Search found 10 matches
- 07 Oct 2018, 12:42
- Forum: General Development
- Topic: The new MWSE-Lua interface
- Replies: 145
- Views: 58145
Re: The new MWSE-Lua interface
So I was bored on a train and read this entire thread, and I didn't see one good example of why would you need to turn off the sand box in OpenMW-lua. I get why you would need to do that in Morrowind - you can't do crap about it since it's an untouchable blob of copyrighted bits, so instead you hack...
- 11 Mar 2016, 11:16
- Forum: General
- Topic: Vivec retexture to show off/test shaders
- Replies: 104
- Views: 45708
Re: Vivec retexture to show off/test shaders
A in ARGB usually means 'Alpha channel', unless I'm horribly mistaken. It could be an issue with your chosen color profile (should be sRGB), or just the way DXT5 compresses colors (I've had similar issues with DXT3). EDIT: ah yes, you seem to have chosen 8bpp, which stands for 256 colors in total pe...
- 26 Jan 2016, 10:53
- Forum: General
- Topic: PBR - Physics Based Rendering
- Replies: 28
- Views: 17936
Re: PBR - Physics Based Rendering
What he really means is that you basically need to redo all the textures with transition from traditional to PB rendering. As a basic example, you cannot use any form of shade/highlight in PB assets.
- 19 Jan 2016, 21:30
- Forum: Organisation and Planning
- Topic: OpenMW 0.38.0
- Replies: 124
- Views: 77510
Re: OpenMW 0.38.0
Windows release builds; 32-bit 64-bit I might look into setting up on chocolatey too, since it seems like they allow for new submissions again. What is the recommended process to update? Once (if) the chocolatey package is set up, and IF you're running Windows 10, you would need to run Powershell (...
- 07 Dec 2015, 13:02
- Forum: Feature Requests and Suggestions
- Topic: Controller Deadzone?
- Replies: 1
- Views: 1699
Re: Controller Deadzone?
I had no issues with X360 gamepad regarding the deadzone itself (on Windows at least), but there were other ones described here: http://bugs.openmw.org/issues/3025
- 06 Dec 2015, 18:46
- Forum: Feature Requests and Suggestions
- Topic: Sound Effect Features and Changes
- Replies: 5
- Views: 4172
Re: Sound Effect Features and Changes
With headphones you'd ideally use HRTF mixing, which more accurately models the way sound passes around your head from various directions (including above and below) to create realistically positioned sounds. Certain versions of OpenAL have an option to do that, though I'm not totally sure which on...
- 25 Nov 2015, 16:44
- Forum: Organisation and Planning
- Topic: OpenMW 0.37.0 (?)
- Replies: 370
- Views: 186124
Re: OpenMW 0.37.0 (?)
I'd say: - Why switch to OSG from Ogre, what benefits does it bring etc - Talk about HUGE perf boost with OSG as engine (and more improvements to come) - Of course a ton of bugs got fixed in the process (no need to dive deeply, there's just too much to cover) - [probably too early to discuss just ye...
- 27 Jun 2015, 21:06
- Forum: General
- Topic: I can translate a lastest news to russian language
- Replies: 4
- Views: 3242
Re: I can translate a lastest news to russian language
You want to translate something? Why not just DO IT? Here's the latest news post, translated into Russian: ## HEADING ## Порт на OpenSceneGraph теперь играбелен ## CONTENT ## Последние три месяца команда разработчиков OpenMW усердно работала над переводом кодовой базы с движка Ogre3D на инструментар...
- 08 Jun 2015, 20:11
- Forum: News
- Topic: OpenSceneGraph port now playable
- Replies: 88
- Views: 80346
Re: OpenSceneGraph port now playable
So I decided to test out this OSG branch, and by 'test out' I mean load my usual config of ~50 mod ESPs and a lot more model/texture replacer files. So far I've been unsuccessful. Here's what I tried: Launch the game normally, (even with all ESPs unticked), 'New game' option is available, produces t...
Re: On fonts
Regarding the Cyrillic Magic Cards font: There's one available at the bottom of this page http://tiarum.com/wiki/Morrowind_CS:Fonts , which was most probably created through a process of vectorising the original game's font. (Akella publisher made an official localisation of this game for Russia; bo...