Search found 21 matches

by Wolvman
04 Mar 2019, 04:15
Forum: Documentation
Topic: Armor Rating Formula
Replies: 0
Views: 835

Armor Rating Formula

Hey everyone, I'm not exactly sure where to put this but I wanted to bring attention to the armor rating formula listed here: https://wiki.openmw.org/index.php?title=Research:Combat This is the posted formula: rating = armorBaseRating * armorSkill / iBaseArmorSkill Also this: effectiveRating = Cuira...
by Wolvman
06 Feb 2019, 03:01
Forum: Feature Requests and Suggestions
Topic: "Global" Scripts
Replies: 3
Views: 824

Re: "Global" Scripts

Thank you for the response. It sounds like I'll need to wait a bit more for the LUA system to be put in-place before I can move my mods over.
by Wolvman
01 Feb 2019, 18:16
Forum: Feature Requests and Suggestions
Topic: "Global" Scripts
Replies: 3
Views: 824

"Global" Scripts

Hello all, I was wondering if a feature has yet been added to allow scripts that globally attach to and affect all NPCs/Creatures/Objects/etc. as they spawn in? I'm really wanting to look into re-creating my combat mod, Gratuitous Violence, for OpenMW but it heavily relies on MWSE to seek out and at...
by Wolvman
31 Aug 2017, 02:09
Forum: Feature Requests and Suggestions
Topic: Auto-Update Feature
Replies: 14
Views: 5157

Auto-Update Feature

Would there be any chance of an auto-updating feature being added to the launcher? As in when you load up the launcher it can be set to automatically look for, download, and install the latest OpenMW build (Perhaps with a "Nightly Build" option as well) over top of the current build if it is more re...
by Wolvman
15 Aug 2017, 02:00
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 72
Views: 22205

Re: OpenGEX as .Nif alternative for OpenMW

+1 from me if that helps to sway the vote any. Nif files are the bane of my existence. I'd be jumping into model development far more often if we had a better file format to work with.
by Wolvman
01 Aug 2017, 19:58
Forum: Feature Requests and Suggestions
Topic: Multiple Sound Files per Sound Record
Replies: 3
Views: 976

Re: Multiple Sound Files per Sound Record

Well that's good to hear. I just put this down on the bug tracker but I may have accidentally forgotten to categorize it as a feature request. :? https://bugs.openmw.org/issues/3979 Hopefully we'll get to see this implemented some day. I know I'd personally find it more than a little useful for the ...
by Wolvman
31 Jul 2017, 02:12
Forum: Feature Requests and Suggestions
Topic: Multiple Sound Files per Sound Record
Replies: 3
Views: 976

Multiple Sound Files per Sound Record

Hey everyone! I've been wanting to jump back into the MW modding scene and was wondering just how hard it would be for someone to tweak the current sound record system in OpenMW-CS to allow for multiple sound file assignments instead of only one per record. I imagined the tweak would also include a ...
by Wolvman
06 Dec 2015, 04:34
Forum: Feature Requests and Suggestions
Topic: Sound Effect Features and Changes
Replies: 5
Views: 1982

Re: Sound Effect Features and Changes

https://bugs.openmw.org/issues/3060 Excellent! Thank you for the quick fix. I'll put it to good use as soon as it is available. With headphones you'd ideally use HRTF mixing, which more accurately models the way sound passes around your head from various directions (including above and below) to cr...
by Wolvman
05 Dec 2015, 17:58
Forum: Feature Requests and Suggestions
Topic: Sound Effect Features and Changes
Replies: 5
Views: 1982

Re: Sound Effect Features and Changes

If the vanilla game uses DefaultLand, OpenMW should as well. You can check by making a simple mod that changes the sound file DefaultLand uses, and see if it changes in vanilla. Looking at our code, it would make sense to use DefaultLand for NPCs (we already use DefaultLandWater when landing in wat...
by Wolvman
05 Dec 2015, 05:24
Forum: Feature Requests and Suggestions
Topic: Sound Effect Features and Changes
Replies: 5
Views: 1982

Sound Effect Features and Changes

Hi everyone, I wasn't sure whether to put this under the OpenMW-CS section or here so hopefully it's in the right place :) . Anyways I'm currently in the middle of working on an OpenMW exclusive mod (.omwaddon file) that replaces all of the original sounds of Morrowind with the higher quality equiva...