Search found 33 matches

by EmperorArthur
12 Apr 2020, 12:05
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 190907

Re: OpenMW 0.46.0

Zini suggested to keep it separate for now.
I remember that. It was when I re-wrote the niftest tool, and found that one of the mods I was using at the time had accidentally included a newer NIF format than OpenMW supports.

Given that compressed BSA support was approved, has something changed?
by EmperorArthur
12 Apr 2020, 02:30
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 190907

Re: OpenMW 0.46.0

- Actors avoid walking on the children geometry of an AvoidNode (#1774) - elsid Looks like a mistype snuck through. Issue 1774 is not associated with AvoidNode. I think that's issue 1724. I'm going through the changelog now and spot checking anything that seems interesting. Quick question from some...
by EmperorArthur
23 Nov 2017, 01:44
Forum: Feature Requests and Suggestions
Topic: Resizing Character Window
Replies: 7
Views: 6213

Re: Resizing Character Window

Hmm, looks like a simple fix would be to put minimum sizes on some of the boxes. I don't know if MyGui supports that or not...
by EmperorArthur
09 May 2016, 19:24
Forum: Feature Requests and Suggestions
Topic: C++14 Support/Features (again)
Replies: 9
Views: 6918

Re: C++14 Support/Features (again)

C++11 is the big jump, but 14 makes it easier by adding a few things that were missing. For instance C++11 has 'std::make_shared' for 'std::shared_ptr' but C++14 adds 'std::make_unique' to 11's 'std::unique_ptr'. While I have faith in everyone's abilities I know I sometimes make mistakes, so std::un...
by EmperorArthur
08 May 2016, 03:03
Forum: Feature Requests and Suggestions
Topic: C++14 Support/Features (again)
Replies: 9
Views: 6918

Re: C++14 Support/Features (again)

I really like this one: https://www.youtube.com/watch?v=1OEu9C51K2A

In it, he talks about ways to do things like eliminating resource leaks and dangling pointers without sacrificing performance.

I really like his "Within C++ is a smaller, simpler, safer language struggling to get out."
by EmperorArthur
07 May 2016, 18:39
Forum: Feature Requests and Suggestions
Topic: C++14 Support/Features (again)
Replies: 9
Views: 6918

C++14 Support/Features (again)

Hi all, This is a quick reminder that GCC 6.1 has now been released. With this release the default is no longer C++98, and has been changed to C++14. Now, I know we've had this discussion before*, but I feel that it's about time to discuss it again. Last time we looked at this the main issue was a s...
by EmperorArthur
29 Nov 2015, 12:54
Forum: Organisation and Planning
Topic: OpenMW 0.38.0
Replies: 124
Views: 77390

Re: OpenMW 0.38.0

What's the release schedule for re-implementing shadows? A better way of phrasing that, is what priority would you put on that feature?

I'd really like to show my friends an OpenMW video compared to a Morrowind MGE XE video, and say not only does it play better, but it looks better too.
by EmperorArthur
29 Nov 2015, 12:48
Forum: Off Topic
Topic: Bjarne Stroustrup announces C++ Core Guidelines
Replies: 7
Views: 5475

Re: Bjarne Stroustrup announces C++ Core Guidelines

One day we may be able to run openmw through this new tool, whenever it's released.
Of course, without switching to c++11 or 14 we'll have hundreds of thousands of lines of output.
by EmperorArthur
29 Nov 2015, 12:41
Forum: Off Topic
Topic: Tamriel-Rebuilt UESP Map
Replies: 11
Views: 8852

Re: Tamriel-Rebuilt UESP Map

My naive guess is that it's a process issue. They have a name generator, but that's the only tool they seem to be using. They could for instance have a wiki for storyboarding little one off quests. I'd love to see their files up on github so we can track their progress, and it would be easier for pe...
by EmperorArthur
29 Nov 2015, 04:11
Forum: Organisation and Planning
Topic: Putting issues on the Roadmap
Replies: 3
Views: 5160

Putting issues on the Roadmap

I just saw a question on IRC asking about Bug # 2567 https://bugs.openmw.org/issues/2467 It's actually a pretty important playability bug for some people, and it looks pretty easy to fix (using wrong GMST value). My theory on why this bug and others like it are overlooked because they are not on the...