Sorry, I was away. Glad it's solved.
I don't mind questions, just saying that I'm not the knowledgeable one. That's why I usually just lurk here.
It just happens that I had the same (or similar) problem. =)
But I'm sure there are other people here who can help better than me.
Search found 57 matches
- 27 Sep 2019, 07:15
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1024729
- 27 Sep 2019, 06:00
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1024729
Re: OpenMW Nightly builds
Everything looks fine. Other than renaming/deleting openmw config folder in "my documents\my games" (to start from clean slate), I have no idea. You mean openmw.cfg? Once I delete it, how do I get new one? No, I mean the whole directory "my documents\my games\openmw". I would've...
- 27 Sep 2019, 05:39
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1024729
Re: OpenMW Nightly builds
Everything looks fine. Other than renaming/deleting openmw config folder in "my documents\my games" (to start from clean slate), I have no idea. You mean openmw.cfg? Once I delete it, how do I get new one? No, I mean the whole directory "my documents\my games\openmw". I would've...
- 27 Sep 2019, 05:32
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1024729
Re: OpenMW Nightly builds
Everything looks fine.
Other than renaming/deleting openmw config folder in "my documents\my games" (to start from clean slate), I have no idea.
Other than renaming/deleting openmw config folder in "my documents\my games" (to start from clean slate), I have no idea.
- 27 Sep 2019, 05:13
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1024729
Re: OpenMW Nightly builds
Ah, sorry, I was too distracted at the moment. Let me clarify what I wanted to say: I had settings.cfg with lines like this (I don't have old copy so I can't say for sure what actual lines looked like) viewing distance = 6666666 # Determines how much land is rendered. Add another 6 or 66 to it. and...
- 27 Sep 2019, 05:06
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1024729
Re: OpenMW Nightly builds
Ah, sorry, I was too distracted at the moment. Let me clarify what I wanted to say: I had settings.cfg with lines like this (I don't have old copy so I can't say for sure what actual lines looked like) viewing distance = 6666666 # Determines how much land is rendered. Add another 6 or 66 to it. and...
- 27 Sep 2019, 04:29
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1024729
Re: OpenMW Nightly builds
Ah, sorry, I was too distracted at the moment. Let me clarify what I wanted to say: I had settings.cfg with lines like this (I don't have old copy so I can't say for sure what actual lines looked like) viewing distance = 6666666 # Determines how much land is rendered. Add another 6 or 66 to it. and ...
- 26 Sep 2019, 14:52
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1024729
Re: OpenMW Nightly builds
Woahhh! It's been a while since I installed a nightly, but for some reason when I enter the game the framerate drops to around 1fps and I can somehow see certain objects through walls? It's very disorienting and unplayable. Did I do something wrong? Can you give a little more info? Which nightly an...
- 13 Sep 2019, 07:56
- Forum: General
- Topic: PBR in OpenMW on reddit
- Replies: 12
- Views: 10197
- 06 Aug 2018, 12:13
- Forum: Content Development
- Topic: Almalexia's Cast for Beasts (OpenMW Exclusive)
- Replies: 7
- Views: 4701
Re: Almalexia's Cast for Beasts (OpenMW Exclusive)
Oh, thank you very much! Just what I wanted when I tried to tinker with skeleton/animations for the Nth time (very nsfw random model there) So, basically it will be like: meshes/delf_f.nif meshes/xdelf_f.nif textures/ animations/xdelf_f/RandomFileName1.kf animations/xdelf_f/RandomFileNameToo.kf ani...