Search found 65 matches

by onionland
20 May 2020, 22:51
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 496
Views: 90315

Re: Android part 2

Any chance you would feel up to compiling an android executable with MorroUI included? it seems a whole lot more suited to touch and gamepad controls than the default ui
(github fork: https://github.com/glassmancody/openmw/tree/morro_ui )
by onionland
12 Feb 2020, 14:25
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 173
Views: 43296

Re: OpenMW 0.46.0

If openmw is to switch to a rolling release cycle that would be an entirely valid but separate discussion, and should likely also go with a discussion of how other factors such as pr should be changed to reflect that. The reason Dolphin is able to thrive through rolling releases is in large part to ...
by onionland
09 Feb 2020, 10:46
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 173
Views: 43296

Re: OpenMW 0.46.0

The forum has been somewhat silent what with Zini not being here to wrap things up, and with the 1 year window of 0.45 coming up next month it would be nice to see what the current status of the release process is for those of us not as involved in the development process. From what I can tell of th...
by onionland
05 Dec 2019, 00:59
Forum: Other Forks and Ports
Topic: Looking for an OMW for Android 4.3
Replies: 1
Views: 519

Re: Looking for an OMW for Android 4.3

benknam wrote:
03 Dec 2019, 01:42
I got blackberry Q20 Classic and Q30 Passport on my hand but I'm always looking forward to a release that could working for android 4.3,

any idea my friends? :cry:
HIGHLY doubt you'd be able to run at close to playable framerates even if you got it to run
by onionland
05 May 2019, 17:59
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 173
Views: 43296

Re: OpenMW 0.46.0

Now that Zini is back in some capacity and able call the shot on getting the release process started, would now be a good time to do so? As far as I can tell there should definitely be enough warranting it, with a good number of commits since last release, and shadows being merged into master as a m...
by onionland
30 Apr 2019, 19:04
Forum: Feature Requests and Suggestions
Topic: Collision detection system discussion [Original title: Very low FPS]
Replies: 36
Views: 7939

Re: Very low FPS

Bullet's internal structure is very poorly suited for how OpenMW is using it right now. (And so is its interface. And its general behavior.) Any in-house replacement for it would be a relative quality improvement, even if it was written by a CS 101 student with a poor grasp on geometric 3d math. An...
by onionland
30 Apr 2019, 18:41
Forum: General
Topic: Use of OpenMW name and icon in Android port
Replies: 16
Views: 3775

Re: Use of OpenMW name and icon in Android port

testman wrote:
29 Apr 2019, 22:49
Are F-Droid dudes willing to put the totally-not-OpenMW into their repo?
+1
by onionland
26 Mar 2019, 18:59
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 91447

Re: OpenMW 0.45.0

Ravenwing wrote:
25 Mar 2019, 19:50
If at all possible, today would be a good day to release, as Morrowind is free for today only for the 25th anniversary of TES. Might be worth mentioning in the post if we release early enough.
It's available until the end of march actually, so we can still catch that train.
by onionland
20 Mar 2019, 15:36
Forum: Off Topic
Topic: Our retro pixel art dungeon crawler
Replies: 3
Views: 1241

Re: Our retro pixel art dungeon crawler

The art looks very lovely, the game gives of a sort of 90s horror vibe which is pretty cool.
Best wishes for your future efforts on the game.
by onionland
06 Feb 2019, 18:05
Forum: Feature Requests and Suggestions
Topic: Navigate UI With Arrow Keys
Replies: 2
Views: 848

Re: Navigate UI With Arrow Keys

You can already navigate most of the UI with the arrow keys. Are you using an old build from before this was added? Some elements are navigate-able with arrow keys, to my awareness major ones are distinctly missing from this such as inventory. Just checked on the last nightly, and as far as I can s...