
Search found 35 matches
- 06 Apr 2021, 03:09
- Forum: Support
- Topic: Mods are activated but have no effect?
- Replies: 15
- Views: 357
Re: Mods are activated but have no effect?
Have you named the file "settings.cfg.txt" or "settings.cfg"? 

- 25 Jun 2020, 23:47
- Forum: Support
- Topic: Faction Requirements Not Met
- Replies: 3
- Views: 1284
Re: Faction Requirements Not Met
OK, since it's not just me being confused, I've opened a bug report.
- 25 Jun 2020, 21:01
- Forum: Support
- Topic: Faction Requirements Not Met
- Replies: 3
- Views: 1284
Faction Requirements Not Met
It looks like my little girl made it to Master Wizard without meeting the faction requirements. She needed one skill at 80 - that would have been Alchemy, and two at 30. But, she only had one other favourite Mage Guild skill that high - Enchant. I checked UESP Wiki and the manual, but they're not re...
- 24 Jun 2020, 21:49
- Forum: General
- Topic: Observations on 0.46.0
- Replies: 5
- Views: 3165
Re: Observations on 0.46.0
Thanks for the info guys. I should have known you would already be on top of things like this. (And no, it wasn't me) AON3, is there any intention in the future to have night time shadows track the moons, instead of a pretend sun? I can see how that would be complicated by multiple moons, or possibl...
- 23 Jun 2020, 01:20
- Forum: General
- Topic: Observations on 0.46.0
- Replies: 5
- Views: 3165
Observations on 0.46.0
This is a great release guys. The new shadows look terrific, particularly when the sun is shining. However, I did notice a few things that may not be bugs, but which look a bit odd. First, there are very distinct shadows under an overcast sky. I think shadows should be more diffuse under cloudy skie...
- 07 Dec 2018, 04:34
- Forum: Organisation and Planning
- Topic: OpenMW 0.45.0
- Replies: 379
- Views: 136588
Re: OpenMW 0.45.0
I figured it out. It looks like the release 0.44 openmw is broken in the Tumbleweed repos. I don't know why, but it may be the OSG version thing. In addition there are two issues with the RC. The tarball does not have a "useqt5" subdir, so the launcher tries to use the Qt4 version and, on my system,...
- 05 Dec 2018, 23:58
- Forum: Organisation and Planning
- Topic: OpenMW 0.45.0
- Replies: 379
- Views: 136588
Re: OpenMW 0.45.0
Scratch that. None of my versions are working now, not even the Tumbleweed repo from desktop icon. Last night, the 0.44 release build let me run around for about two minutes; now, it crashes after three seconds. This is obviously not an RC issue.
- 05 Dec 2018, 23:33
- Forum: Organisation and Planning
- Topic: OpenMW 0.45.0
- Replies: 379
- Views: 136588
Re: OpenMW 0.45.0
@K1ll, I started the RC from its own directory by typing openmw-launcher from the console. The OSG version in the libs subdir is 3.4.1, so that should be what I was using. BTW, before my original post, I checked the 0.44 release build (started the same way) and it worked fine. But just now, I tried ...
- 05 Dec 2018, 07:36
- Forum: Organisation and Planning
- Topic: OpenMW 0.45.0
- Replies: 379
- Views: 136588
Re: OpenMW 0.45.0
I just tried the Linux 64 bit RC and it crashed right after leaving the Excise office.
Crash log attached below.
I am using Opensuse Tumbleweed on I5 with AMD RX 560.
Crash log attached below.
I am using Opensuse Tumbleweed on I5 with AMD RX 560.
- 12 Sep 2018, 21:42
- Forum: Feature Requests and Suggestions
- Topic: Fix The Lady Lover and Steed Birthsigns
- Replies: 70
- Views: 25495
Re: Fix The Lady Lover and Steed Birthsigns
Changing the base attribute is not unique to birthsigns. Picking your favourite attribute during character creation also adds +5 to your base attribute, the same way as vanilla implements birthsigns. I find the logic of when OpenMW applies +25 and when it doesn't to be arbitrary and hard to figure o...