Search found 7 matches
- 03 May 2013, 03:17
- Forum: Feature Requests and Suggestions
- Topic: Oculus Rift
- Replies: 60
- Views: 52276
Re: Oculus Rift
Update: Turns out Kojack is already working on a (personal?) oculus implementation into OGRE, may wait to see what happens there.
- 02 May 2013, 15:00
- Forum: Feature Requests and Suggestions
- Topic: Oculus Rift
- Replies: 60
- Views: 52276
Re: Oculus Rift
No I think you are dead right there. Still playing with control schemes myself, and may be TF2 has gone about it the right way by implementing tons of options to play with, the default is still my favorite. Just finished playing a hour of TF2 testing out the modes... aaaand I feel sick. Most people ...
- 02 May 2013, 02:06
- Forum: Feature Requests and Suggestions
- Topic: Oculus Rift
- Replies: 60
- Views: 52276
Re: Oculus Rift
Actually it is fairly simple to combine the oculus orientation with mouse, if the oculus is the cameras local rotation and the normal controls do as they do now (cut out the pan up and down as this can get a little funky). But you can give options like TF2 did before the last patch broke oculus supp...
- 02 Apr 2013, 12:23
- Forum: General
- Topic: Athletics Research
- Replies: 34
- Views: 17927
Re: Athletics Research
~ or ` I forget which, then player->SetAthletics X test it at the higher points. I would also recommend an esp with a higher multiplier to get the points faster, then divide by the magnitude increased to look for your equation. And you can write a script to measure speed at each level as well, same ...
- 02 Apr 2013, 08:53
- Forum: General
- Topic: Gaming engine for indie games
- Replies: 71
- Views: 37636
Re: Gaming engine for indie games
Hi All, At the very least it will all be OS after/during/before the 1.0 release so Devs can tease out all the legally sticky bits and make a complete game on this platform right? possibly with their own source laid bare to prove there are no remnants of propitiatory shenanigans. And of course giving...
- 02 Apr 2013, 01:51
- Forum: General
- Topic: Athletics Research
- Replies: 34
- Views: 17927
Re: Athletics Research
They probably call the same hook they use for sound effects in the animation file, step or swim. Easy check watch the char anim see if the step coincides with the level up (may always be left or right step as well, been so long since I made my blank esp I forget if they had individual hooks or the s...
- 03 May 2012, 13:55
- Forum: Feature Requests and Suggestions
- Topic: Hardware mirror of bow animations.
- Replies: 7
- Views: 4221
Hardware mirror of bow animations.
Hi guys, First of this is the single most important project on the internet at the moment. Great work. Yeah the bow animations both first person and third always shat me (wrong hand!) but since you have controll of these it should be possible to swap the animations only (so that it does not invert y...