Windows 7 has Powershell 2.0 built in, I believe its 4.0 or 5.0 by default Windows 10. You could probably run this from command prompt as well though if the .exe for APITrace was in your environment path.silentthief wrote: ↑03 Dec 2018, 16:05 Powershell is a win 10 thingy, right? Or is that something that win 7 can do?
Search found 47 matches
- 03 Dec 2018, 16:40
- Forum: Support
- Topic: How to API Trace
- Replies: 8
- Views: 17743
Re: How to API Trace
- 13 Nov 2018, 14:05
- Forum: Feature Requests and Suggestions
- Topic: 360 degree screenshots?
- Replies: 29
- Views: 19185
Re: 360 degree screenshots?
That looks awesome, no stitch lines or distortion!
- 24 Oct 2018, 12:16
- Forum: General Development
- Topic: Mouse Smoothing?
- Replies: 8
- Views: 7280
Re: Mouse Smoothing?
I usually use as low as possible in-game sensitivity and higher DPI to counteract the "cogging" feeling from the input. eg: 0.4 ingame and 3200MHz in CS:GO - makes a noticeable difference in persistence of vision clarity at 240hz vs the 1.2 @ 800DPI I used to use. High in-game sens is simi...
- 23 Jul 2018, 11:42
- Forum: General
- Topic: Measuring Frame-Time in OpenMW
- Replies: 4
- Views: 4127
Re: Measuring Frame-Time in OpenMW
I had a feeling external tools may be adequate, which is why I placed this topic in general discussion instead of feature requests. It looks like MSI Afterburner has been mentioned once or twice in the forum history, but not about its frametime functionality. I'll download it and see how the graph ...
- 19 Jun 2018, 16:06
- Forum: Organisation and Planning
- Topic: OpenMW 0.44.0
- Replies: 278
- Views: 165653
Re: OpenMW 0.44.0
According to him, it only happens on release builds including the latest RC build. He can't reproduce it locally when he builds everything from scratch. His builds work, ace's apparently did not. I don't believe his is lying so I think it prudent that more people test the windows build. More testin...
- 13 Jun 2018, 22:40
- Forum: Organisation and Planning
- Topic: OpenMW 0.44.0
- Replies: 278
- Views: 165653
Re: OpenMW 0.44.0
This isn't really a regression for me, but my rendering freezes have gotten worse in the 0.44 RC above. I can trigger it every time when loading a save in 0.44, but only about 50% of the time in 0.43. More information here: https://bugs.openmw.org/issues/4445 Can't reproduce this personally, though...
- 05 Dec 2017, 19:20
- Forum: General
- Topic: CPU and Single Core Implications
- Replies: 93
- Views: 61731
Re: CPU and Single Core Implications
As I mentioned earlier, and was dismissed by Lagahan I don't mean to dismiss it at all, its definitely still up there in frame time consumption in some places for lower end CPUs! :oops: It was much improved for me with an update a while back, can't remember exactly which. There's definitely still a...
- 04 Dec 2017, 20:55
- Forum: General
- Topic: CPU and Single Core Implications
- Replies: 93
- Views: 61731
Re: CPU and Single Core Implications
OpenMW is multi-core, but the physics sub-system isn't. That's the bottleneck. Not all the time, draw calls can be an issue in places (Balmora, Ebonheart, big towns in general), but there's not much we can do about given how characters are rendered and how the game was designed for low draw distanc...
- 07 Oct 2016, 13:00
- Forum: Off Topic
- Topic: OpenMW Wiki Theme
- Replies: 17
- Views: 9076
Re: OpenMW Wiki Theme
Looks awesome! Will be nice to have a consistent theme across resources for OpenMW!
- 01 Sep 2016, 17:33
- Forum: Organisation and Planning
- Topic: OpenMW 0.40.0
- Replies: 243
- Views: 118043
Re: OpenMW 0.40.0
Well, several people have verified the 64-bit binary, haven't heard anyone mention the 32-bit one. Just wanted to chime in with my verification on the 64bit binary also, not sure exactly how many hours I've put into it but I've got to level 46 from fresh with this (off sick so lotsa gaming done thi...