigh, or hay?
Good idea for an optional feature. Personally, it often gives me gaming sickness even with games that otherwise wouldn't cause it for me, so I have to jump on the "Thanks, no" or "As long as I can turn it off" train. The idea of being able to see yourself when looking down, that ...
- 01 Sep 2014, 14:27
- Forum: Support
- Topic: OpenMW 0.31 on Ubuntu 14.04 / Launcher crashes
- Replies: 8
- Views: 4915
Re: OpenMW 0.31 on Ubuntu 14.04 / Launcher crashes
This is what I got: The Elder Scrolls III: Morrowind (Game of the Year Edition) [UbiSoft eXclusive] Anway, the data1.cab in the BloodMoon folder seems to hold the required files. I deleted all files and tried the process again in the order you suggested: unshield x /media/julien/Morrowind/Tribunal/d...
- 01 Sep 2014, 12:28
- Forum: Support
- Topic: OpenMW 0.31 on Ubuntu 14.04 / Launcher crashes
- Replies: 8
- Views: 4915
Re: OpenMW 0.31 on Ubuntu 14.04 / Launcher crashes
Thanks for your support. I have not given up yet. But I did the procedure several times yet, in all kinds of variations. Here is the bad (or rather: weird) news though: there is no data1.cab or data2.cab on the root of my CD. I swear. morrowind-goty-cd.png Like I said, it seems that the main MW file...
- 01 Sep 2014, 01:46
- Forum: Support
- Topic: OpenMW 0.31 on Ubuntu 14.04 / Launcher crashes
- Replies: 8
- Views: 4915
Re: OpenMW 0.31 on Ubuntu 14.04 / Launcher crashes
The files are packed away inside a big install/setup file on the CD. You'll need to use the unshield program to get the required files out. I documented the process in the Wiki. Thanks for the walk-through on the wiki, I assume you are talking about the " Getting Data Files for Linux Install &...
- 30 Aug 2014, 20:52
- Forum: General
- Topic: Asset Update to Ogre3D Discussion Thread
- Replies: 115
- Views: 98537
Re: Asset Update to Ogre3D Discussion Thread
Just to clarify, I'm not at all for sticking with the vanilla textures. The project clearly aims to replace all textures. I just thought it would be nice to simply "renew" each texture, so that they could be a replacement for the vanilla textures, instead of creating completely new and inc...
- 29 Aug 2014, 00:07
- Forum: Support
- Topic: OpenMW 0.31 on Ubuntu 14.04 / Launcher crashes
- Replies: 8
- Views: 4915
Re: OpenMW 0.31 on Ubuntu 14.04 / Launcher crashes
Well, the launcher isn't happy with just the raw 'Data Files' folder, and I can't find a Morrowind.ini on my CD (you meant CD, not CS, right?). Can I still 'feed' the data files to OpenMW manually, even though the launcher doesn't seem to be able to digest them automatically? Also, am I right assumi...
- 28 Aug 2014, 22:20
- Forum: General
- Topic: Asset Update to Ogre3D Discussion Thread
- Replies: 115
- Views: 98537
Re: Asset Update to Ogre3D Discussion Thread
I must say that making just mesh replacers which use vanilla texture mapping so that they can be used with the vanilla textures is maybe not enough to make the game look like a newer one Well... shit. A two-step approach, like I intend with my improved weapons, where I first adjust them to work wit...
- 26 Aug 2014, 21:46
- Forum: Support
- Topic: OpenMW 0.31 on Ubuntu 14.04 / Launcher crashes
- Replies: 8
- Views: 4915
OpenMW 0.31 on Ubuntu 14.04 / Launcher crashes
Hey there, I've been trying to get OpenMW running in the past and failed. Now I'm trying again - and am failing again. I'm with Ubuntu 14.04 and have an original European Morrowind GOTY Edition CD in front of me. What I did: Added the PPA and installed OpenMW via apt-get Inserted my Morrowind CD Ran...
- 21 Aug 2014, 22:07
- Forum: General
- Topic: Asset Update to Ogre3D Discussion Thread
- Replies: 115
- Views: 98537
Re: Updating original assets to Ogre3D
Here's the thing - OpenMW is an engine that can run morrowind, but it is totally possible to make a whole new game and run it in the openmw engine. To demonstrate this (and to get openmw to be downloadable directly through various Linux distributions), they are planning to make a simple example gam...
- 21 Aug 2014, 21:46
- Forum: General
- Topic: Asset Update to Ogre3D Discussion Thread
- Replies: 115
- Views: 98537
Re: Updating original assets to Ogre3D
Creating standalone Assets for OpenMW engine and creating replacement mod for Morrowind assets are two completely different things. Woah, wait, I see. Or I don't. Well, obviously I'm a bit confused. :) So, right here, in this thread, we're talking about a mod to improve all of the Morrowind assets ...