Search found 6 matches

by andrano
17 Aug 2014, 11:02
Forum: General
Topic: On performance
Replies: 6
Views: 3134

Re: On performance

I am not sure about that, but I think games in general can't really make a big use of multithreading, there will always be one core doing most of the work. From what I understand, this is because most of the game process is inside one big "while" loop which receives the input from the controls. I'd ...
by andrano
17 Aug 2014, 08:59
Forum: General
Topic: On performance
Replies: 6
Views: 3134

Re: On performance

I can confirm Raevol's observation on my laptop (i7-4700MQ, GTX770M, Windows 8.1). Disabling shadows increases my FPS from 22 to 45 indoor (in front of Jiub), and the water shaders are also very demanding.
by andrano
06 Aug 2014, 22:11
Forum: News
Topic: Wake up call
Replies: 15
Views: 10527

Re: Wake up call

Thanks for the information, it makes the summary even more useful ;)
by andrano
06 Aug 2014, 21:55
Forum: News
Topic: Wake up call
Replies: 15
Views: 10527

Re: Wake up call

Very nice to hear that, it was a bit sad to see what happened to SandStranger, I'm glad he joined the project :)
It's also good to hear about the AI improvements (somehow this is not visible in the public section of the forum, as opposed to the work on the editor for instance).
by andrano
03 Aug 2014, 15:20
Forum: Support
Topic: Terrible Lag
Replies: 8
Views: 4755

Re: Terrible Lag

Keep in mind that OpenMW hasn't really been optimized yet, and performance is usually pretty bad for most people (for now).
It would be useful if you could describe the problem a bit better, maybe include your FPS indoor/outdoor to give an idea of the performance?
by andrano
20 Jul 2014, 16:01
Forum: Join the team
Topic: You are awesome, here is a helping hand!
Replies: 4
Views: 2763

Re: You are awesome, here is a helping hand!

That's very good to know, I actually thought there would be more testers on windows. I will also try to give a hand with the windows release then.