Search found 27 matches
- 01 Mar 2019, 10:34
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 326869
Re: Android part 2
Not really. I found that lower resolution (I've set it to 720p with Samsung Game Launcher & Game Tuner) and lower view distance helps a lot. The port isn't very optimized yet, so there's a lot of stuttering and fps frops going on. Still, with these tweaks, I'm getting decent performance on a Gal...
- 27 Feb 2019, 13:07
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 326869
Re: Android part 2
The red sky (and red character model in the inventory screen, and red mini map) bug is only in the latest snapshot. Just download the one before, that should work fine.
- 23 Sep 2015, 16:37
- Forum: General
- Topic: Alpha blending problem
- Replies: 256
- Views: 106292
Re: Alpha blending problem
If you're rooted, you can try to downclock your device or shut down one or two cpu cores. You can even automate this process with the aptly named app "Automate". :mrgreen: I believe OpenMW depends very much on the gpu (?), so a cpu running at 50 or 75% clockspeed shouldn't have too much im...
- 31 Aug 2015, 06:41
- Forum: General
- Topic: Alpha blending problem
- Replies: 256
- Views: 106292
Re: Alpha blending problem
Cool idea.
- 23 Jul 2015, 14:01
- Forum: General
- Topic: Alpha blending problem
- Replies: 256
- Views: 106292
Re: Alpha blending problem
Sounds good. At least from a non-coder point of view.
Does this mean your port is making progress again? I must admit I admire your dedication, you're not giving up easily.
Does this mean your port is making progress again? I must admit I admire your dedication, you're not giving up easily.
- 17 Jul 2015, 22:13
- Forum: General
- Topic: Alpha blending problem
- Replies: 256
- Views: 106292
Re: Alpha blending problem
No, please don't!!!
You've overcome obstacles like this in the past, and I'm confident you also will this time.
You've overcome obstacles like this in the past, and I'm confident you also will this time.
- 08 Jul 2015, 13:22
- Forum: General
- Topic: Alpha blending problem
- Replies: 256
- Views: 106292
Re: Alpha blending problem
I wonder if there's a single Android 2.2 phone out there that's capable of running OpenMW...?sandstranger wrote:now application finally works on android 2.2
http://imgur.com/AfoVaGJ
I'm loving your constant stream of updates, keep it up!
- 09 Jun 2015, 13:45
- Forum: General
- Topic: Alpha blending problem
- Replies: 256
- Views: 106292
Re: Alpha blending problem
It's amazing how you've been making steady progress all this time, sandstranger. From a point where noone really believed this port could lead anywhere to a state where we're suddenly talking about playability on "very old" devices. Great work! :D The few bits I've tried on my aging Note 2...
- 10 Sep 2014, 15:27
- Forum: Organisation and Planning
- Topic: OpenMW 0.32.0
- Replies: 132
- Views: 71273
Re: OpenMW 0.32.0
Damn, you fixed the "Enchant" bug. No more 100%-success-enchanting... ;) Ace's RC3 on Win7 is making a good impression. Performance is pretty good by now, especially loading times seem to have decreased. Might only be my imagination, but still. RC3 runs stable, and the save game corruption...
- 28 Aug 2014, 17:44
- Forum: Support
- Topic: Sneak & critical hits
- Replies: 1
- Views: 2277
Sneak & critical hits
Following Greendogo's advice (wrong thread, sorry for spamming...), I'll post my issue here: Seems like critical strikes don't work anymore. No matter what I do, my character only does normal damage. (for clarification: this only applies to ranged weapons, melee works.) I just googled and found this...