Search found 77 matches

by Pop000100
18 Oct 2019, 03:41
Forum: Feature Requests and Suggestions
Topic: Brightness & Intro Skipping
Replies: 2
Views: 91

Re: Brightness & Intro Skipping

For Intro Skipping change these lines in openmw.cfg fallback=Movies_Company_Logo,bethesda logo.bik fallback=Movies_Morrowind_Logo,mw_logo.bik fallback=Movies_New_Game,mw_intro.bik fallback=Movies_Loading,mw_load.bik fallback=Movies_Options_Menu,mw_menu.bik just replace xxxxxxxxx.bik with anything th...
by Pop000100
06 Aug 2019, 21:24
Forum: Support
Topic: [Solved] OpenMW .45 missing files
Replies: 2
Views: 312

Re: OpenMW .45 missing files

Sounds like your looking for the multiplayer fork which is here not the master codebase
by Pop000100
23 Jun 2019, 01:54
Forum: General
Topic: I dont understand modding with openmw
Replies: 4
Views: 1772

Re: I dont understand modding with openmw

i agree with calusari. Otherwise .omwaddon and .esp act exactly the same, you put them in same folder, you activate them in the launcher the same way, etc. It's just that in the future, omwaddons are likely to not work anymore in the vanilla engine. .omwaddons dont have the compiled script byte code...
by Pop000100
23 Apr 2019, 06:30
Forum: General
Topic: Side Quests?
Replies: 9
Views: 1825

Re: Side Quests?

i recently played the whole game through TES3MP, and besides TES3MP's current lack of full script sync(which will come later), we had no issues, i did use
Patch For Purists which has fixes for Morrowind, bugs in the base game
by Pop000100
22 Apr 2019, 08:11
Forum: General
Topic: Understanding per-group animation support
Replies: 9
Views: 2092

Re: Understanding per-group animation support

akortunov mind documenting what need to be done to convert a AnimKit animation to OpenMW?
by Pop000100
18 Apr 2019, 23:16
Forum: General
Topic: Race height/weight limited to minimum of 0.5 scale
Replies: 10
Views: 3932

Re: Race height/weight limited to minimum of 0.5 scale

I've been trying to find this limitation in code, so far without any success. It feels artificial, although I'm not sure if it's necessary for some Morrowind fixes or mods. it is for a mod that was broken by the unreplicated behavior because it can't use it a variable store, Morrowind resets scale ...
by Pop000100
27 Jan 2019, 08:58
Forum: Off Topic
Topic: Gaming mouse
Replies: 14
Views: 2872

Re: Gaming mouse

have only used a microsoft mouse 3500 i think, Razer Naga 2014, and Logitech 403 Prodigy, liked Razer Naga was good but after 4 years of use it has a wonky scroll wheel and some buttons have lost some sensitivity, i use the Logitech for my laptop and as a back up and i have been very happy with it, ...
by Pop000100
27 Nov 2018, 04:22
Forum: Support
Topic: Water Shader turns into a pixelated mess
Replies: 18
Views: 1842

Re: Water Shader turns into a pixelated mess

I also use a AMD GPU(R9 390) with 18.5.1 drivers and get this issue.
by Pop000100
16 Oct 2018, 04:41
Forum: Support
Topic: Shining tankards, windows, beds, and shelves.
Replies: 1
Views: 472

Re: Shining tankards, windows, beds, and shelves.

here is a guide on converting those kind of mods, I'm no expert though so i don't know how much further help ill be.
by Pop000100
06 Oct 2018, 05:27
Forum: Support
Topic: Can a script tell Morrowind and OpenMW apart?
Replies: 20
Views: 4306

Re: Can a script tell Morrowind and OpenMW apart?

Morrowind only uses the compiled bytecode of a script. OpenMW only uses the source of a script. You could base something off that. Also, TESCS compiler "eats" some script mistakes OpenMW considers unacceptable. As for the script itself, any other discrepancies that are not caused by Morrowind scrip...