Search found 15 matches
- 12 Aug 2018, 16:25
- Forum: Organisation and Planning
- Topic: Post 1.0 Plans
- Replies: 91
- Views: 112645
Re: Post 1.0 Plans
Here's some things I'd like to see at some point after the 1.0 release. Keep in mind I don't know anything about coding, just about simple modding, so I don't know how easy or hard it would be to implement. 1. A way to change the way skills work. Such as have the Axe skill determine damage with axe...
- 23 Feb 2016, 04:40
- Forum: Organisation and Planning
- Topic: OpenMW 0.39.0
- Replies: 144
- Views: 78295
Re: OpenMW 0.39.0
AMD + AMD = bad Yeah, I was afraid that was the issue. I built my machine about 4 years ago now and regret the AMD cpu ever since, but I'm too in love with AMD gpu's believe it or not to move on. Thanks for explaining all that to me, I'm a huge fan of the project and have been following for 3 years...
- 18 Feb 2016, 04:40
- Forum: Organisation and Planning
- Topic: OpenMW 0.39.0
- Replies: 144
- Views: 78295
Re: OpenMW 0.39.0
All rendering relies on a certain amount of CPU work to feed the GPU. The upcoming Vulkan API is looking to remedy that by giving the coder more direct access to the graphics hardware. I am not familiar with the particular AMD CPU's you have, but if it's a lower end model then that would explain th...
- 11 Feb 2016, 18:16
- Forum: Organisation and Planning
- Topic: OpenMW 0.39.0
- Replies: 144
- Views: 78295
Re: OpenMW 0.39.0
I use an AMD processor with no issues. There may be an issue with AMD APU's or the like, but my FX 8350 has no problems for OpenMW. Now, admittedly, the 8350's a huge processor. I have the 8350 as well and was experiencing issues where, with the water shader turned on, the framerate would half perf...
- 08 Feb 2016, 19:42
- Forum: Organisation and Planning
- Topic: OpenMW 0.39.0
- Replies: 144
- Views: 78295
Re: OpenMW 0.39.0
Has anyone addressed the AMD performance issues, especially involving the water shader? Myself and another user posted very similar benchmark results with similar performance behavior, the biggest similarity between us being both AMD processors. Even a simple "OpenMW relies heavily on IPC perfo...
- 23 Jan 2016, 01:48
- Forum: General
- Topic: Benchmarks / Hardware Specs
- Replies: 105
- Views: 129861
Re: Benchmarks
getting the same performance hiccups as in the 38RC but I found out something interesting. Enabling the water shader doesn't reduce performance when near a lot of water, it somehow reduces performance in the city/town or in major inland areas with a lot on screen. I just started a new game but I'm s...
- 15 Jan 2016, 23:09
- Forum: Organisation and Planning
- Topic: OpenMW 0.38.0
- Replies: 124
- Views: 77585
Re: OpenMW 0.38.0
So any advice/comments on the amd performance issues? Are they cpu or gpu related? Is it a problem that will get ironed out with time?
- 14 Jan 2016, 22:54
- Forum: Organisation and Planning
- Topic: OpenMW 0.38.0
- Replies: 124
- Views: 77585
Re: OpenMW 0.38.0
also, I can concur the AMD performance issues, especially regarding water. In have an AMD 8350 and an AMD 290x with a custom cooler. Indoors I exceeded 500 fps yet stepping outside brought the average framerate down to 65. Enabling the water shader limits me to only 30fps. I can also confirm that th...
- 14 Jan 2016, 22:30
- Forum: Organisation and Planning
- Topic: OpenMW 0.38.0
- Replies: 124
- Views: 77585
Re: OpenMW 0.38.0
Question: Would the Openmw devs be open to maintaining Openmw on Chocolatey for windows? one of the lamest things about OMW on windows, and windows in general, is the lack of package management and support but for the most part chocolately has solved that. Pretty much every frequently updated progra...
- 10 Aug 2015, 19:50
- Forum: General
- Topic: Impressive performance with OSG engine
- Replies: 8
- Views: 7142
Re: Impressive performance with OSG engine
Are these benchmarks with the Openmw Nightly builds? or compiled from scratch from github?