Search found 7 matches

by Wookiee
03 May 2013, 03:17
Forum: Feature Requests and Suggestions
Topic: Oculus Rift
Replies: 60
Views: 52276

Re: Oculus Rift

Update: Turns out Kojack is already working on a (personal?) oculus implementation into OGRE, may wait to see what happens there.
by Wookiee
02 May 2013, 15:00
Forum: Feature Requests and Suggestions
Topic: Oculus Rift
Replies: 60
Views: 52276

Re: Oculus Rift

No I think you are dead right there. Still playing with control schemes myself, and may be TF2 has gone about it the right way by implementing tons of options to play with, the default is still my favorite. Just finished playing a hour of TF2 testing out the modes... aaaand I feel sick. Most people ...
by Wookiee
02 May 2013, 02:06
Forum: Feature Requests and Suggestions
Topic: Oculus Rift
Replies: 60
Views: 52276

Re: Oculus Rift

Actually it is fairly simple to combine the oculus orientation with mouse, if the oculus is the cameras local rotation and the normal controls do as they do now (cut out the pan up and down as this can get a little funky). But you can give options like TF2 did before the last patch broke oculus supp...
by Wookiee
02 Apr 2013, 12:23
Forum: General
Topic: Athletics Research
Replies: 34
Views: 17927

Re: Athletics Research

~ or ` I forget which, then player->SetAthletics X test it at the higher points. I would also recommend an esp with a higher multiplier to get the points faster, then divide by the magnitude increased to look for your equation. And you can write a script to measure speed at each level as well, same ...
by Wookiee
02 Apr 2013, 08:53
Forum: General
Topic: Gaming engine for indie games
Replies: 71
Views: 37636

Re: Gaming engine for indie games

Hi All, At the very least it will all be OS after/during/before the 1.0 release so Devs can tease out all the legally sticky bits and make a complete game on this platform right? possibly with their own source laid bare to prove there are no remnants of propitiatory shenanigans. And of course giving...
by Wookiee
02 Apr 2013, 01:51
Forum: General
Topic: Athletics Research
Replies: 34
Views: 17927

Re: Athletics Research

They probably call the same hook they use for sound effects in the animation file, step or swim. Easy check watch the char anim see if the step coincides with the level up (may always be left or right step as well, been so long since I made my blank esp I forget if they had individual hooks or the s...
by Wookiee
03 May 2012, 13:55
Forum: Feature Requests and Suggestions
Topic: Hardware mirror of bow animations.
Replies: 7
Views: 4221

Hardware mirror of bow animations.

Hi guys, First of this is the single most important project on the internet at the moment. Great work. Yeah the bow animations both first person and third always shat me (wrong hand!) but since you have controll of these it should be possible to swap the animations only (so that it does not invert y...