Search found 74 matches

by Pop000100
23 Apr 2019, 06:30
Forum: General
Topic: Side Quests?
Replies: 9
Views: 1203

Re: Side Quests?

i recently played the whole game through TES3MP, and besides TES3MP's current lack of full script sync(which will come later), we had no issues, i did use
Patch For Purists which has fixes for Morrowind, bugs in the base game
by Pop000100
22 Apr 2019, 08:11
Forum: General
Topic: Understanding per-group animation support
Replies: 9
Views: 1342

Re: Understanding per-group animation support

akortunov mind documenting what need to be done to convert a AnimKit animation to OpenMW?
by Pop000100
18 Apr 2019, 23:16
Forum: General
Topic: Race height/weight limited to minimum of 0.5 scale
Replies: 10
Views: 3134

Re: Race height/weight limited to minimum of 0.5 scale

I've been trying to find this limitation in code, so far without any success. It feels artificial, although I'm not sure if it's necessary for some Morrowind fixes or mods. it is for a mod that was broken by the unreplicated behavior because it can't use it a variable store, Morrowind resets scale ...
by Pop000100
27 Jan 2019, 08:58
Forum: Off Topic
Topic: Gaming mouse
Replies: 14
Views: 1826

Re: Gaming mouse

have only used a microsoft mouse 3500 i think, Razer Naga 2014, and Logitech 403 Prodigy, liked Razer Naga was good but after 4 years of use it has a wonky scroll wheel and some buttons have lost some sensitivity, i use the Logitech for my laptop and as a back up and i have been very happy with it, ...
by Pop000100
27 Nov 2018, 04:22
Forum: Support
Topic: Water Shader turns into a pixelated mess
Replies: 18
Views: 1347

Re: Water Shader turns into a pixelated mess

I also use a AMD GPU(R9 390) with 18.5.1 drivers and get this issue.
by Pop000100
16 Oct 2018, 04:41
Forum: Support
Topic: Shining tankards, windows, beds, and shelves.
Replies: 1
Views: 354

Re: Shining tankards, windows, beds, and shelves.

here is a guide on converting those kind of mods, I'm no expert though so i don't know how much further help ill be.
by Pop000100
06 Oct 2018, 05:27
Forum: Support
Topic: Can a script tell Morrowind and OpenMW apart?
Replies: 20
Views: 3541

Re: Can a script tell Morrowind and OpenMW apart?

Morrowind only uses the compiled bytecode of a script. OpenMW only uses the source of a script. You could base something off that. Also, TESCS compiler "eats" some script mistakes OpenMW considers unacceptable. As for the script itself, any other discrepancies that are not caused by Morrowind scrip...
by Pop000100
08 Jul 2018, 04:57
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 91
Views: 19505

Re: Post 1.0 Plans

akortunov, he worked on a few animation related PRs maybe he knows more about it.
by Pop000100
20 Apr 2018, 09:32
Forum: Other Forks and Ports
Topic: Can I mod OpenMW on android?
Replies: 22
Views: 8933

Re: Can I mod OpenMW on android?

just the instructions with .esp instead of .esm, that should work.
by Pop000100
22 Feb 2018, 02:57
Forum: Feature Requests and Suggestions
Topic: Subdivided Exterior Grid
Replies: 10
Views: 8457

Re: Subdivided Exterior Grid

preloading exists for OpenMW, and it helps with stuttering alot but yes there is a high RAM cost.