Search found 11 matches

by penguinroad
22 Feb 2013, 12:17
Forum: Feature Requests and Suggestions
Topic: about scripting feature
Replies: 12
Views: 3170

Re: about scripting feature

Thank you for all the answers. They really put mind at ease, knowing Morrowind will be enhanced even more. Kudos for the team
by penguinroad
21 Feb 2013, 15:26
Forum: Feature Requests and Suggestions
Topic: about scripting feature
Replies: 12
Views: 3170

Re: about scripting feature

Actually that odes not have anything to do with scripting. I think I recognise the problem from your description. If an NPC moves out of AI-range while it still has an active AI package that currently involves moving around, something gets messed up and the whole AI functionality of the NPC until t...
by penguinroad
21 Feb 2013, 12:24
Forum: Feature Requests and Suggestions
Topic: about scripting feature
Replies: 12
Views: 3170

about scripting feature

Is there a plan on adding feature / fixing somewhat not-correctly-working feature in OpenMW? for example AITravel, I tried to create schedule script for my npc, he started to in seyda neen Arielle tradehouse 2nd floor, walk to door, activate it, and then walk to tree stump where fargoth hides his mo...
by penguinroad
24 Jan 2013, 07:01
Forum: Feature Requests and Suggestions
Topic: Necessary Features?
Replies: 25
Views: 10360

Re: Necessary Features?

Few things on my mind. Keyboard Shortcut for option/button. Like Take all, dispose body, close, yes, no, close book, take book, and take item behaviour that's been implemented by mcp (take all as default when clicking on item) increase base speed. admit it, vanilla speed is too slow, especially in t...
by penguinroad
20 Jan 2013, 13:11
Forum: Example-Suite
Topic: Current Resources. (Old, ignore this)
Replies: 3
Views: 3936

Re: Current Resources.

Guys, good news. Maker of Better Bodies just do IAmA in Reddit http://www.reddit.com/r/Morrowind/comments/16wna5/iama_maker_of_the_morrowind_mod_better_bodies_ama/ I use this chance to ask hispermission to use his work (Better Bodies) in Example Suit and he agreed. Look up in the link and find comme...
by penguinroad
26 Apr 2012, 02:17
Forum: Feature Requests and Suggestions
Topic: new guy with some question
Replies: 17
Views: 5221

Re: new guy with some question

I never play Fallout 3 but people sometimes mention it uses 'A' button as shortcut for take all. I don't really like using Shift combination since we would use it a lot and I usually remap inventory to tab button, it's kind a tiresome key combo for me :)
by penguinroad
25 Apr 2012, 14:56
Forum: Feature Requests and Suggestions
Topic: new guy with some question
Replies: 17
Views: 5221

Re: new guy with some question

Already in vanilla MW. Hold shift while clicking on item stack to "take all" without transfer window. Press ctrl while clicking to take only one item from the stack without transfer window. Not really what I expected from 'take all'. I know about this feature. What I mean is a shortcut to click 'ta...
by penguinroad
25 Apr 2012, 03:50
Forum: Feature Requests and Suggestions
Topic: new guy with some question
Replies: 17
Views: 5221

Re: new guy with some question

I think what he's asking is that the map have an option to be in a separate section from all the other GUI windows (stats, inventory, etc). So you can have a fullscreen (or close to it) map, but have it not get in the way of the game or other windows. I think I like the idea of being able to split ...
by penguinroad
25 Apr 2012, 02:42
Forum: Feature Requests and Suggestions
Topic: new guy with some question
Replies: 17
Views: 5221

Re: new guy with some question

Now that's a good news, I can't play Morrowind without Font mod since it's so hard to read :) I don't really mind about the map, I play Morrowind since it's released so I'm used to it. It's just because I never use pin feature so fullscreen map feels better for me. But vanilla menu? No problem at al...
by penguinroad
24 Apr 2012, 13:39
Forum: Feature Requests and Suggestions
Topic: new guy with some question
Replies: 17
Views: 5221

Re: new guy with some question

Thanks. I see, you're right about finishing vanilla feature first. We want to get it playable as soon as possible so anything not in original has to wait. I just hope it wouldn't be too hard to do. And I'm glad you guys seems to make a good progress and ready to do another release. I'd be sure to do...