Search found 35 matches

by bahamut
20 Sep 2016, 20:05
Forum: General
Topic: Questions regading character animation in OpenMW
Replies: 14
Views: 3861

Re: Questions regading character animation in OpenMW

Or it's possible to use more "complete" skeleton with more bones. Replacing skeleton requires remaking of all animations and character bodies too. And all armour, clothes, robes, etc... And i think that is the worse part, more than animations themeselves. The main problem is we lack decently develo...
by bahamut
20 Sep 2016, 19:14
Forum: General
Topic: Questions regading character animation in OpenMW
Replies: 14
Views: 3861

Re: Questions regading character animation in OpenMW

Or it's possible to use more "complete" skeleton with more bones. Replacing skeleton requires remaking of all animations and character bodies too. And all armour, clothes, robes, etc... And i think that is the worse part, more than animations themeselves. The main problem is we lack decently develo...
by bahamut
25 Jul 2016, 11:06
Forum: Off Topic
Topic: Yo, we got our first IRC Troll
Replies: 21
Views: 5677

Re: Yo, we got our first IRC Troll

greetasdf wrote:hilarious, thanks ;-) Looks like someone was practicing trump-style conversation techniques
OpenMW - Making Morrowind Great Again
by bahamut
08 Apr 2016, 20:15
Forum: General
Topic: Vivec retexture to show off/test shaders
Replies: 104
Views: 19725

Re: Vivec retexture to show off/test shaders

TheMechanist wrote:I have no idea if this is helpful. But I just stumbled over this software bundle: https://groupees.com/software
A software called MindTex 2 ist included who claims to do stuff you mentioned. It's probably worth a look...
Whoa might grab this for myself
by bahamut
01 Mar 2016, 19:10
Forum: General
Topic: Object Lighting Glitch
Replies: 19
Views: 7814

Re: Object Lighting Glitch

Hi, can you test if you still have this issue in Ace's latest nightly build ? This build includes some changes to the lighting system that may fix the glitched rendering with AMD cards. If its same thing, i still got a lightning bug in Census and Excise while looking at quill on desk next to Socuci...
by bahamut
09 Feb 2016, 14:34
Forum: Organisation and Planning
Topic: OpenMW 0.39.0
Replies: 144
Views: 38826

Re: OpenMW 0.39.0

Im using a mobile amd GPU and i have same issues with water shader
by bahamut
07 Feb 2016, 19:21
Forum: General
Topic: funny bug with paralyze NPCs :)
Replies: 7
Views: 1987

Re: funny bug with paralyze NPCs :)

argonvegell wrote:Xubuntu 14.04
OpenMW 0.38 Daily Build

After hitting someone with the Daedric Crescent, it paralyzes the NPC on strike, but sometimes, the paralyzed NPC's head would spin, sometimes fast and sometimes slow, like Regan from the Exorcist :)

I laughed my ass off when it happens :)
I demand a video!
by bahamut
06 Jul 2015, 10:14
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 439
Views: 260175

Re: OpenMW Nightly builds

It yells that zlib is missing when i try to launch
by bahamut
17 Dec 2014, 18:48
Forum: General
Topic: Skining + helmet does not work in the game.
Replies: 8
Views: 2978

Re: Skining + helmet does not work in the game.

Hair is a valid name for skinned model, although example of those are introduced with mods only, somone should check those hood mods as well