Sounds good.once we've added soft shadows and the ability for weather to control them, it'll become possible to make shadows softer at night so they're more realistic.
Search found 41 matches
- 03 Sep 2022, 19:26
- Forum: General
- Topic: Observations on 0.48 RC1
- Replies: 10
- Views: 3347
Re: Observations on 0.48 RC1
- 03 Sep 2022, 16:14
- Forum: General
- Topic: Observations on 0.48 RC1
- Replies: 10
- Views: 3347
Re: Observations on 0.48 RC1
IIRC there used to be generic Linux builds of the "nightlies" available from the Downloads page, but they aren't there now. My attempts to compile from source have not gone well, so without those binaries I really can't test the current development build. The speckled seam issue was in 0.4...
- 02 Sep 2022, 20:15
- Forum: General
- Topic: Observations on 0.48 RC1
- Replies: 10
- Views: 3347
Observations on 0.48 RC1
For an RC this is an amazingly solid release. I've had no crashes or glitches and the framerate has been a steady 60 FPS (limited), even with extended view distance and shadows enabled. This is on my midrange I5 and RX 560. There are a few minor issues, though. Every once in a while there are white ...
- 23 Aug 2022, 18:17
- Forum: Support
- Topic: Nevrasa Dralor Won't Follow - RC1
- Replies: 2
- Views: 796
Re: Nevrasa Dralor Won't Follow - RC1
OK, will do. But, I have been testing and I haven't been able to get it to repeat.
- 22 Aug 2022, 00:11
- Forum: Support
- Topic: Nevrasa Dralor Won't Follow - RC1
- Replies: 2
- Views: 796
Nevrasa Dralor Won't Follow - RC1
I started the "To the Fields of Kummu" quest, but Dralor stopped following and just stands there, even after "Travel together". She's in the middle of the path, so she isn't obstructed and we weren't attacked. She might have followed me initially, but I had to quit right after I ...
- 28 Nov 2021, 00:28
- Forum: General
- Topic: Absolutely stellar work on 0.47.0
- Replies: 16
- Views: 15549
Re: Absolutely stellar work on 0.47.0
I agree with everyone else. Congratulations on a great release. It’s been solid as a rock. I love the new NPC collision avoidance; it makes moving in tight spaces much less annoying. The extended view distance is also amazing. Even on my middling system, I get a steady 60 FPS everywhere (I use vsync...
- 06 Apr 2021, 03:09
- Forum: Support
- Topic: Mods are activated but have no effect?
- Replies: 15
- Views: 5414
Re: Mods are activated but have no effect?
Have you named the file "settings.cfg.txt" or "settings.cfg"?
- 25 Jun 2020, 23:47
- Forum: Support
- Topic: Faction Requirements Not Met
- Replies: 3
- Views: 2531
Re: Faction Requirements Not Met
OK, since it's not just me being confused, I've opened a bug report.
- 25 Jun 2020, 21:01
- Forum: Support
- Topic: Faction Requirements Not Met
- Replies: 3
- Views: 2531
Faction Requirements Not Met
It looks like my little girl made it to Master Wizard without meeting the faction requirements. She needed one skill at 80 - that would have been Alchemy, and two at 30. But, she only had one other favourite Mage Guild skill that high - Enchant. I checked UESP Wiki and the manual, but they're not re...
- 24 Jun 2020, 21:49
- Forum: General
- Topic: Observations on 0.46.0
- Replies: 5
- Views: 5059
Re: Observations on 0.46.0
Thanks for the info guys. I should have known you would already be on top of things like this. (And no, it wasn't me) AON3, is there any intention in the future to have night time shadows track the moons, instead of a pretend sun? I can see how that would be complicated by multiple moons, or possibl...